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我試圖生成一個簡單的圖像並將其顯示在WinRT/XAML中。 爲此我想要用SharpDX繪製的圖像的字節[]。 我的方法到目前爲止似乎很好,但生成的緩衝區是空的。使用SharpDX在WinRT中以byte []生成圖像
我試過CopyPixels,但它也只產生零。
有人可以指出我正確的方向嗎?
private static byte[] Draw(TexRenderer trnder, int width, int height)
{
var wicFactory = new ImagingFactory();
var dddFactory = new SharpDX.Direct2D1.Factory();
var dwFactory = new SharpDX.DirectWrite.Factory();
var wicBitmap = new Bitmap(
wicFactory,
width,
height,
SharpDX.WIC.PixelFormat.Format32bppBGR,
BitmapCreateCacheOption.CacheOnLoad);
var renderTargetProperties = new RenderTargetProperties(
RenderTargetType.Default,
new SharpDX.Direct2D1.PixelFormat(Format.Unknown, AlphaMode.Unknown),
dddFactory.DesktopDpi.Width,
dddFactory.DesktopDpi.Height,
RenderTargetUsage.None,
FeatureLevel.Level_DEFAULT);
var renderTarget = new WicRenderTarget(
dddFactory,
wicBitmap,
renderTargetProperties)
{
TextAntialiasMode = TextAntialiasMode.Cleartype
};
renderTarget.BeginDraw();
var textFormat = new TextFormat(dwFactory, "Consolas", 48)
{
TextAlignment = TextAlignment.Center,
ParagraphAlignment = ParagraphAlignment.Center
};
var textBrush = new SolidColorBrush(
renderTarget,
Color.Blue);
renderTarget.Clear(Color.White);
renderTarget.DrawText(
"Hi, mom!",
textFormat,
new RectangleF(0, 0, width, height),
textBrush);
var bitmapRenderTarget = new BitmapRenderTarget(renderTarget, CompatibleRenderTargetOptions.None);
trnder.Render(bitmapRenderTarget, 0, 0);
renderTarget.EndDraw();
var bitmaplock = wicBitmap.Lock(null, BitmapLockFlags.Read);
var dStream = new DataStream(bitmaplock.Data.DataPointer, bitmaplock.Stride * bitmaplock.Size.Height, true, true);
var buffer = new byte[bitmaplock.Stride * bitmaplock.Size.Height];
dStream.Write(buffer, 0, buffer.Length);
return buffer;
}
WPF是不是WinRT的
。 WPF是.Net。 WINRT不是.Net。 –
我想他的意思是WinRT/XAML - 木星 –
啊,當然是糾正它。 –