2014-11-21 131 views
0

我在Android上繪製屏幕時遇到了一些麻煩。我已經調試過,沒有任何東西可以關閉。屏幕只顯示黑色背景。沒有錯誤消息或任何東西。Android沒有在畫布上繪製任何東西

public class GameView extends View { 

    MazePanel mazePanel; 
    MazePanel mazePanel2; 
    Bitmap bmap; 
    Paint paint; 


    public GameView(Context context) { 
     super(context); 
     mazePanel = new MazePanel(context.getApplicationContext()); 
     mazePanel2 = new MazePanel(context.getApplicationContext()); 
     paint = new Paint(); 
     paint.setStyle(Paint.Style.FILL); 
    } 

    @Override 
    protected void onDraw(Canvas canvas) { 
      bmap = mazePanel.getBitmap(); 
      mazePanel.fillGraphicsOval(100, 100, 100, 100); 
      canvas.drawBitmap(bmap, 0, 0, paint); 
    } 

這裏是MazePanel

public class MazePanel extends View { 

    private int color; 
    private Bitmap bmap; 
    private Canvas canvas; 
    private Paint paint; 
    private Path polyPath; 

    private DisplayMetrics metrics; 

    private int viewWidth; 
    private int viewHeight; 

    public enum Colors { 
     BLACK, GRAY, DARK_GRAY, WHITE, YELLOW, RED 
    }; 

    public MazePanel(Context context) { 
     super(context); 
     metrics = context.getResources().getDisplayMetrics(); 
     viewWidth = metrics.widthPixels; 
     viewHeight = metrics.heightPixels; 
     bmap = Bitmap.createBitmap(viewWidth, viewHeight, Config.RGB_565); 
     canvas = new Canvas(bmap); 
     paint = new Paint(); 
     polyPath = new Path(); 
    } 

    public void initbmap() { 
     bmap = Bitmap.createBitmap(viewWidth, viewHeight, Config.RGB_565); 
    } 

    public Canvas getCanvas() { 
     return canvas; 
    } 

    public void setCanvas(Canvas canvas) { 
     this.canvas = canvas; 
    } 

    public void setGraphicsColor(Colors colors) { 
     switch(colors) { 
     case BLACK: 
      paint.setColor(Color.BLACK); 
      break; 
     case GRAY: 
      paint.setColor(Color.GRAY); 
      break; 
     case DARK_GRAY: 
      paint.setColor(Color.DKGRAY); 
      break; 
     case WHITE: 
      paint.setColor(Color.WHITE); 
      break; 
     case YELLOW: 
      paint.setColor(Color.YELLOW); 
      break; 
     case RED: 
      paint.setColor(Color.RED); 
      break; 
     default: 
      break; 
     }; 
    } 

    public void setGraphicsColor(int color) { 
     paint.setColor(color); 
    } 

    public void setGraphicsColor(int r, int g, int b) { 
     paint.setColor(Color.argb(100, r, g, b)); 
    } 

    public void fillGraphicsRect(int x, int y, int width, int height) { 
     canvas.drawRect(x, y, x + width - 1, y + height - 1, paint); 
    } 

    public void fillGraphicsPolygon(int[] xps, int[] yps, int numPoints) { 
     polyPath.reset(); 
     polyPath.moveTo(xps[0], yps[0]); 
     for (int i = 1; i < numPoints; i++) { 
      polyPath.lineTo(xps[i], yps[i]); 
     } 
     polyPath.close(); 
     canvas.drawPath(polyPath, paint); 
    } 

    public void fillGraphicsOval(int x, int y, int width, int height) { 
     canvas.drawOval(new RectF(x, y, x + width - 1, y + height - 1), paint); 
    } 

    public void drawGraphicsLine(int x, int y, int fx, int fy) { 
     canvas.drawLine(x, y, fx, fy, paint); 
    } 

    public int createNewColor(int color) { 
     this.color = color; 
     return color; 
    } 

    public int createNewColor(int r, int g, int b) { 
     return Color.rgb(r, g, b); 
    } 

    public int getColor() { 
     return color; 
    } 

    public Bitmap getBitmap() { 
     return bmap; 
    } 

    public void setBitmap(Bitmap bitmap) { 
     bmap = bitmap; 
    } 

    public void paint(Canvas canvas) { 
     if (bmap == null) 
      initbmap(); 
     canvas.drawBitmap(bmap, 0, 0, null); 
    } 

    public void update() { 
     paint(getCanvas()); 
    } 
} 

我張貼了這麼多的代碼道歉,但我似乎無法找到任何錯誤。在調試時,執行onDraw方法,bmap被引用爲mazePanel的位圖。所以要麼fillGraphicsOval不工作或canvas.drawBitmap()是不正確的方法來調用。

回答

0

嘗試在您的視圖上設置背景顏色。 setBackgroundColor(Color.TRANSPARENT);。有一種優化方式,它不會繪製它認爲不會實際繪製的視圖。

0

看起來像MazePanel中的setGraphicsColor方法永遠不會被調用。這表明MazePanel和GameView中的paint對象都具有默認顏色,這可以解釋爲什麼你什麼都看不到。嘗試將其中一個設置爲不同的顏色。

相關問題