我有一個接口鏈接解決方案;我的解決方案唯一的問題是,它隨着您想要支持的每種新方法的複雜性(規模)而增長。但是,它爲用戶帶來了非常棒的API。
讓我們考慮你有3種方法,A,B和C,並且你想在一個鏈中使用它們。
讓我們也考慮一下,您不希望能夠多次調用任何方法。
例如
new Builder().A().B().C(); // OK
new Builder().A().B().A(); // Not OK
這可以通過一些嚴重的迷死人來完成:
public class Builder : A<Not_A>, B<Not_B>, C<Not_C>, Not_A, Not_B, Not_C, Not_AB, Not_BC, Not_AC, Empty
{
Not_AB A<Not_AB>.A() { return (Not_AB)A(); }
Not_AC A<Not_AC>.A() { return (Not_AC)A(); }
Empty A<Empty>.A() { return (Empty)A(); }
public Not_A A()
{
return (Not_A)this;
}
Not_AB B<Not_AB>.B() { return (Not_AB)B(); }
Not_BC B<Not_BC>.B() { return (Not_BC)B(); }
Empty B<Empty>.B() { return (Empty)B(); }
public Not_B B()
{
return (Not_B)this;
}
Not_AC C<Not_AC>.C() { return (Not_AC)C(); }
Not_BC C<Not_BC>.C() { return (Not_BC)C(); }
Empty C<Empty>.C() { return (Empty)C(); }
public Not_C C()
{
return (Not_C)this;
}
}
public interface Empty { }
public interface A<TRemainder> { TRemainder A(); }
public interface B<TRemainder> { TRemainder B(); }
public interface C<TRemainder> { TRemainder C(); }
public interface Not_A : B<Not_AB>, C<Not_AC> { }
public interface Not_B : A<Not_AB>, C<Not_BC> { }
public interface Not_C : A<Not_AC>, B<Not_BC> { }
public interface Not_AB : C<Empty> { }
public interface Not_BC : A<Empty> { }
public interface Not_AC : B<Empty> { }
,然後與克里斯沙恩的迷死這個混合使用的動作堆!
我決定實施它。請注意,您現在無法使用此鏈接解決方案調用任何方法兩次。我把你的When
方法作爲擴展方法。
下面是調用代碼:
int level = 5;
var ninja = NinjaBuilder
.CreateNinja()
.Named("Ninja Boy")
.AtLevel(level)
.WithShurikens(10)
.WithSkill(Skill.HideInShadows)
.When(n => n.Level > 3)
.Build();
這是我的忍者技能類:
public class Ninja
{
public string Name { get; set; }
public int Level { get; set; }
public int Shurikens { get; set; }
public Skill Skill { get; set; }
}
public enum Skill
{
None = 1,
HideInShadows
}
這是NinjaBuilder類:
public class NinjaBuilder : NinjaBuilder_Sans_Named
{
public static NinjaBuilder CreateNinja() { return new NinjaBuilder(); }
public Stack<Action<Ninja>> _buildActions;
public NinjaBuilder()
{
_buildActions = new Stack<Action<Ninja>>();
}
public override Ninja Build()
{
var ninja = new Ninja();
while (_buildActions.Count > 0)
{
_buildActions.Pop()(ninja);
}
return ninja;
}
public override void AddCondition(Func<Ninja, bool> condition)
{
if (_buildActions.Count == 0)
return;
var top = _buildActions.Pop();
_buildActions.Push(n => { if (condition(n)) { top(n); } });
}
public override Sans_Named_NinjaBuilder Named(string name)
{
_buildActions.Push(n => n.Name = name);
return this;
}
public override Sans_AtLevel_NinjaBuilder AtLevel(int level)
{
_buildActions.Push(n => n.Level = level);
return this;
}
public override Sans_WithShurikens_NinjaBuilder WithShurikens(int shurikenCount)
{
_buildActions.Push(n => n.Shurikens = shurikenCount);
return this;
}
public override Sans_WithSkill_NinjaBuilder WithSkill(Skill skillType)
{
_buildActions.Push(n => n.Skill = skillType);
return this;
}
}
並在此休息代碼只是用於使轉換和調用工作的開銷:
public abstract class NinjaBuilderBase :
EmptyNinjaBuilder,
Named_NinjaBuilder<Sans_Named_NinjaBuilder>,
AtLevel_NinjaBuilder<Sans_AtLevel_NinjaBuilder>,
WithShurikens_NinjaBuilder<Sans_WithShurikens_NinjaBuilder>,
WithSkill_NinjaBuilder<Sans_WithSkill_NinjaBuilder>
{
public abstract void AddCondition(Func<Ninja, bool> condition);
public abstract Ninja Build();
public abstract Sans_WithSkill_NinjaBuilder WithSkill(Skill skillType);
public abstract Sans_WithShurikens_NinjaBuilder WithShurikens(int shurikenCount);
public abstract Sans_AtLevel_NinjaBuilder AtLevel(int level);
public abstract Sans_Named_NinjaBuilder Named(string name);
}
public abstract class NinjaBuilder_Sans_WithSkill : NinjaBuilderBase,
Sans_WithSkill_NinjaBuilder
{
Sans_Named_WithSkill_NinjaBuilder Named_NinjaBuilder<Sans_Named_WithSkill_NinjaBuilder>.Named(string name) { return (Sans_Named_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithSkill_NinjaBuilder AtLevel_NinjaBuilder<Sans_AtLevel_WithSkill_NinjaBuilder>.AtLevel(int level) { return (Sans_AtLevel_WithSkill_NinjaBuilder)AtLevel(level); }
Sans_WithShurikens_WithSkill_NinjaBuilder WithShurikens_NinjaBuilder<Sans_WithShurikens_WithSkill_NinjaBuilder>.WithShurikens(int shurikenCount) { return (Sans_WithShurikens_WithSkill_NinjaBuilder)WithShurikens(shurikenCount); }
}
public abstract class NinjaBuilder_Sans_WithShurikens : NinjaBuilder_Sans_WithSkill,
Sans_WithShurikens_NinjaBuilder,
Sans_WithShurikens_WithSkill_NinjaBuilder
{
Sans_Named_WithShurikens_WithSkill_NinjaBuilder Named_NinjaBuilder<Sans_Named_WithShurikens_WithSkill_NinjaBuilder>.Named(string name) { return (Sans_Named_WithShurikens_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder AtLevel_NinjaBuilder<Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder>.AtLevel(int level) { return (Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder)AtLevel(level); }
Sans_Named_WithSkill_NinjaBuilder Named_NinjaBuilder<Sans_Named_WithSkill_NinjaBuilder>.Named(string name) { return (Sans_Named_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_NinjaBuilder AtLevel_NinjaBuilder<Sans_AtLevel_WithShurikens_NinjaBuilder>.AtLevel(int level) { return (Sans_AtLevel_WithShurikens_NinjaBuilder)AtLevel(level); }
Sans_WithShurikens_WithSkill_NinjaBuilder WithSkill_NinjaBuilder<Sans_WithShurikens_WithSkill_NinjaBuilder>.WithSkill(Skill skillType) { return (Sans_WithShurikens_WithSkill_NinjaBuilder)WithSkill(skillType); }
}
public abstract class NinjaBuilder_Sans_AtLevel : NinjaBuilder_Sans_WithShurikens,
Sans_AtLevel_NinjaBuilder,
Sans_AtLevel_WithShurikens_NinjaBuilder,
Sans_AtLevel_WithSkill_NinjaBuilder,
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder
{
EmptyNinjaBuilder Named_NinjaBuilder<EmptyNinjaBuilder>.Named(string name) { return Named(name); }
Sans_Named_AtLevel_WithSkill_NinjaBuilder Named_NinjaBuilder<Sans_Named_AtLevel_WithSkill_NinjaBuilder>.Named(string name) { return (Sans_Named_AtLevel_WithSkill_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder WithShurikens_NinjaBuilder<Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder>.WithShurikens(int shurikenCount) { return (Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_AtLevel_WithShurikens_NinjaBuilder Named_NinjaBuilder<Sans_Named_AtLevel_WithShurikens_NinjaBuilder>.Named(string name) { return (Sans_Named_AtLevel_WithShurikens_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder WithSkill_NinjaBuilder<Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder>.WithSkill(Skill skillType) { return (Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder)WithSkill(skillType); }
Sans_Named_AtLevel_NinjaBuilder Named_NinjaBuilder<Sans_Named_AtLevel_NinjaBuilder>.Named(string name) { return (Sans_Named_AtLevel_NinjaBuilder)Named(name); }
Sans_AtLevel_WithShurikens_NinjaBuilder WithShurikens_NinjaBuilder<Sans_AtLevel_WithShurikens_NinjaBuilder>.WithShurikens(int shurikenCount) { return (Sans_AtLevel_WithShurikens_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_AtLevel_WithSkill_NinjaBuilder WithSkill_NinjaBuilder<Sans_AtLevel_WithSkill_NinjaBuilder>.WithSkill(Skill skillType) { return (Sans_AtLevel_WithSkill_NinjaBuilder)WithSkill(skillType); }
}
public abstract class NinjaBuilder_Sans_Named : NinjaBuilder_Sans_AtLevel,
Sans_Named_NinjaBuilder,
Sans_Named_AtLevel_NinjaBuilder,
Sans_Named_WithShurikens_NinjaBuilder,
Sans_Named_WithSkill_NinjaBuilder,
Sans_Named_WithShurikens_WithSkill_NinjaBuilder,
Sans_Named_AtLevel_WithSkill_NinjaBuilder,
Sans_Named_AtLevel_WithShurikens_NinjaBuilder
{
EmptyNinjaBuilder WithSkill_NinjaBuilder<EmptyNinjaBuilder>.WithSkill(Skill skillType) { return (EmptyNinjaBuilder)WithSkill(skillType); }
EmptyNinjaBuilder WithShurikens_NinjaBuilder<EmptyNinjaBuilder>.WithShurikens(int shurikenCount) { return (EmptyNinjaBuilder)WithShurikens(shurikenCount); }
EmptyNinjaBuilder AtLevel_NinjaBuilder<EmptyNinjaBuilder>.AtLevel(int level) { return (EmptyNinjaBuilder)AtLevel(level); }
Sans_Named_AtLevel_WithShurikens_NinjaBuilder AtLevel_NinjaBuilder<Sans_Named_AtLevel_WithShurikens_NinjaBuilder>.AtLevel(int level) { return (Sans_Named_AtLevel_WithShurikens_NinjaBuilder)AtLevel(level); }
Sans_Named_WithShurikens_WithSkill_NinjaBuilder WithShurikens_NinjaBuilder<Sans_Named_WithShurikens_WithSkill_NinjaBuilder>.WithShurikens(int shurikenCount) { return (Sans_Named_WithShurikens_WithSkill_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_WithShurikens_WithSkill_NinjaBuilder WithSkill_NinjaBuilder<Sans_Named_WithShurikens_WithSkill_NinjaBuilder>.WithSkill(Skill skillType) { return (Sans_Named_WithShurikens_WithSkill_NinjaBuilder)WithSkill(skillType); }
Sans_Named_AtLevel_WithShurikens_NinjaBuilder WithShurikens_NinjaBuilder<Sans_Named_AtLevel_WithShurikens_NinjaBuilder>.WithShurikens(int shurikenCount) { return (Sans_Named_AtLevel_WithShurikens_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_AtLevel_WithSkill_NinjaBuilder WithSkill_NinjaBuilder<Sans_Named_AtLevel_WithSkill_NinjaBuilder>.WithSkill(Skill skillType) { return (Sans_Named_AtLevel_WithSkill_NinjaBuilder)WithSkill(skillType); }
Sans_Named_AtLevel_NinjaBuilder AtLevel_NinjaBuilder<Sans_Named_AtLevel_NinjaBuilder>.AtLevel(int level) { return (Sans_Named_AtLevel_NinjaBuilder)AtLevel(level); }
Sans_Named_WithShurikens_NinjaBuilder WithShurikens_NinjaBuilder<Sans_Named_WithShurikens_NinjaBuilder>.WithShurikens(int shurikenCount) { return (Sans_Named_WithShurikens_NinjaBuilder)WithShurikens(shurikenCount); }
Sans_Named_WithSkill_NinjaBuilder WithSkill_NinjaBuilder<Sans_Named_WithSkill_NinjaBuilder>.WithSkill(Skill skillType) { return (Sans_Named_WithSkill_NinjaBuilder)WithSkill(skillType); }
}
public static class NinjaBuilderExtension
{
public static TBuilderLevel When<TBuilderLevel>(this TBuilderLevel ths, Func<Ninja, bool> condition) where TBuilderLevel : EmptyNinjaBuilder
{
ths.AddCondition(condition);
return ths;
}
}
public interface EmptyNinjaBuilder { void AddCondition(Func<Ninja, bool> condition); Ninja Build(); }
public interface Named_NinjaBuilder<TRemainder> { TRemainder Named(string name); }
public interface AtLevel_NinjaBuilder<TRemainder> { TRemainder AtLevel(int level);}
public interface WithShurikens_NinjaBuilder<TRemainder> { TRemainder WithShurikens(int shurikenCount); }
public interface WithSkill_NinjaBuilder<TRemainder> { TRemainder WithSkill(Skill skillType); }
// level one reductions
public interface Sans_Named_NinjaBuilder :
AtLevel_NinjaBuilder<Sans_Named_AtLevel_NinjaBuilder>,
WithShurikens_NinjaBuilder<Sans_Named_WithShurikens_NinjaBuilder>,
WithSkill_NinjaBuilder<Sans_Named_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
public interface Sans_AtLevel_NinjaBuilder :
Named_NinjaBuilder<Sans_Named_AtLevel_NinjaBuilder>,
WithShurikens_NinjaBuilder<Sans_AtLevel_WithShurikens_NinjaBuilder>,
WithSkill_NinjaBuilder<Sans_AtLevel_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
public interface Sans_WithShurikens_NinjaBuilder :
Named_NinjaBuilder<Sans_Named_WithSkill_NinjaBuilder>,
AtLevel_NinjaBuilder<Sans_AtLevel_WithShurikens_NinjaBuilder>,
WithSkill_NinjaBuilder<Sans_WithShurikens_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
public interface Sans_WithSkill_NinjaBuilder :
Named_NinjaBuilder<Sans_Named_WithSkill_NinjaBuilder>,
AtLevel_NinjaBuilder<Sans_AtLevel_WithSkill_NinjaBuilder>,
WithShurikens_NinjaBuilder<Sans_WithShurikens_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
// level two reductions
// Named
public interface Sans_Named_AtLevel_NinjaBuilder :
WithShurikens_NinjaBuilder<Sans_Named_AtLevel_WithShurikens_NinjaBuilder>,
WithSkill_NinjaBuilder<Sans_Named_AtLevel_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
public interface Sans_Named_WithShurikens_NinjaBuilder :
AtLevel_NinjaBuilder<Sans_Named_AtLevel_WithShurikens_NinjaBuilder>,
WithSkill_NinjaBuilder<Sans_Named_WithShurikens_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
public interface Sans_Named_WithSkill_NinjaBuilder :
AtLevel_NinjaBuilder<Sans_Named_AtLevel_WithShurikens_NinjaBuilder>,
WithShurikens_NinjaBuilder<Sans_Named_WithShurikens_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
// AtLevel
public interface Sans_AtLevel_WithShurikens_NinjaBuilder :
Named_NinjaBuilder<Sans_Named_AtLevel_WithShurikens_NinjaBuilder>,
WithSkill_NinjaBuilder<Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
public interface Sans_AtLevel_WithSkill_NinjaBuilder :
Named_NinjaBuilder<Sans_Named_AtLevel_WithSkill_NinjaBuilder>,
WithShurikens_NinjaBuilder<Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
// WithShurikens
public interface Sans_WithShurikens_WithSkill_NinjaBuilder :
Named_NinjaBuilder<Sans_Named_WithShurikens_WithSkill_NinjaBuilder>,
AtLevel_NinjaBuilder<Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder>,
EmptyNinjaBuilder { }
// level three reductions
// Named
public interface Sans_AtLevel_WithShurikens_WithSkill_NinjaBuilder :
Named_NinjaBuilder<EmptyNinjaBuilder>,
EmptyNinjaBuilder { }
// AtLevel
public interface Sans_Named_WithShurikens_WithSkill_NinjaBuilder :
AtLevel_NinjaBuilder<EmptyNinjaBuilder>,
EmptyNinjaBuilder { }
// WithShurikens
public interface Sans_Named_AtLevel_WithSkill_NinjaBuilder :
WithShurikens_NinjaBuilder<EmptyNinjaBuilder>,
EmptyNinjaBuilder { }
// WithSkill
public interface Sans_Named_AtLevel_WithShurikens_NinjaBuilder :
WithSkill_NinjaBuilder<EmptyNinjaBuilder>,
EmptyNinjaBuilder { }
請注意,您現在明確地假設何時可以使用'When' - 只在您的條件之後。您不強制執行此操作,因此可能會出現錯誤。此外,您當前的方法簽名是錯誤的 - 每個應該返回一個'NinjaBuilder',否則這不是一個流暢的接口 – BrokenGlass 2012-04-06 17:49:22
修復了方法sigs。我會刺戳明確的。 – 2012-04-06 17:50:35
讓我知道它是怎麼回事 - 我過去使用不同的接口(和相應的擴展方法)來執行順序,我很樂意看到更優雅的東西 – BrokenGlass 2012-04-06 17:59:45