下面是使用異步的一個非常簡單的例子/等待與NetworkStream
:
SocketServer.cs:
class SocketServer
{
private readonly Socket _listen;
public SocketServer(int port)
{
IPEndPoint listenEndPoint = new IPEndPoint(IPAddress.Loopback, port);
_listen = new Socket(SocketType.Stream, ProtocolType.Tcp);
_listen.Bind(listenEndPoint);
_listen.Listen(1);
_listen.BeginAccept(_Accept, null);
}
public void Stop()
{
_listen.Close();
}
private async void _Accept(IAsyncResult result)
{
try
{
using (Socket client = _listen.EndAccept(result))
using (NetworkStream stream = new NetworkStream(client))
using (StreamReader reader = new StreamReader(stream))
using (StreamWriter writer = new StreamWriter(stream))
{
Console.WriteLine("SERVER: accepted new client");
string text;
while ((text = await reader.ReadLineAsync()) != null)
{
Console.WriteLine("SERVER: received \"" + text + "\"");
writer.WriteLine(text);
writer.Flush();
}
}
Console.WriteLine("SERVER: end-of-stream");
// Don't accept a new client until the previous one is done
_listen.BeginAccept(_Accept, null);
}
catch (ObjectDisposedException)
{
Console.WriteLine("SERVER: server was closed");
}
catch (SocketException e)
{
Console.WriteLine("SERVER: Exception: " + e);
}
}
}
方案。cs:
class Program
{
private const int _kport = 54321;
static void Main(string[] args)
{
SocketServer server = new SocketServer(_kport);
Socket remote = new Socket(SocketType.Stream, ProtocolType.Tcp);
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Loopback, _kport);
remote.Connect(remoteEndPoint);
using (NetworkStream stream = new NetworkStream(remote))
using (StreamReader reader = new StreamReader(stream))
using (StreamWriter writer = new StreamWriter(stream))
{
Task receiveTask = _Receive(reader);
string text;
Console.WriteLine("CLIENT: connected. Enter text to send...");
while ((text = Console.ReadLine()) != "")
{
writer.WriteLine(text);
writer.Flush();
}
remote.Shutdown(SocketShutdown.Send);
receiveTask.Wait();
}
server.Stop();
}
private static async Task _Receive(StreamReader reader)
{
string receiveText;
while ((receiveText = await reader.ReadLineAsync()) != null)
{
Console.WriteLine("CLIENT: received \"" + receiveText + "\"");
}
Console.WriteLine("CLIENT: end-of-stream");
}
}
這是一個非常簡單的例子,在同一個進程中託管服務器和客戶端,一次只接受一個連接。這僅僅是爲了說明的目的。無疑,真實世界的場景無疑會包含其他功能以滿足他們的需求。
在這裏,我將NetworkStream
s包裝在StreamReader
s和StreamWriter
s中。請注意,您必須致電Flush()
以確保實際發送數據。爲了更好地控制I/O,您當然可以直接使用NetworkStream
。只需使用Stream.ReadAsync()
方法而不是StreamReader.ReadLineAsync()
。還要注意,在我的例子中,寫入是同步的。如果你喜歡,你也可以使用與讀取所示相同的基本技術。
編輯:
的OP表示,他們無法使用async
/await
。下面是使用NetworkStream
和舊式Begin/EndXXX()
API客戶端的版本(類似的變化將作出當然服務器):
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace TestOldSchoolNetworkStream
{
class Program
{
private const int _kport = 54321;
static void Main(string[] args)
{
SocketServer server = new SocketServer(_kport);
Socket remote = new Socket(SocketType.Stream, ProtocolType.Tcp);
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Loopback, _kport);
remote.Connect(remoteEndPoint);
using (NetworkStream stream = new NetworkStream(remote))
{
// For convenience, These variables are local and captured by the
// anonymous method callback. A less-primitive implementation would
// encapsulate the client state in a separate class, where these objects
// would be kept. The instance of this object would be then passed to the
// completion callback, or the receive method itself would contain the
// completion callback itself.
ManualResetEvent receiveMonitor = new ManualResetEvent(false);
byte[] rgbReceive = new byte[8192];
char[] rgch = new char[Encoding.UTF8.GetMaxCharCount(rgbReceive.Length)];
Decoder decoder = Encoding.UTF8.GetDecoder();
StringBuilder receiveBuffer = new StringBuilder();
stream.BeginRead(rgbReceive, 0, rgbReceive.Length, result =>
{
_Receive(stream, rgbReceive, rgch, decoder, receiveBuffer, receiveMonitor, result);
}, null);
string text;
Console.WriteLine("CLIENT: connected. Enter text to send...");
while ((text = Console.ReadLine()) != "")
{
byte[] rgbSend = Encoding.UTF8.GetBytes(text + Environment.NewLine);
remote.BeginSend(rgbSend, 0, rgbSend.Length, SocketFlags.None, _Send, Tuple.Create(remote, rgbSend.Length));
}
remote.Shutdown(SocketShutdown.Send);
receiveMonitor.WaitOne();
}
server.Stop();
}
private static void _Receive(NetworkStream stream, byte[] rgb, char[] rgch, Decoder decoder, StringBuilder receiveBuffer, EventWaitHandle monitor, IAsyncResult result)
{
try
{
int byteCount = stream.EndRead(result);
string fullLine = null;
if (byteCount > 0)
{
int charCount = decoder.GetChars(rgb, 0, byteCount, rgch, 0);
receiveBuffer.Append(rgch, 0, charCount);
int newLineIndex = IndexOf(receiveBuffer, Environment.NewLine);
if (newLineIndex >= 0)
{
fullLine = receiveBuffer.ToString(0, newLineIndex);
receiveBuffer.Remove(0, newLineIndex + Environment.NewLine.Length);
}
stream.BeginRead(rgb, 0, rgb.Length, result1 =>
{
_Receive(stream, rgb, rgch, decoder, receiveBuffer, monitor, result1);
}, null);
}
else
{
Console.WriteLine("CLIENT: end-of-stream");
fullLine = receiveBuffer.ToString();
monitor.Set();
}
if (!string.IsNullOrEmpty(fullLine))
{
Console.WriteLine("CLIENT: received \"" + fullLine + "\"");
}
}
catch (IOException e)
{
Console.WriteLine("CLIENT: Exception: " + e);
}
}
private static int IndexOf(StringBuilder sb, string text)
{
for (int i = 0; i < sb.Length - text.Length + 1; i++)
{
bool match = true;
for (int j = 0; j < text.Length; j++)
{
if (sb[i + j] != text[j])
{
match = false;
break;
}
}
if (match)
{
return i;
}
}
return -1;
}
private static void _Send(IAsyncResult result)
{
try
{
Tuple<Socket, int> state = (Tuple<Socket, int>)result.AsyncState;
int actualLength = state.Item1.EndSend(result);
if (state.Item2 != actualLength)
{
// Should never happen...the async operation should not complete until
// the full buffer has been successfully sent,
Console.WriteLine("CLIENT: send completed with only partial success");
}
}
catch (IOException e)
{
Console.WriteLine("CLIENT: Exception: " + e);
}
}
}
}
注意,此代碼,甚至不顧留下了一堆的的異常處理邏輯相當長,至少部分原因是由於TextReader
沒有內置的異步API,所以輸入數據的處理在這裏更加冗長。當然,這是一個簡單的基於行的文本交換協議。其他協議在數據解包方面可能或多或少是複雜的,但NetworkStream
的底層讀寫元素將是相同的。
[NetworkStream.BeginRead方法](http://msdn.microsoft.com/en-us/library/system.net.sockets.networkstream.beginread(v = vs.110).aspx)你檢查了這一點..? – MethodMan
@DJKRAZE是的,我有。我知道我需要使用異步結果,以便我可以在不阻塞的情況下處理信息。但我無法弄清楚如何在沒有阻塞的情況下等待信息。 – AlphaModder
你需要查看'Task await',因爲你正在做這個異步你可以顯示完整的方法簽名以及... – MethodMan