我正在嘗試創建一個遊戲,並且我必須使這個按鈕製成的叢。玩家每次點擊該按鈕時,它應該在按下的按鈕內出現一個小圓圈。我試圖做一個draw_circle函數,但是當我把它放在按鈕內部的action變量上時,我得到了這個錯誤。全局名稱x未定義。用一個按鈕點擊矩形內的圓圈
import pygame
pygame.init()
display_width = 900
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (250,0,0)
green = (0,250,0)
bright_red =(200,0,0)
bright_green = (0,200,0)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("A MATH'S GAME")
def draw_circle():
pygame.draw.circle(gameDisplay,black,(x,y),100)
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ((x+(w/2)), (y+(h/2)))
gameDisplay.blit(textSurf, textRect)
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def messgae_display(text):
largeText = pygame.font.Font("Arial",60)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
def quitgame():
pygame.quit()
quit()
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("A math's game", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("GO!",150,450,100,50,green,bright_green,draw_circle)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
def game_loop():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.SysFont("comicsansms",50)
TextSurf, TextRect = text_objects("A math's game", largeText)
TextRect.center = ((display_width/2),100)
gameDisplay.blit(TextSurf, TextRect)
button(None,200,250,50,50,bright_red,red,None)
button(None,200,300,50,50,bright_red,red,None)
button(None,200,350,50,50,bright_red,red,None)
button(None,200,400,50,50,bright_red,red,None)
button(None,200,450,50,50,bright_red,red,None)
button(None,200,500,50,50,bright_red,red,None)
button(None,250,250,50,50,bright_red,red,None)
button(None,250,300,50,50,bright_red,red,None)
button(None,250,350,50,50,bright_red,red,None)
button(None,250,400,50,50,bright_red,red,None)
button(None,250,450,50,50,bright_red,red,None)
button(None,250,500,50,50,bright_red,red,None)
button(None,300,250,50,50,bright_red,red,None)
button(None,300,300,50,50,bright_red,red,None)
button(None,300,350,50,50,bright_red,red,None)
button(None,300,400,50,50,bright_red,red,None)
button(None,300,450,50,50,bright_red,red,None)
button(None,300,500,50,50,bright_red,red,None)
button(None,350,250,50,50,bright_red,red,None)
button(None,350,300,50,50,bright_red,red,None)
button(None,350,350,50,50,bright_red,red,None)
button(None,350,400,50,50,bright_red,red,None)
button(None,350,450,50,50,bright_red,red,None)
button(None,350,500,50,50,bright_red,red,None)
button(None,400,250,50,50,bright_red,red,None)
button(None,400,300,50,50,bright_red,red,None)
button(None,400,350,50,50,bright_red,red,None)
button(None,400,400,50,50,bright_red,red,None)
button(None,400,450,50,50,bright_red,red,None)
button(None,400,500,50,50,bright_red,red,None)
button(None,450,250,50,50,bright_red,red,None)
button(None,450,300,50,50,bright_red,red,None)
button(None,450,350,50,50,bright_red,red,None)
button(None,450,400,50,50,bright_red,red,None)
button(None,450,450,50,50,bright_red,red,None)
button(None,450,500,50,50,bright_red,red,None)
button(None,500,250,50,50,bright_red,red,None)
button(None,500,300,50,50,bright_red,red,None)
button(None,500,350,50,50,bright_red,red,None)
button(None,500,400,50,50,bright_red,red,None)
button(None,500,450,50,50,bright_red,red,None)
button(None,500,500,50,50,bright_red,red,None)
button(None,550,250,50,50,bright_red,red,None)
button(None,550,300,50,50,bright_red,red,None)
button(None,550,350,50,50,bright_red,red,None)
button(None,550,400,50,50,bright_red,red,None)
button(None,550,450,50,50,bright_red,red,None)
button(None,550,500,50,50,bright_red,red,None)
button(None,600,250,50,50,bright_red,red,None)
button(None,600,300,50,50,bright_red,red,None)
button(None,600,350,50,50,bright_red,red,None)
button(None,600,400,50,50,bright_red,red,None)
button(None,600,450,50,50,bright_red,red,None)
button(None,600,500,50,50,bright_red,red,None)
button(None,650,250,50,50,bright_red,red,None)
button(None,650,300,50,50,bright_red,red,None)
button(None,650,350,50,50,bright_red,red,None)
button(None,650,400,50,50,bright_red,red,None)
button(None,650,450,50,50,bright_red,red,None)
button(None,650,500,50,50,bright_red,red,None)
pygame.display.update()
pygame.init()
game_intro()
請給出完整的錯誤,其中包括回溯。錯誤的位置對於知道問題是什麼很重要,除非是很短的代碼段。 – Douglas