2013-05-17 35 views
8

我的道場應用程序中斷建設,加載應用程序時,拋出 'multipleDefine',給這個錯誤後:道場1.9構建 'multipleDefine' 錯誤而載入區域

Error {src: "dojoLoader", info: Object}

消息:multipleDefine

info: Object {pid: "dojo", mid: "dojo/nls/dojo_en-us", pack: Object, url: "dojo/nls/dojo_en-us.js", executed: 5…}

這是我的個人資料:

var profile = { 
// `basePath` is relative to the directory containing this profile file; in this case, it is being set to the 
// src/ directory, which is the same place as the `baseUrl` directory in the loader configuration. (If you change 
// this, you will also need to update run.js.) 
basePath: '../src/', 

// This is the directory within the release directory where built packages will be placed. The release directory 
// itself is defined by `build.sh`. You should probably not use this; it is a legacy option dating back to Dojo 
// 0.4. 
// If you do use this, you will need to update build.sh, too. 
// releaseName: '', 

// Builds a new release. 
action: 'release', 

// Strips all comments and whitespace from CSS files and inlines @imports where possible. 
//cssOptimize: 'comments', 

// Excludes tests, demos, and original template files from being included in the built version. 
mini: true, 

// Uses Closure Compiler as the JavaScript minifier. This can also be set to "shrinksafe" to use ShrinkSafe, 
// though ShrinkSafe is deprecated and not recommended. 
// This option defaults to "" (no compression) if not provided. 
optimize: '', 

// We're building layers, so we need to set the minifier to use for those, too. 
// This defaults to "shrinksafe" if not provided. 
//layerOptimize: 'closure', 
layerOptimize: '', 

// Strips all calls to console functions within the code. You can also set this to "warn" to strip everything 
// but console.error, and any other truthy value to strip everything but console.warn and console.error. 
// This defaults to "normal" (strip all but warn and error) if not provided. 
stripConsole: 'all', 

// The default selector engine is not included by default in a dojo.js build in order to make mobile builds 
// smaller. We add it back here to avoid that extra HTTP request. There is also a "lite" selector available; if 
// you use that, you will need to set the `selectorEngine` property in `app/run.js`, too. (The "lite" engine is 
// only suitable if you are not supporting IE7 and earlier.) 
selectorEngine: 'acme', 


//localeList:"en-gb,en-us,de-de,es-es,fr-fr,it-it,pt-br,ko-kr,zh-tw,zh-cn,ja-jp", 

// Builds can be split into multiple different JavaScript files called "layers". This allows applications to 
// defer loading large sections of code until they are actually required while still allowing multiple modules to 
// be compiled into a single file. 
layers: { 
    // This is the main loader module. It is a little special because it is treated like an AMD module even though 
    // it is actually just plain JavaScript. There is some extra magic in the build system specifically for this 
    // module ID. 
    'dojo/dojo': { 
     // In addition to the loader `dojo/dojo` and the loader configuration file `app/run`, we are also including 
     // the main application `app/main` and the `dojo/i18n` and `dojo/domReady` modules because, while they are 
     // all conditional dependencies in `app/main`, we do not want to have to make extra HTTP requests for such 
     // tiny files. 
     include: [ 'dojo/i18n', 'dojo/domReady', 'app/main', 'app/run' ], 

     // By default, the build system will try to include `dojo/main` in the built `dojo/dojo` layer, which adds 
     // a bunch of stuff we do not want or need. We want the initial script load to be as small and quick to 
     // load as possible, so we configure it as a custom, bootable base. 
     boot: true, 
     customBase: true 
    }, 
}, 

// Providing hints to the build system allows code to be conditionally removed on a more granular level than 
// simple module dependencies can allow. This is especially useful for creating tiny mobile builds. 
// Keep in mind that dead code removal only happens in minifiers that support it! Currently, only Closure Compiler 
// to the Dojo build system with dead code removal. 
// A documented list of has-flags in use within the toolkit can be found at 
// <http://dojotoolkit.org/reference-guide/dojo/has.html>. 
staticHasFeatures: { 
    // The trace & log APIs are used for debugging the loader, so we do not need them in the build. 
    'dojo-trace-api': 0, 
    'dojo-log-api': 0, 

    // This causes normally private loader data to be exposed for debugging. In a release build, we do not need 
    // that either. 
    'dojo-publish-privates': 0, 

    // This application is pure AMD, so get rid of the legacy loader. 
    'dojo-sync-loader': 0, 

    // `dojo-xhr-factory` relies on `dojo-sync-loader`, which we have removed. 
    'dojo-xhr-factory': 0, 

    // We are not loading tests in production, so we can get rid of some test sniffing code. 
    'dojo-test-sniff': 0 
} 

}

,這裏是內部的src /中的index.html/

NOTE: build.sh is responsible for removing the "isDebug" flag when deploying to production. If you modify this flag at all, you will break the build!

<script data-dojo-config="async: 1, tlmSiblingOfDojo: 0, locale:'en_US', isDebug: 1" src="dojo/dojo.js"></script> 

<!-- Load the loader configuration script. Note that this module ID is hard-coded in build.sh in order to provide 
    an optimised build that loads as few as one script for the entire application. If you change the name or 
    location of this module, you will need to update build.sh too. --> 
<script src="app/run.js"></script> 

這是中的index.html在蒸餾水中產生

<!DOCTYPE html> 
<html> 
    <head> 
     <meta charset="utf-8"> 
     <link rel="stylesheet" href="app/resources/app.css"> 
    </head> 
    <body class="claro"> 
     <script data-dojo-config= 
      "async: 1, tlmSiblingOfDojo: 0, locale:'en_US', deps:['app/run']" 
      src="dojo/dojo.js"></script> 
    </body> 
</html> 

我檢查,以確保道場/ NLS/dojo_en-us.js存在,這很好。我被困在這一點上,毫無頭緒!

任何幫助解決這個問題表示讚賞。

+0

不知道您是否設法解決此問題,但可能會由構建器插入模塊標識符導致multipleDefine。參見:http://stackoverflow.com/questions/10897480/dojo-build-1-7-built-packages-does-not-work/13136546#13136546 –

回答

0

你能發佈您的需求在run.js? 您是否需要「dojo/_base/config」?

[只注意到了同樣的錯誤,因爲我忘了;)]

從文檔:

It is important to note the distinction between dojoConfig and dojo/_base/config. dojoConfig is purely for input purposes—this is how we communicate configuration parameters to the loader and modules. During the bootstrap process, dojo/_base/config is populated from these parameters for later lookup by module code.

0

我有一個類似的問題與錯誤

multipleDefine

嘗試時將綠色空間庫添加到我的dojo項目中。

當dojo之外的其他庫聲明自己的define函數(在我的情況下是TweenMax)時,會出現問題,因爲它們與dojo加載器發生衝突。

一個解決方案是確保dojo loader在您的庫或腳本使用define函數加載後調用。

所以道場應該是在你的腳本的最新的HTML head加載:

<head> 
    <script src="yourLibrary.js"></script> 
    <script src="dojo/dojo.js"></script> 
</head> 

這個問題也可見使用jQuery UI和其他庫。

0

在裝載程序文檔中有關於此的註釋(無論如何都是在此響應時)。

multipleDefine
AMD define was called referencing a module that has already been defined. The most common cause of this problem is loading modules via elements in the HTML document. Use the loader; don't use elements. The second most common cause is passing explicit module identifiers to define; don't do this either.

https://dojotoolkit.org/reference-guide/1.10/loader/amd.html

許多圖書館現在實行UMD將基本上嘗試自動檢測AMD加載器的存在。例如,Bootstrap(流行的前端框架)實現了UMD。

那麼下面的例子就可以了(注意,引導將在全球範圍加載):

<script src="path/to/bootstrap.js"></script><!--UMD packaged library--> 
<script src="path/to/dojo/dojo.js"></script><!--then dojo loader--> 

但第二例中將無法正常工作,因爲UMD代碼將檢測AMD加載器,並用它來註冊自己。這將按照文檔觸發multipleDefine錯誤。

<script src="path/to/dojo/dojo.js"></script><!--dojo loader first--> 
<script src="path/to/bootstrap.js"></script><!--then UMD library--> 

如果要全局加載庫,請使用上面的第一個示例,並將它加載到dojo加載器。如果要將庫作爲AMD模塊加載,請使用加載程序。