0
我一直在關注由Adamson和Avila學習Core Audio書中的音頻單元示例。出於某種原因,我收到了上述錯誤。 I #include <CoreAudio/CoreAudio.h>
甚至只是爲了確保我正在導入可能的音頻庫,並確保在目標的「構建階段」部分下配置「鏈接二進制文件庫」。我甚至將Base SDK更改爲OSX 10.7(而不是默認的10.8),以查看會發生什麼,但沒有雪茄。根據文檔,語音合成API並沒有被完全棄用 - 然而,一些功能是。我的MacBook正在運行10.7.5。 Xcode是4.6版(4H127。使用未聲明的標識符'kAudioUnitSubType_SpeechSynthesis ...
下面我把在那裏我CAPS得到了錯誤的註釋。任何想法?
//
// main.c
// CAsamplerSynthesisGraph
//
// Created by Edderic Ugaddan on 6/25/13.
// Copyright (c) 2013 Edderic Ugaddan. All rights reserved.
//
//#include <CoreFoundation/CoreFoundation.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/AudioToolbox.h>
#include <CoreAudio/CoreAudio.h>
// #define PART_II
#pragma mark user-data struct
// Insert Listing 7.19 here
typedef struct MyAUGraphPlayer {
AUGraph graph;
AudioUnit samplerAU;
} MyAUGraphPlayer;
#pragma mark utility functions
// Insert Listing 4.2 here
static void CheckError(OSStatus error, const char *operation) {
if (error == noErr) return;
char errorString[20];
// See if it appears to be a 4-char-code.
*(UInt32 *)*(errorString + 1) = CFSwapInt32HostToBig(error);
if (isprint(errorString[1]) && isprint(errorString[2]) &&
isprint(errorString[3]) && isprint(errorString[4])) {
errorString[0] = errorString[5] = '\'';
errorString[6] = '\0';
}
else {
// No, format it as an integer.
sprintf(errorString, "%d", (int) error);
fprintf(stderr, "Error: %s (%s)\n", operation, errorString);
exit(1);
}
}
void CreateMyAUGraph(MyAUGraphPlayer *player) {
// Insert Listing 7.21 here
// Create a new graph
CheckError(NewAUGraph(&player->graph),
"NewAUGraph failed");
// Generates a description that matches our output device (speakers)
AudioComponentDescription outputcd = {0};
outputcd.componentType = kAudioUnitType_Output;
outputcd.componentSubType = kAudioUnitSubType_DefaultOutput;
outputcd.componentManufacturer = kAudioUnitManufacturer_Apple;
// Adds a node with above description to the graph
AUNode outputNode;
CheckError(AUGraphAddNode(player->graph,
&outputcd,
&outputNode),
"AUGraphAddNode[kAudioUnitSubType_DefaultOutput] failed");
// Generates a description that will match a generator AU
// of type: sampler synthesizer
AudioComponentDescription samplercd = {0};
samplercd.componentType = kAudioUnitType_Generator;
samplercd.componentSubType = kAudioUnitSubType_SpeechSynthesis; // I GET ERROR HERE
samplercd.componentManufacturer = kAudioUnitManufacturer_Apple;
// Adds a node with above description to the graph
AUNode samplerNode;
CheckError(AUGraphAddNode(player->graph,
&samplercd,
&samplerNode),
"AUGraphAddNode[kAudioUnitSubType_samplerSynthesis] failed");
// Opening the graph opens all contained audio units, but
// does not allocate any resources yet
CheckError(AUGraphOpen(player->graph),
"AUGraphOpen failed");
// Gets the reference to the AudioUnit object for the
// sampler graph node
CheckError(AUGraphNodeInfo(player->graph,
samplerNode,
NULL,
&player->samplerAU),
"AUGraphNodeInfo failed");
#ifdef PART_II
// Insert Listing 7.24 - 7.26 here
#else
// Insert Listing 7.22 here
// Connect the output source of the sampler synthesis AU
// to the input source of the output node
CheckError(AUGraphConnectNodeInput(player->graph,
samplerNode,
0,
outputNode,
0),
"AUGraphConnectNodeInput failed");
#endif
}
// Replace with listing 7.23
void PrepareSamplerAU(MyAUGraphPlayer *player) {
// Sampler
}
#pragma mark main function
// Replace with listing 7.20
int main(int argc, const char * argv[])
{
MyAUGraphPlayer player = {0};
// Build a basic sampler->speakers graph
CreateMyAUGraph(&player);
// Configure the sampler synthesizer
PrepareSamplerAU(&player);
// Start playing
CheckError(AUGraphStart(player.graph),
"AUGraphStart failed");
// Sleep a while so the sampler can play out
usleep ((int)(10 * 1000. * 1000.));
// Cleanup
AUGraphStop(player.graph);
AUGraphUninitialize(player.graph);
AUGraphClose(player.graph);
return 0;
}
謝謝!這有助於......編譯器現在很開心 – edderic
太好了!接受已解決你提出的問題的答案的禮儀很好 – bdash
對不起,我忘了:) – edderic