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你好,我想在Twitter和Facebook上分享我的遊戲,這個腳本允許我分享詳細信息到Twitter,WhatsApp,但我不能在Facebook上分享它不會在Facebook上顯示文本,但在Twitter和WhatsApp的它,我不知道如何在加入腳本,以便它需要遊戲的截圖,並將其添加後請幫我團結共享Facebook,Twitter,WhatsApp的等Android
對不起,我英文不好
,這裏是ShareScript。
感謝您的幫助:)
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.IO;
public class ShareMenu : MonoBehaviour
{
private bool isProcessing = false;
private string shareText = "Download This Game";
private string gameLink = "Download the game on play store at " + "\nhttps://play.google.com/store/apps/details?id=com.CrazyDrivers";
private string imageName = "MyPic"; // without the extension, for iinstance, MyPic
public void shareImage()
{
if (!isProcessing)
StartCoroutine(ShareScreenshot());
}
private IEnumerator ShareScreenshot()
{
isProcessing = true;
yield return new WaitForEndOfFrame();
Texture2D screenTexture = new Texture2D(1080, 1080, TextureFormat.RGB24, true);
screenTexture.Apply();
string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".png");
Debug.Log(destination);
if (!Application.isEditor)
{
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), shareText + gameLink);
intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
currentActivity.Call("startActivity", intentObject);
}
isProcessing = false;
}
}