2016-03-08 18 views
1

我有一個只有一個IAP的應用程序,允許用戶解鎖整個遊戲。對於少數用戶,他們成功購買了IAP,但是當他們點擊繼續時,遊戲就會崩潰。當重新啓動應用並嘗試加載他們保存的遊戲時,該應用再次崩潰。刪除並重新安裝應用程序也沒有區別。在應用程序購買成功會導致部分用戶崩潰

這裏是崩潰報告:

Incident Identifier: B7B61633-1BE4-4AB2-99ED-A207B2E88525 
CrashReporter Key: 2b01761b32c1d23c1adf755f83cc58464c9e7e77 
Hardware Model:  iPhone5,2 
Process:    MyApp [551] 
Path:    /private/var/mobile/Containers/Bundle/Application/43D176E1-395E-4BF5-A0D5-3602068AADA6/MyApp.app/MyApp 
Identifier:   com.BlahBlah.MyApp 
Version:    5 (1.1) 
Code Type:   ARM (Native) 
Parent Process:  launchd [1] 

Date/Time:   2016-03-02 02:10:42.42 +0000 
Launch Time:   2016-03-02 02:10:27.27 +0000 
OS Version:   iOS 9.2.1 (13D15) 
Report Version:  105 

Exception Type: EXC_BREAKPOINT (SIGTRAP) 
Exception Codes: 0x0000000000000001, 0x00000000e7ffdefe 
Triggered by Thread: 0 

Breadcrumb Trail: (reverse chronological seconds) 
14  GC Framework: startAuthenticationForExistingPrimaryPlayer 


Global Trace Buffer (reverse chronological seconds): 
13.238455 CFNetwork     0x0000000023da3e45 TCP Conn 0x16ede9d0 SSL Handshake DONE 
13.532519 CFNetwork     0x0000000023da3d7f TCP Conn 0x16ede9d0 starting SSL negotiation 
13.534444 CFNetwork     0x0000000023e231a5 TCP Conn 0x16ede9d0 complete. fd: 11, err: 0 
13.537454 CFNetwork     0x0000000023e242a7 TCP Conn 0x16ede9d0 event 1. err: 0 
13.CFNetwork     0x0000000023e24325 TCP Conn 0x16ede9d0 started 
13.648224 CFNetwork     0x0000000023da3e45 TCP Conn 0x16ed89f0 SSL Handshake DONE 
13.982238 CFNetwork     0x0000000023da3d7f TCP Conn 0x16ed89f0 starting SSL negotiation 
13.982896 CFNetwork     0x0000000023e231a5 TCP Conn 0x16ed89f0 complete. fd: 6, err: 0 
13.984447 CFNetwork     0x0000000023e242a7 TCP Conn 0x16ed89f0 event 1. err: 0 

Thread 0 name: 
Thread 0 Crashed: 
0 MyApp      0x002028ac _TFFC11MyApp9IAPHelper12paymentQueueFS0_FTCSo14SKPaymentQueue19updatedTransactionsGSaCSo20SKPaymentTransaction__T_U_FT_T_ + 7504 (IAPHelper.swift:0) 
1 libdispatch.dylib    0x23447dd6 _dispatch_call_block_and_release + 10 (init.c:760) 
2 libdispatch.dylib    0x234514e6 _dispatch_after_timer_callback + 66 (queue.c:3293) 
3 libdispatch.dylib    0x23447dc2 _dispatch_client_callout + 22 (init.c:819) 
4 libdispatch.dylib    0x2345a6d2 _dispatch_source_latch_and_call + 2042 (inline_internal.h:1063) 
5 libdispatch.dylib    0x23449d16 _dispatch_source_invoke + 738 (source.c:755) 
6 libdispatch.dylib    0x2344c1fe _dispatch_main_queue_callback_4CF + 394 (inline_internal.h:1043) 
7 CoreFoundation     0x2386cfc4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 8 (CFRunLoop.c:1613) 
8 CoreFoundation     0x2386b4be __CFRunLoopRun + 1590 (CFRunLoop.c:2718) 
9 CoreFoundation     0x237bdbb8 CFRunLoopRunSpecific + 516 (CFRunLoop.c:2814) 
10 CoreFoundation     0x237bd9ac CFRunLoopRunInMode + 108 (CFRunLoop.c:2844) 
11 GraphicsServices    0x24a37af8 GSEventRunModal + 160 (GSEvent.c:2245) 
12 UIKit       0x27aa9fb4 UIApplicationMain + 144 (UIApplication.m:3681) 
13 MyApp       0x001898f4 main + 180 (AppDelegate.swift:12) 
14 libdyld.dylib     0x23470872 start + 2 (start_glue.s:64) 

Thread 1 name: 
Thread 1: 
0 libsystem_kernel.dylib   0x23543320 kevent_qos + 24 
1 libdispatch.dylib    0x2345794e _dispatch_mgr_invoke + 254 (source.c:2542) 
2 libdispatch.dylib    0x23449a2e _dispatch_mgr_thread + 38 (source.c:2573) 

Thread 2: 
0 libsystem_kernel.dylib   0x2354288c __workq_kernreturn + 8 
1 libsystem_pthread.dylib   0x235e0e18 _pthread_wqthread + 1036 (pthread.c:1999) 
2 libsystem_pthread.dylib   0x235e09fc start_wqthread + 8 (pthread_asm.s:147) 

Thread 3: 
0 libsystem_kernel.dylib   0x2354288c __workq_kernreturn + 8 
1 libsystem_pthread.dylib   0x235e0e18 _pthread_wqthread + 1036 (pthread.c:1999) 
2 libsystem_pthread.dylib   0x235e09fc start_wqthread + 8 (pthread_asm.s:147) 

Thread 4: 
0 libsystem_kernel.dylib   0x2354288c __workq_kernreturn + 8 
1 libsystem_pthread.dylib   0x235e0e18 _pthread_wqthread + 1036 (pthread.c:1999) 
2 libsystem_pthread.dylib   0x235e09fc start_wqthread + 8 (pthread_asm.s:147) 

Thread 5 name: 
Thread 5: 
0 libsystem_kernel.dylib   0x2352dbf8 mach_msg_trap + 20 (syscall_sw.h:105) 
1 libsystem_kernel.dylib   0x2352d9f8 mach_msg + 40 (mach_msg.c:103) 
2 CoreFoundation     0x2386cf1c __CFRunLoopServiceMachPort + 136 (CFRunLoop.c:2345) 
3 CoreFoundation     0x2386b2a2 __CFRunLoopRun + 1050 (CFRunLoop.c:2607) 
4 CoreFoundation     0x237bdbb8 CFRunLoopRunSpecific + 516 (CFRunLoop.c:2814) 
5 CoreFoundation     0x237bd9ac CFRunLoopRunInMode + 108 (CFRunLoop.c:2844) 
6 CFNetwork      0x23e049e6 +[NSURLConnection(Loader) _resourceLoadLoop:] + 486 (NSURLConnection.mm:325) 
7 Foundation      0x240c632c __NSThread__start__ + 1144 (NSThread.m:1134) 
8 libsystem_pthread.dylib   0x235e2c7e _pthread_body + 138 (pthread.c:656) 
9 libsystem_pthread.dylib   0x235e2bf2 _pthread_start + 110 (pthread.c:692) 
10 libsystem_pthread.dylib   0x235e0a08 thread_start + 8 (pthread_asm.s:162) 

Thread 6 name: 
Thread 6: 
0 libsystem_kernel.dylib   0x23541f14 __select + 20 
1 CoreFoundation     0x238723c0 __CFSocketManager + 572 (CFSocket.c:2128) 
2 libsystem_pthread.dylib   0x235e2c7e _pthread_body + 138 (pthread.c:656) 
3 libsystem_pthread.dylib   0x235e2bf2 _pthread_start + 110 (pthread.c:692) 
4 libsystem_pthread.dylib   0x235e0a08 thread_start + 8 (pthread_asm.s:162) 

Thread 7: 
0 libsystem_kernel.dylib   0x2354288c __workq_kernreturn + 8 
1 libsystem_pthread.dylib   0x235e0e18 _pthread_wqthread + 1036 (pthread.c:1999) 
2 libsystem_pthread.dylib   0x235e09fc start_wqthread + 8 (pthread_asm.s:147) 

Thread 0 crashed with ARM Thread State (32-bit): 
    r0: 0x00000000 r1: 0x00000000  r2: 0x39c940b0  r3: 0x00000000 
    r4: 0x00000000 r5: 0x00631376  r6: 0x00000000  r7: 0x0040dcf4 
    r8: 0x0064e984 r9: 0x00000000  r10: 0x00000001  r11: 0x16d54600 
    ip: 0xf64d8965 sp: 0x0040db34  lr: 0x002011f0  pc: 0x002028ac 
    cpsr: 0x60000010 

其中它崩潰的方法是:

public func paymentQueue(queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) { 
    let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(0.1 * Double(NSEC_PER_SEC))) 
    dispatch_after(delayTime, dispatch_get_main_queue()) { 

    for transaction in transactions { 
     switch (transaction.transactionState) { 
     case .Purchased: 
     self.completeTransaction(transaction) 
     break 
     case .Failed: 
     self.failedTransaction(transaction) 
     break 
     case .Restored: 
     self.restoreTransaction(transaction) 
     break 
     case .Deferred: 
     break 
     case .Purchasing: 
     break 
     } 
    } 
    } 
} 

我用,將其從一個雷Wenderlich教程採取的IAP的IAPHelper.swift類:http://www.raywenderlich.com/105365/in-app-purchases-tutorial-getting-started

爲了提供儘可能多的信息,我將在此類下面列出整個&也相關代碼從該選項解鎖遊戲中的UnlockGameViewController提出:

// IAPHelper.swift 

import StoreKit 

// ** NSNotifications - for sending messages to handle in UnlockGameVC ** // 

/// Notification that is generated when a product is purchased. 
public let IAPHelperProductPurchasedNotification = "IAPHelperProductPurchasedNotification" 

/// Notification that is generated when a transaction fails. 
public let IAPHelperTransactionFailedNotification = "IAPHelperTransactionFailedNotification" 

/// Notification that is generated when cannot retrieve IAPs from iTunes. 
public let IAPHelperConnectionErrorNotification = "IAPHelperConnectionErrorNotification" 

/// Notification that is generated when we need to stop the spinner. 
public let IAPHelperStopSpinnerNotification = "IAPHelperStopSpinnerNotification" 

/// Product identifiers are unique strings registered on the app store. 
public typealias ProductIdentifier = String 

/// Completion handler called when products are fetched. 
public typealias RequestProductsCompletionHandler = (success: Bool, products: [SKProduct]) ->() 


/// A Helper class for In-App-Purchases, it can fetch products, tell you if a product has been purchased, 
/// purchase products, and restore purchases. Uses NSUserDefaults to cache if a product has been purchased. 
public class IAPHelper : NSObject { 

    /// MARK: - User facing API 

    /// Initialize the helper. Pass in the set of ProductIdentifiers supported by the app. 
    public init(productIdentifiers: Set<ProductIdentifier>) { 
    self.productIdentifiers = productIdentifiers 

    for productIdentifier in productIdentifiers { 
     let purchased = NSUserDefaults.standardUserDefaults().boolForKey(productIdentifier) 
     if purchased { 
     purchasedProductIdentifiers.insert(productIdentifier) 
     print("Previously purchased: \(productIdentifier)") 
     } else { 
     print("Not purchased: \(productIdentifier)") 
     } 
    } 

    super.init() 

    SKPaymentQueue.defaultQueue().addTransactionObserver(self) 
    } 

    /// Gets the list of SKProducts from the Apple server and calls the handler with the list of products. 
    public func requestProductsWithCompletionHandler(handler: RequestProductsCompletionHandler) { 
    completionHandler = handler 
    productsRequest = SKProductsRequest(productIdentifiers: productIdentifiers) 
    productsRequest?.delegate = self 
    productsRequest?.start() 
    } 

    /// Initiates purchase of a product. 
    public func purchaseProduct(product: SKProduct) { 
    print("Buying \(product.productIdentifier)...") 
    let payment = SKPayment(product: product) 
    SKPaymentQueue.defaultQueue().addPayment(payment) 
    } 

    /// Given the product identifier, returns true if that product has been purchased. 
    public func isProductPurchased(productIdentifier: ProductIdentifier) -> Bool { 
    return purchasedProductIdentifiers.contains(productIdentifier) 
    } 

    /// If the state of whether purchases have been made is lost (e.g. the 
    /// user deletes and reinstalls the app) this will recover the purchases. 
    public func restoreCompletedTransactions() { 
    SKPaymentQueue.defaultQueue().restoreCompletedTransactions() 
    print("Restoring...") 
    } 

    public func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue) { 
    print("Restore queue finished.") 
    NSNotificationCenter.defaultCenter().postNotificationName(IAPHelperStopSpinnerNotification, object: nil) 
    } 

    public func paymentQueue(queue: SKPaymentQueue, restoreCompletedTransactionsFailedWithError error: NSError) { 
    print("Restore queue failed.") 
    NSNotificationCenter.defaultCenter().postNotificationName(IAPHelperConnectionErrorNotification, object: nil) 
    } 

    public class func canMakePayments() -> Bool { 
    return SKPaymentQueue.canMakePayments() 
    } 

    /// MARK: - Private Properties 

    // Used to keep track of the possible products and which ones have been purchased. 
    private let productIdentifiers: Set<ProductIdentifier> 
    private var purchasedProductIdentifiers = Set<ProductIdentifier>() 

    // Used by SKProductsRequestDelegate 
    private var productsRequest: SKProductsRequest? 
    private var completionHandler: RequestProductsCompletionHandler? 

} 

// MARK: - SKProductsRequestDelegate 

extension IAPHelper: SKProductsRequestDelegate { 
    public func productsRequest(request: SKProductsRequest, didReceiveResponse response: SKProductsResponse) { 
    print("Loaded list of products...") 
    let products = response.products 
    completionHandler?(success: true, products: products) 
    clearRequest() 

    // debug printing 
    for p in products { 
     print("Found product: \(p.productIdentifier) \(p.localizedTitle) \(p.price.floatValue)") 
    } 
    } 

    public func request(request: SKRequest, didFailWithError error: NSError) { 
    print("Failed to load list of products.") 
    print("Error: \(error)") 
    NSNotificationCenter.defaultCenter().postNotificationName(IAPHelperConnectionErrorNotification, object: nil) 
    clearRequest() 
    } 

    private func clearRequest() { 
    productsRequest = nil 
    completionHandler = nil 
    } 
} 

extension IAPHelper: SKPaymentTransactionObserver { 
    public func paymentQueue(queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) { 
    let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(0.1 * Double(NSEC_PER_SEC))) 
    dispatch_after(delayTime, dispatch_get_main_queue()) { 

     for transaction in transactions { 
     switch (transaction.transactionState) { 
     case .Purchased: 
      print("case .Purchased:") 
      self.completeTransaction(transaction) 
      break 
     case .Failed: 
      print("case .Failed:") 
      self.failedTransaction(transaction) 
      break 
     case .Restored: 
      print("case .Restored:") 
      self.restoreTransaction(transaction) 
      break 
     case .Deferred: 
      print("case .Deferred:") 
      break 
     case .Purchasing: 
      print("case .Purchasing:") 
      break 
     } 
     } 
    } 
    } 

    private func completeTransaction(transaction: SKPaymentTransaction) { 
    print("completeTransaction...") 
    provideContentForProductIdentifier(transaction.payment.productIdentifier) 
    SKPaymentQueue.defaultQueue().finishTransaction(transaction) 
    } 

    private func restoreTransaction(transaction: SKPaymentTransaction) { 
    let productIdentifier = transaction.originalTransaction!.payment.productIdentifier 
    print("restoreTransaction... \(productIdentifier)") 
    provideContentForProductIdentifier(productIdentifier) 
    SKPaymentQueue.defaultQueue().finishTransaction(transaction) 
    } 

    // Helper: Saves the fact that the product has been purchased and posts a notification. 
    private func provideContentForProductIdentifier(productIdentifier: String) { 
    purchasedProductIdentifiers.insert(productIdentifier) 
    NSUserDefaults.standardUserDefaults().setBool(true, forKey: productIdentifier) 
    NSUserDefaults.standardUserDefaults().synchronize() 
    NSNotificationCenter.defaultCenter().postNotificationName(IAPHelperProductPurchasedNotification, object: productIdentifier) 
    } 

    private func failedTransaction(transaction: SKPaymentTransaction) { 
    print("failedTransaction...") 
    NSNotificationCenter.defaultCenter().postNotificationName(IAPHelperStopSpinnerNotification, object: nil) 
    if transaction.error!.code != SKErrorPaymentCancelled { 
     print("Transaction error: \(transaction.error!.localizedDescription)") 
     NSNotificationCenter.defaultCenter().postNotificationName(IAPHelperTransactionFailedNotification, object: nil) 
    } 
    SKPaymentQueue.defaultQueue().finishTransaction(transaction) 
    } 

} 

通知方法從UnlockGameViewController:

// MARK: - NSNotification methods 

// When a product is purchased, this notification fires 
func productPurchased(notification: NSNotification) { 
    let productIdentifier = notification.object as! String 
    for (index, product) in products.enumerate() { 
    if product.productIdentifier == productIdentifier { 
     // Only one IAP so we can assume this is the Unlock Full Game IAP 
     activitySpinnerStop() 

     agent.gameUnlocked = true // sets the bool that the game has now been unlocked 

     if openedFromMain == true { 
     showAlertWith(Localization("GameUnlockedAlertTitle"), message: Localization("GameUnlockedAlertMessage")) 
     noThanksButton.setTitle("Return to Main Menu", forState: UIControlState.Normal) 
     } else { 
     showAlertWith(Localization("GameUnlockedAlertTitle"), message: Localization("GameUnlockedAlertMessage2")) 
     } 
    } 
    } 
} 

// When a transaction fails, this notification fires 
func transactionFailed(notification: NSNotification) { 
    activitySpinnerStop() 
    showAlertWith(Localization("TransactionFailedAlertTitle"), message: Localization("TransactionFailedAlertMessage")) 
} 

// When we cannot connect to iTunes to retrieve the IAPs, this notification fires 
func cannotConnect(notification: NSNotification) { 
    activitySpinnerStop() 
    showAlertWith(Localization("NoConnectionAlertTitle"), message: Localization("NoConnectionAlertMessage")) 
} 

有兩個問題真的:1)爲什麼它擺在首位崩潰? 2)爲什麼他們不能刪除應用程序,重新安裝和恢復?特別是當付款通過時。

說實話,我的用戶如果能夠刪除,重新安裝和恢復沒有問題,就可以承受初始崩潰。一位用戶報告說,在他的iPhone上墜毀後,他在iPad上下載了遊戲,並能夠恢復交易。所以這讓我相信,也許這是一個使用NSUserDefaults保存在崩潰設備上的數據損壞的問題?類似於這個問題的東西: iOS - strange crash on in App purchase restore function

這是我的第一個應用程序,我真的很少有調試經驗。如果解決方案本身不存在,那麼有關如何調試此問題的指導將非常受歡迎。我難以理解如何在我的設備上重現問題,這似乎只發生在實時應用程序上進行IAP時發生的問題。

+0

你爲什麼要使用dispatch_after?這種事情總是讓我感到刺激 – Paulw11

+0

我已經有這個問題一段時間了,並在此之前詢問過它。這被認爲是答案,公平起見,它大大減少了崩潰次數:http://stackoverflow.com/questions/34289204/in-app-purchase-causes-occasional-crash – Eatton

+0

難道是Game Center認證掛着你的整個應用程序? 「Breadcrumb Trail:(reverse chronological seconds) 14 GC Framework:startAuthenticationForExistingPrimaryPlayer」 – smoothBlue

回答

1

我不能告訴你什麼是錯......所有接縫都可以,只是一點點評論......也許可以在你的方法中增加一個「警衛」。 這裏是你的方法:

public func productsRequest(request: SKProductsRequest, didReceiveResponse response: SKProductsResponse) { 
    print("Loaded list of products...") 
    let products = response.products 
    completionHandler?(success: true, products: products) 
    clearRequest() 

    // debug printing 
    for p in products { 
     print("Found product: \(p.productIdentifier) \(p.localizedTitle) \(p.price.floatValue)") 
    } 
    } 

蘋果建議檢查是否response.products不是零if ([response.products count] > 0){...}https://developer.apple.com/library/ios/technotes/tn2387/_index.html

所以..將更好地有這樣的事情..

func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) { 
     if response.products.count != 0 { 
     ..... 
     } 
    } 

您也可以額外支票..如果在回覆中不是invalidProductIdentifiers

。這種情況更可能發生在真實應用中,您可以在其中創建 並隨時刪除IAP產品,而您的應用請求 產品ID不再存在... 這裏更多:http://www.appcoda.com/in-app-purchase-tutorial/

所以..在上面的方法,你還可以添加

func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) { 
    ... 

    if response.invalidProductIdentifiers.count != 0 { 
     println(response.invalidProductIdentifiers.description) 
    //do something 
    } 
} 
+0

謝謝Tony,這些鏈接非常有用。看起來我沒有實施一些最佳實踐,詳情請參閱您鏈接的Apple文檔。我會通過它來確保我的應用程序符合要求,並且如果解決問題將標記爲正確。 – Eatton