我想在窗口大小調整時重繪畫布。如何在窗口調整大小時重繪畫布
當窗口調整大小時,畫布不會重繪藍色矩形,也不會顯示擦除效果。
我是新來的畫布,我無法弄清楚這一點。
我該如何解決這個問題?
var canvas = document.getElementById("canvasTop");
// set the canvas element's width/height to cover #wrapper
var wrapper=document.getElementById('wrapper');
var wrapperStyle=window.getComputedStyle(wrapper,null);
canvas.width=parseInt(wrapperStyle.getPropertyValue("width"));
canvas.height=parseInt(wrapperStyle.getPropertyValue("height"));
//
var ctx = canvas.getContext("2d");
ctx.lineWidth = 10;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.fillStyle = "skyblue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
// set "erase" compositing once at start of app for better performance
ctx.globalCompositeOperation = "destination-out";
var canvasOffset = $("#canvasTop").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var startX;
var startY;
var isDown = false;
function handleMouseDown(e) {
e.preventDefault();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
isDown = true;
}
function handleMouseUp(e) {
e.preventDefault();
isDown = false;
}
function handleMouseOut(e) {
e.preventDefault();
isDown = false;
}
function handleMouseMove(e) {
if (!isDown) {
return;
}
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
// Put your mousemove stuff here
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(mouseX, mouseY);
ctx.stroke();
startX = mouseX;
startY = mouseY;
}
$("#canvasTop").mousedown(function (e) {
handleMouseDown(e);
});
$("#canvasTop").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvasTop").mouseup(function (e) {
handleMouseUp(e);
});
$("#canvasTop").mouseout(function (e) {
handleMouseOut(e);
});
window.addEventListener("resize", resizeCanvas, false);
function resizeCanvas(e) {
var myCanvas = document.getElementById("canvasTop");
myCanvas.width = document.documentElement.clientWidth;
myCanvas.height = document.documentElement.clientHeight;
}
html, body {height:100%}
body { margin:0; padding:0; }
#wrapper {
position:relative;
margin:auto;
width:100%;
height:100%;
background-color:#ffffff;
}
#canvasTop {
position:absolute;
top:0px;
left:0px;
}
#text {
position:absolute;
left:0;
right:0;
margin-left:auto;
margin-right:auto;
width:400px;
height:200px;
text-align:center;
top: 50%;
transform:translateY(-50%);
}
#canvas{border:1px solid red; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<h4>Drag the mouse over center to "scratch-off" reveal</h4>
<div id="wrapper">
<!-- move #text before #canvasTop -->
<div id="text">
<p> Text Text Text Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text</p>
<p> Text Text Text Text Text Text Text Text Text</p>
</div>
<canvas id="canvasTop" width=512 height=512></canvas>
</div>
更改畫布寬度或高度屬性將清除2dContext中的所有內容。所以在你的情況下,你必須將所有繪製的座標保存在某處的對象中,然後重新繪製它們。 – Kaiido
嗨@Kaiido,我該怎麼做?我對canvasHTML5很新,我不確定如何保存繪製的座標並重繪它們。 –