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所以我是FlashPunk庫的新手,不知道如何調整圖片大小? 因此,例如,如何將圖像的高度值從實際大小設置爲0?flashpunk中的動畫/ Tween圖片大小
所以我是FlashPunk庫的新手,不知道如何調整圖片大小? 因此,例如,如何將圖像的高度值從實際大小設置爲0?flashpunk中的動畫/ Tween圖片大小
您可能要考慮使用spritemap。
import net.flashpunk.Entity;
import net.flashpunk.graphics.Text;
public class AnimatedEntity extends Entity{
// Embed the animation image.
[Embed(source = 'my_animated_character.png'] private const MY_ANIM:Class;
protected var animatedSprite:Spritemap = new Spritemap(MY_ANIM,16,16);
public function AnimatedEntity() {
// You pass in the source image and the height and width of each frame of the animation.
animatedSprite = new Spritemap(MY_ANIM, 16, 16);
// Let's set our Entity's graphic to our new Spritemap, dawg.
graphic = animatedSprite;
// Now, you can add animations to your Spritemap!
// You name the animation, pass in an array consisting of the frame numbers, and the frame rate (milliseconds per frame).
animatedSprite.add("running", [0, 1, 2, 3], 50);
// It's totally cool to repeat frames, too! Out of order is nuts, but also okay.
animatedSprite.add("falling", [4, 4, 4, 5, 1], 50);
// Now, you just play your animation like so:
animatedSprite.play("running");
}
}
你可以使用Flashpunk的VarTween類,像這樣做:
var image:Image = (Image)(goombaEntity.graphic);
var sizeTween:VarTween = new VarTween();
sizeTween.tween(image, "height", 0, 0.5);
thisWorld.addTween(sizeTween, true);
這將使實體的高度,從全高度去0半秒。如果你只是想改變實體的高度&寬度,你需要訪問它的圖形和混亂。