我已創建使用CoreGraphics中,看起來和更新等這樣的圓形進度視圖:
的類是一個UIView類,它具有一個所謂的可變決定多少圈的「進步」填充。
它運作良好,但我希望能夠以動畫更改進度變量使得杆動畫順利。
我已經遠離了我需要有一個CALayer的類View類,這是我取得了一起,但是,它並沒有在動畫無數的所有實例讀取。
兩個問題:
- 我能保留我核芯顯卡畫圖形,或者我需要以某種方式重新繪製它的CALayer?
我目前(嘗試)的解決方案在底部崩潰:anim.fromValue = pres.progress。這是怎麼回事?
class CircleProgressView: UIView {
@IBInspectable var backFillColor: UIColor = UIColor.blueColor() @IBInspectable var fillColor: UIColor = UIColor.greenColor() @IBInspectable var strokeColor: UIColor = UIColor.greenColor() dynamic var progress: CGFloat = 0.00 { didSet { self.layer.setValue(progress, forKey: "progress") } } var distToDestination: CGFloat = 10.0 @IBInspectable var arcWidth: CGFloat = 20 @IBInspectable var outlineWidth: CGFloat = 5 override class func layerClass() -> AnyClass { return CircleProgressLayer.self } override func drawRect(rect: CGRect) { var fillColor = self.fillColor if distToDestination < 3.0 { fillColor = UIColor.greenColor() } else { fillColor = self.fillColor } //Drawing the inside of the container //Drawing in the container let center = CGPoint(x:bounds.width/2, y: bounds.height/2) let radius: CGFloat = max(bounds.width, bounds.height) - 10 let startAngle: CGFloat = 3 * π/2 let endAngle: CGFloat = 3 * π/2 + 2 * π let path = UIBezierPath(arcCenter: center, radius: radius/2 - arcWidth/2, startAngle: startAngle, endAngle: endAngle, clockwise: true) path.lineWidth = arcWidth backFillColor.setStroke() path.stroke() let fill = UIColor.blueColor().colorWithAlphaComponent(0.15) fill.setFill() path.fill() //Drawing the fill path. Same process let fillAngleLength = (π) * progress let fillStartAngle = 3 * π/2 - fillAngleLength let fillEndAngle = 3 * π/2 + fillAngleLength let fillPath_fill = UIBezierPath(arcCenter: center, radius: radius/2 - arcWidth/2, startAngle: fillStartAngle, endAngle: fillEndAngle, clockwise: true) fillPath_fill.lineWidth = arcWidth fillColor.setStroke() fillPath_fill.stroke() //Drawing container outline on top let outlinePath_outer = UIBezierPath(arcCenter: center, radius: radius/2 - outlineWidth/2, startAngle: startAngle, endAngle: endAngle, clockwise: true) let outlinePath_inner = UIBezierPath(arcCenter: center, radius: radius/2 - arcWidth + outlineWidth/2, startAngle: startAngle, endAngle: endAngle, clockwise: true) outlinePath_outer.lineWidth = outlineWidth outlinePath_inner.lineWidth = outlineWidth strokeColor.setStroke() outlinePath_outer.stroke() outlinePath_inner.stroke() }
}
class CircleProgressLayer: CALayer { @NSManaged var progress: CGFloat
override class func needsDisplayForKey(key: String) -> Bool { if key == "progress" { return true } return super.needsDisplayForKey(key) } override func actionForKey(key: String) -> CAAction? { if (key == "progress") { if let pres = self.presentationLayer() { let anim: CABasicAnimation = CABasicAnimation.init(keyPath: key) anim.fromValue = pres.progress anim.duration = 0.2 return anim } return super.actionForKey(key) } else { return super.actionForKey(key) } }
}
感謝您的幫助!
你有沒有嘗試過做類似:http://www.informit.com/articles/article.aspx?p=1431312&seqNum=5? –
我相信在actionForKey() - > CAAction中發生了什麼? –