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嗯,我很抱歉發佈兩個以上的問題在很短的時間,但我想有這時間倒計時3至0 ...這裏是我的代碼添加一個計時器的Java Swing
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class ClickingGame extends JPanel implements ActionListener {
private static final long serialVersionUID = 1L;
static JFrame frame;
static JButton startbutton, clickingbutton, timerstop;
static JLabel timelabel, scorelabel;
static int time = 3;
static JTextField entertime;
static Timer clock;
static Timer countdown;
static int score = 0;
public ClickingGame() {
setLayout(new GridLayout(3, 2, 5, 5));
startbutton = new JButton("Start CountDown");
timelabel = new JLabel("Time Left = NULL", SwingConstants.CENTER);
entertime = new JTextField();
clickingbutton = new JButton("Click Here!");
scorelabel = new JLabel("Score = NULL", SwingConstants.CENTER);
timerstop = new JButton("Stop Timer!");
clock = new Timer(1000, this);
countdown = new Timer(1000, this);
add(entertime);
add(startbutton);
add(timelabel);
add(scorelabel);
add(clickingbutton);
add(timerstop);
clickingbutton.setEnabled(false);
timerstop.setEnabled(false);
startbutton.addActionListener(this);
clickingbutton.addActionListener(this);
}
public static void openGUI() {
frame = new JFrame("Clicking Game");
ClickingGame contentpane = new ClickingGame();
frame.setContentPane(contentpane);
frame.pack();
frame.setVisible(true);
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == startbutton) {
startbutton.setEnabled(false);
clickingbutton.setEnabled(true);
time--;
if (time > 0) {
countdown.start();
timelabel.setText("Starting In: " + time);
} else {
countdown.stop();
time = 3;
}
}
if (e.getSource() == clickingbutton) {
score++;
scorelabel.setText("Score = " + score);
}
}
}
,你可以看到我有我的計時器「倒計時」樹立正確的,它只是倒計時以前......我試圖讓它倒計時一路3 ...
另見本['ClockExample'(http://stackoverflow.com/a/5529043/230513)。 – trashgod