2017-09-07 35 views
0

創建一個初始的cocos2d Lua項目後,但得到以下錯誤錯誤。您確定您的NDK_MODULE_PATH變量已正確定義嗎?

錯誤信息

Android NDK: /Users/beck/Documents/Cocos2d-x/Hello_CocosLua/frameworks/runtime-src/proj.android-studio/app/jni/Android.mk: Cannot find module with tag 'scripting/lua-bindings/proj.android' in import path  
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?  
Android NDK: The following directories were searched:  
Android NDK:   
/Users/beck/Documents/Cocos2d-x/Hello_CocosLua/frameworks/runtime-src/proj.android-studio/app/jni/Android.mk:25: *** Android NDK: Aborting. . Stop. 
+1

那麼,你確定嗎?它看起來好像不是。 –

+0

[爲cocos2dx Android設置NDK \ _MODULE \ _PATH]的可能重複(https://stackoverflow.com/questions/20045033/set-ndk-module-path-for-cocos2dx-android) –

回答

0

修復通過添加以下到Android.mk。

正確地導入個人路徑「cocos2d-x」,「cocos2d-x/external」,「cocos2d-x/cocos」。

$(呼叫進口增加路徑,$(LOCAL_PATH)/../../../../的cocos2d-x)的

$(呼叫進口增加路徑,$(LOCAL_PATH )/../../../../ cocos2d-x/external)

$(調用import-add-path,$(LOCAL_PATH)/../../../../) cocos2d-x/cocos)

0

當主核心版本和擴展版本不匹配時會發生這些錯誤。不要忘記通過執行python腳本來下載外部擴展; download-deps.py