我正在啓動新的iOS Swift應用程序,並且想要使用FirebaseUI驗證。以下是Drop-in authentication solution
Firebase Auth下的文檔鏈接。 FirebaseUI Auth for Android非常簡單和容易。看起來iOS的例子已經過時了,因爲API在版本之間似乎已經發生了巨大的變化。它看起來像是在版本3.1。Firebase UI驗證提供程序iOS Swift示例
的方向也一點裸:https://github.com/firebase/FirebaseUI-iOS
可有人請幫助我,併爲Facebook提供一個例子AppDelegate中和ViewController和Google登錄?
我使用的Xcode 8.3,斯威夫特3
Podfile:
# Uncomment the next line to define a global platform for your project
platform :ios, '9.0'
target 'Project' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
pod 'FirebaseUI', '~> 3.1'
pod 'Firebase/Core'
pod 'Firebase/Database'
pod 'Firebase/Crash'
pod 'Firebase/Auth'
pod 'Firebase/Storage'
pod 'GoogleSignIn'
pod 'FBSDKLoginKit'
target 'ProjectTests' do
inherit! :search_paths
# Pods for testing
end
target 'ProjectUITests' do
inherit! :search_paths
# Pods for testing
end
end
這裏是我的AppDelegate
import UIKit
import CoreData
import Firebase
import FirebaseAuthUI
import FirebaseAuth
import GoogleSignIn
import FBSDKLoginKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FIRApp.configure()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
}
這裏是我的ViewController
import UIKit
import Firebase
import FirebaseAuth
import FirebaseAuthUI
import FirebaseDatabaseUI
import FirebaseGoogleAuthUI
import FirebaseFacebookAuthUI
import FBSDKCoreKit
import FBSDKLoginKit
class ViewController: UIViewController, FUIAuthDelegate {
var kFacebookAppID = "111111111111111"
override func viewDidLoad() {
super.viewDidLoad()
//FIRApp.configure()
checkLoggedIn()
}
func checkLoggedIn() {
FIRAuth.auth()?.addStateDidChangeListener { auth, user in
if user != nil {
// User is signed in.
} else {
// No user is signed in.
self.login()
}
}
}
func login() {
let authUI = FUIAuth.defaultAuthUI()
let facebookProvider = FUIGoogleAuth()
let googleProvider = FUIFacebookAuth()
authUI?.delegate = self
authUI?.providers = [googleProvider, facebookProvider]
let authViewController = authUI?.authViewController()
self.present(authViewController!, animated: true, completion: nil)
}
@IBAction func logoutUser(_ sender: AnyObject) {
try! FIRAuth.auth()!.signOut()
}
func authUI(_ authUI: FUIAuth, didSignInWith user: FIRUser?, error: Error?) {
if error != nil {
//Problem signing in
login()
}else {
//User is in! Here is where we code after signing in
}
}
}