我正在實施顏色選擇器。渲染存在問題。當我撥打c.fillRect(0, 0, 100, 80);
時,該矩形的大小爲103x42像素,而不是100x80。這裏有什麼問題?畫布中的矩形尺寸錯誤
此外,矩形是antialiased。我是否需要通過(0.5,0.5)偏移位置以避免AA?我沒有使用任何類型的座標系轉換。
colorSlider = function($e, color) {
this._$canvas = $('<canvas></canvas>');
this._c = this._$canvas[0].getContext('2d');
this._color = color || { r: 0, g: 0, b: 0 };
this._$canvas.width('310px');
this._$canvas.height('80px');
$e.append(this._$canvas);
this._render();
var me = this;
this._$canvas.mousedown(function(e) { me._mouseDown.call(me, e) });
this._$canvas.mouseup(function(e) { me._mouseUp.call(me, e) });
this._$canvas.mousemove(function(e) { me._mouseMove.call(me, e) });
this._dragChannel = 0;
}
colorSlider.prototype._pointInRect = function(x, y, rect) {
return x >= rect.x && x <= rect.x + rect.w && y >= rect.y && y <= rect.y + rect.h;
}
colorSlider.prototype._findTarget = function(event) {
var x = event.offsetX;
var y = event.offsetY;
console.log(x, y, this._rectR);
if (this._pointInRect(x, y, this._rectRThumb)) {
return { target: 1, value: x - this._rectR.x };
}
if (this._pointInRect(x, y, this._rectGThumb)) {
return { target: 2, value: x - this._rectG.x };
}
if (this._pointInRect(x, y, this._rectBThumb)) {
return { target: 3, value: x - this._rectB.x };
}
if (this._pointInRect(x, y, this._rectR)) {
return { target: 4, value: x - this._rectR.x };
}
if (this._pointInRect(x, y, this._rectG)) {
return { target: 5, value: x - this._rectG.x };
}
if (this._pointInRect(x, y, this._rectB)) {
return { target: 6, value: x - this._rectB.x };
}
return null;
}
colorSlider.prototype._mouseDown = function(event) {
this._dragChannel = 0;
var target = this._findTarget(event);
if (target) {
switch (target.target) {
case 1:
this._dragChannel = 1;
break;
case 2:
this._dragChannel = 2;
break;
case 3:
this._dragChannel = 3;
break;
case 4:
this._color.r = target.value;
break;
case 5:
this._color.g = target.value;
break;
case 6:
this._color.b = target.value;
break;
}
this._render();
}
};
colorSlider.prototype._mouseUp = function(event) {
//console.log('mouseUp');
};
colorSlider.prototype._mouseMove = function(event) {
//console.log('mouseMove', event);
};
colorSlider.prototype.padding = 4;
colorSlider.prototype._render = function() {
var padding = this.padding;
var thickness = 16;
var c = this._c;
var w = 255;
var h = this._$canvas.height();
c.clearRect(0, 0, this._$canvas.width(), this._$canvas.height());
var gradient = c.createLinearGradient(padding, 0, w, 0);
c.fillStyle = gradient;
gradient.addColorStop(0, this.colorToHex({ r: 0, g: this._color.g, b: this._color.b }));
gradient.addColorStop(1, this.colorToHex({ r: 255, g: this._color.g, b: this._color.b }));
c.fillRect(padding, padding, w, thickness);
c.lineWidth = 0;
c.fillRect(0, 0, 100, 80);
this._rectR = { x: padding, y: padding, w: w, h: thickness };
gradient = c.createLinearGradient(padding, 0, w, 0);
c.fillStyle = gradient;
gradient.addColorStop(0, this.colorToHex({ r: this._color.r, g: 0, b: this._color.b }));
gradient.addColorStop(1, this.colorToHex({ r: this._color.r, g: 255, b: this._color.b }));
c.fillRect(padding, padding + thickness + 2 * padding, w, thickness);
this._rectG = { x: padding, y: padding + thickness + 2 * padding, w: w, h: thickness };
gradient = c.createLinearGradient(padding, 0, w, 0);
c.fillStyle = gradient;
gradient.addColorStop(0, this.colorToHex({ r: this._color.r, g: this._color.g, b: 0 }));
gradient.addColorStop(1, this.colorToHex({ r: this._color.r, g: this._color.g, b: 255 }));
c.fillRect(padding, padding + 2 * (thickness + 2 * padding), w, thickness);
this._rectB = { x: padding, y: padding + 2 * (thickness + 2 * padding), w: w, h: thickness };
c.lineWidth = 2;
c.fillStyle = "white";
c.strokeStyle = "#888888";
this._rectRThumb = { x: padding + this._color.r - 2, y: padding/2, w: 8, h: 20, r: 2 };
this.drawRoundedRectangle(c, this._rectRThumb);
this._rectGThumb = { x: padding + this._color.g - 2, y: padding/2 + 2 * padding + thickness, w: 8, h: 20, r: 2 };
this.drawRoundedRectangle(c, this._rectGThumb);
this._rectBThumb = { x: padding + this._color.b - 2, y: padding/2 + 2 * (2 * padding + thickness), w: 8, h: 20, r: 2 };
this.drawRoundedRectangle(c, this._rectBThumb);
};
colorSlider.prototype.colorToHex = function(color) {
var c = '#'
+ (color.r + 256).toString(16).substr(1, 2)
+ (color.g + 256).toString(16).substr(1, 2)
+ (color.b + 256).toString(16).substr(1, 2);
console.log(c);
return c;
};
// http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas
colorSlider.prototype.drawRoundedRectangle = function(c, rect) {
var x = rect.x;
var y = rect.y;
var width = rect.w;
var height = rect.h;
var radius = rect.r;
c.beginPath();
c.moveTo(x + radius, y);
c.lineTo(x + width - radius, y);
c.quadraticCurveTo(x + width, y, x + width, y + radius);
c.lineTo(x + width, y + height - radius);
c.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
c.lineTo(x + radius, y + height);
c.quadraticCurveTo(x, y + height, x, y + height - radius);
c.lineTo(x, y + radius);
c.quadraticCurveTo(x, y, x + radius, y);
c.closePath();
c.stroke();
c.fill();
};
的index.html
<script>
$(function() {
$("#directionalLight,#ambientLight").each(function() {
new colorSlider($(this));
});
});
</script>
<body>
<div>Directional light</div>
<div id="directionalLight"></div>
<div>Ambient light</div>
<div id="ambientLight"></div>
</body>