我是非常 Swift新手,所以如果這是一個「啞巴」問題,我很抱歉。我只是在製作隨機物品的遊樂場腳本,在這裏是武器。當我運行我的代碼時,出現以下錯誤:錯誤:執行中斷,原因:EXC_BAD_INSTRUCTION(code = EXC_I386_INVOP,subcode = 0x0)。我想要做的是在我的類normalBladeType中的變量weaponHandle中保存一個結構(這是句柄)的一個實例。我試過研究這個話題,但我還沒有找到答案。任何建議都會很棒。就我所知,我可能會對這一切都說錯了。Swift - 如何在類中存儲結構實例
感謝,
我的代碼:
//: Playground - noun: a place where people can play
import Cocoa
let handleWoods = ["White Ash", "Oak", "White Oak", "Elm", "Maple","Walnut", "Cherry", "Rosewood", "Ash", "Hickory", "Birch", "Hemlock", "Cedar", "Pine"]
let handleGrips = ["Leather", "Buckskin", "Sharkskin", "Goat Skin", "Deerskin", "Elk Skin", "Rayskin", "Snakeskin", "Silk Cord", "Cotton Cord"]
let gripQualities = ["Simple", "Interwoven", "Ornate", "Smooth", "Thin", "Thick", "Ruff", "Worn"]
func returnRandomItem(_ list: [Any])-> Any {
return list[Int(UInt32(list.count))]
}
struct handle {
var name: String
var value, grip: Int
var weight: Double
var withGrip: Bool
init(withGrip: Bool) {
self.weight = 0.25
self.withGrip = withGrip
let handleNameWithWood = "\(returnRandomItem(handleWoods)) Handle"
if self.withGrip {
let randGrip = "\(returnRandomItem(gripQualities)) \(returnRandomItem(handleGrips)) Grip)"
self.name = "\(randGrip) (\(handleNameWithWood))"
self.grip = 75
self.value = 2
} else {
self.name = handleNameWithWood
self.grip = 50
self.value = 1
}
}
func description() {
print("Handle Description \(self.name)")
}
}
class weapon {
var TypeOfWeapon: String
var weaponHandle: handle
init(weaponType: String, doesHaveGrip: Bool) {
self.TypeOfWeapon = weaponType
self.weaponHandle = handle(withGrip: doesHaveGrip)
}
}
class normalBladeType: weapon {
init() {
super.init(weaponType: "normalBladeType", doesHaveGrip: false)
}
func description() {
print("TypeOfWeapon: \(self.TypeOfWeapon)")
print("TypeDescription: normal hilt (guard - handle - pommel) + straight blade")
}
}
var foo = normalBladeType()
foo.description()
編輯您的問題以包含'returnRandomItem'的源代碼。 –