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我有Person和Dog類。 一隻狗屬於一個人,一個人可以有不同的狗(所以一對多)。EF問題保存幾個實體之一
我有一個測試方法,從數據庫中獲取2人。如果一個人在db中不存在,我就可以做到。然後我想救4只狗。
這是測試:
Person person1= personResourceAccess.GetPersonByName("Person1");
if(person1==null)
{
Person person = new Person()
{
Name = "Person1"
};
person1= personResourceAccess.CreatePerson(person);
}
Person person2= personResourceAccess.GetPersonByName("Person2");
if(person2==null)
{
Person person = new Person()
{
Name = "Person2"
};
person2= personResourceAccess.CreatePerson(person);
}
Dog dog1 = new Dog(){name="Dog1", owner = person1};
Dog dog2 = new Dog(){name="Dog2", owner = person1};
Dog dog3 = new Dog(){name="Dog3", owner = person1};
Dog dog4 = new Dog(){name="Dog4", owner = person2};
dog1 = dogResourceAccess.CreateDog(dog1);
dog2 = dogResourceAccess.CreateDog(dog2);
dog3 = dogResourceAccess.CreateDog(dog3);
dog4 = dogResourceAccess.CreateDog(dog4);
這是對資源的訪問代碼:
public Dog CreateDog(Dog dog)
{
try
{
db.Dogs.AddObject(dog);
db.SaveChanges();
return dog;
}
catch(Exception ex)
{
return null
}
}
當我保存了第一隻狗,在數據庫中創建的所有其他狗。爲什麼會這樣,我怎樣才能防止它發生? 我認爲這可能與上下文有關,但似乎無法解決問題。