2016-07-21 93 views
0

我創建了推送通知測試。我創建了一個代碼,當應用程序轉到後臺時,每10秒該應用程序顯示一個本地推送通知。該代碼在幾分鐘內運行良好。幾分鐘後,後臺停止工作。我認爲iOS會在一段時間後殺死在後臺運行的作品。是嗎? 有一種方式,iOS不會阻止我在後臺工作?iOS9上的後臺工作

這是我的代碼: 的ViewController:

import UIKit 

class ViewController: UIViewController { 

var timer = NSTimer() 
var backgroundTaskIdentifier: UIBackgroundTaskIdentifier? 

override func viewDidLoad() { 
    super.viewDidLoad() 
    // Do any additional setup after loading the view, typically from a nib. 
    notificatioAppGoToBackground() 

    setupNotificationSettings() 

    //call handle notifications 
    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ViewController.handleModifyListNotification), name: "modifyListNotification", object: nil) 
    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ViewController.handleDeleteListNotification), name: "deleteListNotification", object: nil) 

    NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ViewController.handleStopTimerNotification), name: "stopTimer", object: nil) 


    backgroundTaskIdentifier = UIApplication.sharedApplication().beginBackgroundTaskWithExpirationHandler({ 
     UIApplication.sharedApplication().endBackgroundTask(self.backgroundTaskIdentifier!) 
    }) 


} 

override func didReceiveMemoryWarning() { 
    super.didReceiveMemoryWarning() 
    // Dispose of any resources that can be recreated. 
} 

func alert(title:String, message:String){ 

    let alert = UIAlertController(title: title, message: message, preferredStyle: .Alert) 
    alert.addAction(UIAlertAction(title: "OK", style: .Default) { _ in }) 
    self.presentViewController(alert, animated: true){} 
} 

func handleStopTimerNotification(){ 
    timer.invalidate() 
    print("acao foreground") 
    UIApplication.sharedApplication().cancelAllLocalNotifications() //cancela a notificacao 

} 

func handleModifyListNotification() { 
    timer.invalidate() 
    print("acao editar") 
    //alert("Atenção", message: "Modificação ativada, notificação cancelada") 
    UIApplication.sharedApplication().cancelAllLocalNotifications() //cancela a notificacao 

} 

func handleDeleteListNotification() { 
    print("executou a exclusao") 
} 

func setupNotificationSettings() { 

    let notificationSettings: UIUserNotificationSettings! = UIApplication.sharedApplication().currentUserNotificationSettings() 

    if (notificationSettings.types == UIUserNotificationType.None){ 

     let notificationTypes: UIUserNotificationType = [.Alert, .Sound, .Badge] 

     let modifyListAction = UIMutableUserNotificationAction() 
     modifyListAction.identifier = "editList" 
     modifyListAction.title = "Edit list" 
     modifyListAction.activationMode = UIUserNotificationActivationMode.Foreground 
     modifyListAction.destructive = false 
     modifyListAction.authenticationRequired = true 

     let trashAction = UIMutableUserNotificationAction() 
     trashAction.identifier = "trashAction" 
     trashAction.title = "Delete list" 
     trashAction.activationMode = UIUserNotificationActivationMode.Background 
     trashAction.destructive = true 
     trashAction.authenticationRequired = true 

     let actionsArray = NSArray(objects: modifyListAction, trashAction) 
     let actionsArrayMinimal = NSArray(objects: trashAction, modifyListAction) 

     // Specify the category related to the above actions. 
     let shoppingListReminderCategory = UIMutableUserNotificationCategory() 
     shoppingListReminderCategory.identifier = "shoppingListReminderCategory" 
     shoppingListReminderCategory.setActions(actionsArray as? [UIUserNotificationAction], forContext: UIUserNotificationActionContext.Default) 
     shoppingListReminderCategory.setActions(actionsArrayMinimal as? [UIUserNotificationAction], forContext: UIUserNotificationActionContext.Minimal) 


     let categoriesForSettings = NSSet(objects: shoppingListReminderCategory) 


     // Register the notification settings. 
     let newNotificationSettings = UIUserNotificationSettings(forTypes: notificationTypes, categories: categoriesForSettings as? Set<UIUserNotificationCategory>) 
     UIApplication.sharedApplication().registerUserNotificationSettings(newNotificationSettings) 
    } 

} 

func setActions(actions: [AnyObject]!, forContext context: UIUserNotificationActionContext){} 


func notificatioAppGoToBackground(){ 
    let notificationCenter = NSNotificationCenter.defaultCenter() 
    notificationCenter.addObserver(self, selector: #selector(appMovedToBackground), name: UIApplicationWillResignActiveNotification, object: nil) 
} 


func appMovedToBackground() { 
    print("App moved to background!!!") 
    listenerSchedule() 
} 

func listenerSchedule() { 
    timer = NSTimer.scheduledTimerWithTimeInterval(10.0, target: self, selector: #selector(ViewController.startNotication), userInfo: nil, repeats: true) 
} 

func startNotication(){ 
    let date = NSDate() 
    let dateComponets: NSDateComponents = NSCalendar.currentCalendar().components([.Day, .Month, .Year, .Hour, .Minute, .Second], fromDate: date) 

    if(dateComponets.second < 20){ 
     print("nao notifica \(dateComponets.second)") 
    }else{ 
     print("aguardando notificação \(dateComponets.second)") 
     let localNotification = UILocalNotification() 

     localNotification.alertBody = "Teste de notificação" 
     localNotification.alertAction = "View List" 
     localNotification.category = "shoppingListReminderCategory" 
     localNotification.applicationIconBadgeNumber = dateComponets.second 
     localNotification.soundName = UILocalNotificationDefaultSoundName 


     UIApplication.sharedApplication().scheduleLocalNotification(localNotification) 
    } 


} 


} 

的AppDelegate:

import UIKit 

    @UIApplicationMain 
    class AppDelegate: UIResponder, UIApplicationDelegate { 

var window: UIWindow? 


func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { 
    // Override point for customization after application launch. 
    return true 
} 

func application(application: UIApplication, didRegisterUserNotificationSettings notificationSettings: UIUserNotificationSettings) { 

    print(notificationSettings.types.rawValue) 
} 

//executa a noficacao agendada com a app aberta 
func application(application: UIApplication, didReceiveLocalNotification notification: UILocalNotification) { 
    // Do something serious in a real app. 
    print("Received Local Notification:") 
    print(notification.alertBody!) 
    application.applicationIconBadgeNumber = 0 //limpa o badge ao carregar a app 
    application.cancelAllLocalNotifications() //limpa o badge ao carregar a app 
    NSNotificationCenter.defaultCenter().postNotificationName("stopTimer", object: nil) 
} 
//Essa funcao exibe a notificacao quando a app esta parada ou em segundo plano 
func application(application: UIApplication, handleActionWithIdentifier identifier: String?, forLocalNotification notification: UILocalNotification, completionHandler:() -> Void) { 

    if identifier == "editList" { 
     NSNotificationCenter.defaultCenter().postNotificationName("modifyListNotification", object: nil) 
    } 
    else if identifier == "trashAction" { 
     NSNotificationCenter.defaultCenter().postNotificationName("deleteListNotification", object: nil) 
    } 

    completionHandler() 
} 




func applicationWillResignActive(application: UIApplication) { 
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 
} 

func applicationDidEnterBackground(application: UIApplication) { 
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 
} 

func applicationWillEnterForeground(application: UIApplication) { 
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 
} 

func applicationDidBecomeActive(application: UIApplication) { 
    NSNotificationCenter.defaultCenter().postNotificationName("stopTimer", object: nil) 
    application.applicationIconBadgeNumber = 0 //limpa o badge ao carregar a app 
    application.cancelAllLocalNotifications() //limpa o badge ao carregar a app 
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 
} 

func applicationWillTerminate(application: UIApplication) { 
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 
} 


} 
+0

是否啓用了背景模式 –

+0

Humm,我只創建了一個代碼。我在哪裏做? –

+0

單擊項目導航器中的項目 - >項目目標 - >功能 - >向下滾動到背景模式並打開開關。您必須啓用最適合您應用的任何服務才能在後臺運行。如需更多幫助,請查看此鏈接http://stackoverflow.com/questions/8943214/iphone-nstimers-in-background?rq=1#comment11195182_8943911 –

回答

0

如果你想保持你的應用程序在後臺模式下運行,並殺死(終止)模式下,持續發送localnotification每10秒鐘一次。

APNS你的應用程序不會在後臺調用。它只會在通知被點擊時調用,並調用didReceiveLocalNotification

然後您必須使用推送套件庫。當推送套件有效負載帶有無聲時,它會在後臺調用您的應用程序30秒,即使它處於終止模式。

因此,您可以在每10秒鐘的本地通知中安排3次。然後再過30秒後,您必須收到推送套件有效負載。

0

感謝幫助。 我讀過iOS文檔,通常,使用常量背景模式工作的應用程序都是播放器音樂,例如健康。其他應用程序在幾分鐘後死亡,iOS會這樣做,因爲後臺應用程序會消耗電池和處理器,所以只有某些應用程序纔有權在後臺工作 但我可以使用遠程通知。我會嘗試一下。