3
我是新來的android開發,對不起,如果我問一些愚蠢的問題,請嘗試幫助我。我正在嘗試實現縮放並捏合在RelativeLayout中。我想創建自己的地圖視圖,在其中獲取地圖的圖像並在其上繪製引腳(ImageVIew)。我試過了,但我目前無法點擊這些針腳。我已經做了代碼這些職位的幫助縮放和捏合RelativeLayout
Extending RelativeLayout, and overriding dispatchDraw() to create a zoomable ViewGroup
和
Android - zoom in/out RelativeLayout with spread/pinch
我的代碼是
public class TempView extends RelativeLayout {
private static final int INVALID_POINTER_ID = -1;
private Drawable mIcon;
private float mPosX;
private float mPosY;
TempView temp;
private float mLastTouchX;
private float mLastTouchY;
private int mActivePointerId = INVALID_POINTER_ID;
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
public TempView(Context context) {
this(context, null, 0);
temp = this;
}
public TempView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
temp = this;
}
public TempView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mIcon = context.getResources().getDrawable(R.drawable.ic_launcher);
mIcon.setBounds(0, 0, mIcon.getIntrinsicWidth(), mIcon.getIntrinsicHeight());
temp = this;
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = ev.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX(pointerIndex);
final float y = ev.getY(pointerIndex);
// Only move if the ScaleGestureDetector isn't processing a gesture.
if (!mScaleDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
}
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return true;
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b)
{
int count = getChildCount();
Log.d("onLayout", ""+count);
for(int i=0;i<count;i++){
View child = getChildAt(i);
if(child.getVisibility()!=GONE){
RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams)child.getLayoutParams();
child.layout(
(int)(params.leftMargin * mScaleFactor),
(int)(params.topMargin * mScaleFactor),
(int)((params.leftMargin + child.getMeasuredWidth()) * mScaleFactor),
(int)((params.topMargin + child.getMeasuredHeight()) * mScaleFactor)
);
child.setLayoutParams(params);
}
}
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor);
Log.d("onDraw", ""+mScaleFactor);
int count = getChildCount();
for(int i=0;i<count;i++){
View child = getChildAt(i);
if(child.getVisibility()!=GONE){
child.draw(canvas);
Log.d("onDraw", ""+mScaleFactor);
}
}
canvas.restore();
}
@Override
protected void dispatchDraw(Canvas canvas) {
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor);
super.dispatchDraw(canvas);
canvas.restore();
}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
// Don't let the object get too small or too large.
mScaleFactor = Math.max(1.0f, Math.min(mScaleFactor, 5.0f));
// Log.d("onScale", ""+mScaleFactor);
temp.invalidate();
invalidate();
return true;
}
}
}
問題:
- 如何僅製作樓層地圖圖像進行縮放?
- 保持引腳無縮放但相對移動?
- 得到準確的Click事件針
任何建議和解答會很大大appriciated上點擊時!
由於提前,
卡馬爾
你有沒有發現任何解決方案提供的回調。我有同樣的問題 –
@DeepakSwami我已經實施了一個解決方案和應用程序推出,請參閱https://play.google.com/store/apps/details?id=com.hyperin.app&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5oeXBlcmluLmFwcCJd – QAMAR
您可以將您的解決方案作爲答案發布嗎? – Raymen