import random
class Spinner(object):
@staticmethod
def getSpin():
newSpin = random.randint(1,6)
return newSpin
class Player(object):
def __init__(self,name):
self.position = 1
self.name = name
def setName(self,name):
self.name = name
def changePosition(self,number):
self.position = self.position + number
def setPosition(self,pos):
self.position = pos
return self.position
def getPosition(self):
return self.position
def getName(self):
return self.name
def spin(self):
newSpin = Spinner.getSpin()
self.position = self.position + newSpin
print(str(self.name) + "'s spin was: " + str(newSpin))
class Display():
def buildLadders():
ladders = [[0 for x in range(2)] for x in range(2)]
ladders[0][0] = 2
ladders[0][1] = 7
ladders[1][0] = 4
ladders[1][1] = 5
return ladders
def buildChutes():
chutes = [[0 for x in range(2)] for x in range(2)]
chutes[0][0] = 9
chutes[0][1] = 2
chutes[1][0] = 6
chutes[1][1] = 3
return chutes
class Check(Player):
def checkLadders(self):
ladders = Display.buildLadders()
for i in range(0,len(ladders),1):
if self.getPosition() == ladders[i][0]:
self.position = self.setPosition(ladders[i][1])
print(str(self.name) + " Landed on a Ladder! from " + \
str(ladders[i][0]) +" to " + str(ladders[i][1]))
def checkChutes(self):
chutes = Display.buildChutes()
for i in range(0,len(chutes),1):
if self.getPosition() == chutes[i][0]:
self.position = self.setPosition(chutes[i][1])
print(str(self.name) + " Landed on a Chutes! from " + \
str(chutes[i][0]) + " to " + str(chutes[i][1]))
def checkQuestions(num):
one = random.randint(num,num*10)
two = random.randint(num,num*10)
listqq = [one,two]
return listqq
class Controller(object):
def __init__(self,names):
self.winner = ''
self.players = []
for n in names:
p = Player(n)
self.players.append(p)
def move(self):
players = self.players
winner = self.winner
click = ''
count = 1
while True:
for i in range(0,len(players)):
if winner == '' and click != 'e':
print("----" + str(players[i].getName()) + "'s TURN----")
click = input("Press r to roll or e to exit: ")
while click != 'r' and click != 'e':
click = input("Press r to roll or e to exit: ")
if click == 'r' and click != 'e':
count = count + 1
listqq = Check.checkQuestions(count)
answer = input(str(listqq[0]) + ' + ' + str(listqq[1]) +' is:')
if answer == str(listqq[0]+listqq[1]):
print(str(players[i].getName()) + "'s initial position is " \
+ str(players[i].getPosition()))
View(players).display()
players[i].spin()
Check.checkLadders(players[i])
Check.checkChutes(players[i])
else:
pass
if players[i].getPosition() >= 12:
players[i].position = players[i].setPosition(12 - (players[i].getPosition() - 12))
print(str(players[i].getName()) + "'s new position is " \
+ str(players[i].getPosition()))
View(players).display()
if players[i].getPosition() == 12:
winner = players[i].getName()
if click == 'e' and click != 'r':
print('Bye')
break
if winner != '':
print(str(winner) + " is the winner!!!")
break
class View(Player):
def __init__(self,player):
self.players = player
def display(self):
players = self.players
listof = [9,10,11,12,8,7,6,5,1,2,3,4]
ladders = Display.buildLadders()
chutes = Display.buildChutes()
board = [[]] * 3
for i in range(len(players)):
for j in range(len(listof)):
if self.players[i].position == listof[j]:
listof[j] = 'X'
for j in range(len(listof)):
for i in range(len(ladders)):
if ladders[i][0] == listof[j]:
listof[j] = 'L'
for j in range(len(listof)):
for i in range(len(chutes)):
if chutes[i][0] == listof[j]:
listof[j] = 'C'
for i in range(0,4):
board[0] = board[0] + [listof[i]]
for i in range(4,8):
board[1] = board[1] + [listof[i]]
for i in range(8,12):
board[2] = board[2] + [listof[i]]
for row in board:
for num in row:
if num == 'X':
print(" X", end=" ")
if num == 'L':
print(" L", end= " ")
if num == 'C':
print(" C", end= " ")
if num != 'X' and num != 'L' and num != 'C':
if 10 <= num <= 20:
print(num,end=" ")
if num != 'X' and num != 'L' and num!= 'C':
if 1 <= num <= 9:
print(str(num).rjust(2), end= " ")
print()
def main():
n = input("Please enter number of players: ")
names = []
for i in range (0,int(n)):
name = input("Please input your name: ")
names.append(name)
game = Controller(names)
game.move()
while True:
ask = input("Do you want to play again? (y/n)")
if ask == 'y':
game = Controller(names)
game.move()
if ask == 'n':
print("Bye, see you again!")
break
main()
修正版本:MVC架構
import random
class Player(object):
def __init__(self,name):
self.position = 1
self.name = name
def setName(self,name):
self.name = name
def changePosition(self,number):
self.position = self.position + number
def setPosition(self,pos):
self.position = pos
return self.position
def spin(self):
newSpin = self.getSpin()
self.position = self.position + newSpin
print(str(self.name) + "'s spin was: " + str(newSpin))
def checkLadders(self):
ladders = self.buildLadders()
for i in range(0,len(ladders),1):
if self.position == ladders[i][0]:
self.position = self.setPosition(ladders[i][1])
print(str(self.name) + " Landed on a Ladder! from " + \
str(ladders[i][0]) +" to " + str(ladders[i][1]))
def checkChutes(self):
chutes = self.buildChutes()
for i in range(0,len(chutes),1):
if self.position == chutes[i][0]:
self.position = self.setPosition(chutes[i][1])
print(str(self.name) + " Landed on a Chutes! from " + \
str(chutes[i][0]) + " to " + str(chutes[i][1]))
@staticmethod
def checkQuestions(num):
one = random.randint(num,num*10)
two = random.randint(num,num*10)
listqq = [one,two]
return listqq
@staticmethod
def getSpin():
newSpin = random.randint(1,6)
return newSpin
@staticmethod
def buildLadders():
ladders = [[0 for x in range(2)] for x in range(2)]
ladders[0][0] = 2
ladders[0][1] = 7
ladders[1][0] = 4
ladders[1][1] = 5
return ladders
@staticmethod
def buildChutes():
chutes = [[0 for x in range(2)] for x in range(2)]
chutes[0][0] = 9
chutes[0][1] = 2
chutes[1][0] = 6
chutes[1][1] = 3
return chutes
class Controller(object):
def __init__(self,names):
self.winner = ''
self.players = []
for n in names:
p = Player(n)
self.players.append(p)
def move(self):
players = self.players
winner = self.winner
click = ''
count = 1
while True:
for i in range(0,len(players)):
if winner == '' and click != 'e':
print("----" + str(players[i].name) + "'s TURN----")
click = input("Press r to roll or e to exit: ")
while click != 'r' and click != 'e':
click = input("Press r to roll or e to exit: ")
if click == 'r' and click != 'e':
count = count + 1
listqq = Player.checkQuestions(count)
answer = input(str(listqq[0]) + ' + ' + str(listqq[1]) +' is:')
if answer == str(listqq[0]+listqq[1]):
print(str(players[i].name) + "'s initial position is " \
+ str(players[i].position))
View(players).display()
players[i].spin()
Player.checkLadders(players[i])
Player.checkChutes(players[i])
else:
pass
if players[i].position >= 12:
players[i].position = players[i].setPosition(12 - (players[i].getPosition() - 12))
print(str(players[i].name) + "'s new position is " \
+ str(players[i].position))
View(players).display()
if players[i].position == 12:
winner = players[i].name
if click == 'e' and click != 'r':
print('Bye')
break
if winner != '':
print(str(winner) + " is the winner!!!")
break
class View():
def __init__(self,player):
self.players = player
def display(self):
players = self.players
listof = [9,10,11,12,8,7,6,5,1,2,3,4]
ladders = Player.buildLadders()
chutes = Player.buildChutes()
board = [[]] * 3
for i in range(len(players)):
for j in range(len(listof)):
if self.players[i].position == listof[j]:
listof[j] = 'X'
for j in range(len(listof)):
for i in range(len(ladders)):
if ladders[i][0] == listof[j]:
listof[j] = 'L'
for j in range(len(listof)):
for i in range(len(chutes)):
if chutes[i][0] == listof[j]:
listof[j] = 'C'
for i in range(0,4):
board[0] = board[0] + [listof[i]]
for i in range(4,8):
board[1] = board[1] + [listof[i]]
for i in range(8,12):
board[2] = board[2] + [listof[i]]
for row in board:
for num in row:
if num == 'X':
print(" X", end=" ")
if num == 'L':
print(" L", end= " ")
if num == 'C':
print(" C", end= " ")
if num != 'X' and num != 'L' and num != 'C':
if 10 <= num <= 20:
print(num,end=" ")
if num != 'X' and num != 'L' and num!= 'C':
if 1 <= num <= 9:
print(str(num).rjust(2), end= " ")
print()
def main():
n = input("Please enter number of players: ")
names = []
for i in range (0,int(n)):
name = input("Please input your name: ")
names.append(name)
game = Controller(names)
game.move()
while True:
ask = input("Do you want to play again? (y/n)")
if ask == 'y':
game = Controller(names)
game.move()
if ask == 'n':
print("Bye, see you again!")
break
的main()
這是繼MVC架構?如何知道它是否適合MVC結構?謝謝。我們是否必須將每個模型,視圖和控制器放在不同的模塊中,以便將其描述爲遵循MVC結構?
在問是否是MVC之前,還有其他一些奇怪的事情要解決(除了縮進之外)。只有靜態方法的類在語義上沒有類,只是函數塞進類定義中。普通的getter和setter是「unpythonic」 - 只是訪問屬性。 'Check'和'View'不應該從'Player'繼承。繼承是一個*是一個* relatationship,既不'檢查'也不''觀看'*是一個'播放器'。如何將類分佈到多個模塊中並不影響MVC模式。 – BlackJack