我試圖讓兩隻寵物有兩種不同的情緒狀態。但是當我運行它時,它們共享相同的狀態,如下所示:使用數組產生兩個隨機值
Oh cool, asda is a very unique name!
asda is DANGEROUS RIGHT NOW!!!.
Oh cool, polo is a very unique name!
polo is DANGEROUS RIGHT NOW!!!.
asda's irrtability level is 4
asda's thirst level is 8
asda's hunger level is 5
polo's irrtability level is 4
polo's thirst level is 8
polo's hunger level is 5
我已經將情緒狀態值存儲在數組中。
我試過使用for循環,以便每個寵物會有不同的值,但我不知道如果我做得正確。
所以我應該爲情緒狀態創建兩個不同的數組,還是有更好的做事方式?
這裏是整個代碼。
import javax.swing.*;
import java.util.Random;
public class alientpetprogram
{
public static void main(String[] args)
{
int[] EmotionalState = new int [3];
Random emotion = new Random();
for(int i = 0; i <= 2; i++)
{
int hungerLVL = emotion.nextInt(10) + 1;
EmotionalState[0] = hungerLVL;
int thirstLVL = emotion.nextInt(10) + 1;
EmotionalState[1] = thirstLVL;
int irritabilityLVL = emotion.nextInt(10) + 1;
EmotionalState[2] = irritabilityLVL;
}
String [] petName = new String [2];
petEmotion(EmotionalState, petName);
System.exit(0);
} //ENDS main
public static String[] petInteraction(int[] EmotionalState, String [] petName) //Use this further on in petEmotion()
{
for(int i = 0; i < 2; i++)
{
petName[i] = JOptionPane.showInputDialog("What is your pet called?");
System.out.println("Oh cool, " + petName[i] + " is a very unique name!");
if (EmotionalState[0] == 1 || EmotionalState[0] == 2 || EmotionalState[0] == 3)
{
System.out.println(petName[i] + " is feeling Calm.");
}
else if (EmotionalState[0] == 4 || EmotionalState[0] == 5 || EmotionalState[0] == 6)
{
System.out.println(petName[i] + " is feeling tetchy!");
}
else if (EmotionalState[0] == 7 || EmotionalState[0] == 8 || EmotionalState[0] == 9 || EmotionalState[0] == 10)
{
System.out.println(petName[i] + " is DANGEROUS RIGHT NOW!!!.");
}
}
return petName;
} //ENDS petInteraction
public static void petEmotion(int[] EmotionalState, String [] petName) //This method changes the emotional states of the pet.
{
String[] petsName = petInteraction(EmotionalState, petName);
String userinput;
userinput=JOptionPane.showInputDialog("choose how many rounds?");
int roundsuggestion=Integer.parseInt(userinput);
for (int round =1; round <=roundsuggestion; round++) //sets the amount of rounds the game runs for.
{
System.out.println("Round " + roundsuggestion);
System.out.println(petsName[0] + "'s irrtability level is " + EmotionalState[2]);
System.out.println(petsName[0] + "'s thirst level is " + EmotionalState[1]);
System.out.println(petsName[0] + "'s hunger level is " + EmotionalState[0]);
System.out.println(petsName[1] + "'s irrtability level is " + EmotionalState[2]);
System.out.println(petsName[1] + "'s thirst level is " + EmotionalState[1]);
System.out.println(petsName[1] + "'s hunger level is " + EmotionalState[0]);
for(int y=1; y<=2; y++)
{
String askToReduceIrritable = JOptionPane.showInputDialog("Would you like to sing for " + petsName[0] + " in order to lower the pets irritability level?");
if (askToReduceIrritable.equalsIgnoreCase("Yes"))
{
EmotionalState[2] = EmotionalState[2] - 1;
System.out.println(petsName[0] + "'s irrtability level is now " + EmotionalState[2]);
}
String askToReduceThirst = JOptionPane.showInputDialog("Would you like to give " + petsName[0] + " some water in order to reduce the thirst level?");
if (askToReduceThirst.equalsIgnoreCase("Yes"))
{
EmotionalState[1] = EmotionalState[1] - 1;
System.out.println(petsName[0] + "'s thirst level is now " + EmotionalState[1]);
}
String askToReduceHunger = JOptionPane.showInputDialog("Would you like to give " + petsName[0] + " some food in order to reduce the hunger level?");
if (askToReduceHunger.equalsIgnoreCase("Yes"))
{
EmotionalState[0] = EmotionalState[0] - 1;
System.out.println(petsName[0] + "'s hunger level is now " + EmotionalState[0]);
}
System.out.println("");
System.out.println("You will now take care of the second pet");
String askToReduceIrritableTwo = JOptionPane.showInputDialog("Would you like to sing for " + petsName[1] + " in order to lower the pets irritability level?");
if (askToReduceIrritableTwo.equalsIgnoreCase("Yes"))
{
EmotionalState[2] = EmotionalState[2] - 1;
System.out.println(petsName[1] + "'s irrtability level is now " + EmotionalState[2]);
}
String askToReduceThirstTwo = JOptionPane.showInputDialog("Would you like to give " + petsName[1] + " some water in order to reduce the thirst level?");
if (askToReduceThirstTwo.equalsIgnoreCase("Yes"))
{
EmotionalState[1] = EmotionalState[1] - 1;
System.out.println(petsName[1] + "'s thirst level is now " + EmotionalState[1]);
}
String askToReduceHungerTwo = JOptionPane.showInputDialog("Would you like to give " + petsName[1] + " some food in order to reduce the hunger level?");
if (askToReduceHungerTwo.equalsIgnoreCase("Yes"))
{
EmotionalState[0] = EmotionalState[0] - 1;
System.out.println(petsName[1] + "'s hunger level is now " + EmotionalState[0]);
}
String exitGame = JOptionPane.showInputDialog("Would you like to exit the game? Type yes/no");
if (exitGame.equalsIgnoreCase("Yes"))
{
System.exit(0);
}
else
System.out.println("");
JOptionPane.showMessageDialog(null, "A new round has begun!");
} // END second loop
} // END first loop
}//ENDS petEmotion
} //ENDS Class alientpetprogram
我強烈建議您學習面向這種涉及狀態的項目類型的面向對象編程FAST。你可以簡單地爲一個寵物對象創建一個基礎構造器,並且初始的「狀態」如'hungerLVL','thirstLVL','irritiabilityLVL'等等。你的構造函數允許你隨意改變這些值。 ''新寵物(5,6,10)'分別爲'LVL's。您的方法可以檢索或更改這些狀態。不要爲此做程序,因爲它會使編程變得困難,並且使得將來的維護令人難以置信地變得煩人。 – theGreenCabbage