我有一個在Mac上開發的C++項目。我可以通過命令行與忍者或gmake建立它沒有問題,但一旦我生成的Xcode項目失敗。CMake生成的Xcode項目不會編譯
該項目本身是一個靜態庫鏈接到命令行應用程序,運行googletest。
我得到的錯誤是,當涉及到構建最終的可執行文件時,Xcode說它找不到靜態庫。這是我的CMakeLists.txt:
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(MyProject)
SET(CMAKE_VERBOSE_MAKEFILE 0) # set to 1 for verbose Makefile
SET(MyProject_VERSION_MAJOR 1)
SET(MyProject_VERSION_MINOR 0)
SET(CMAKE_BUILD_TYPE DEBUG)
ENABLE_LANGUAGE(CXX)
# Build the static lib
FILE(GLOB SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")
FILE(GLOB G2LOG "${CMAKE_CURRENT_SOURCE_DIR}/src/g2log/*.cpp")
FILE(GLOB LIBZIP "${CMAKE_CURRENT_SOURCE_DIR}/src/libzip/*.c")
FILE(GLOB LIBXML "${CMAKE_CURRENT_SOURCE_DIR}/src/libxml/*.c")
FILE(GLOB LIBXSLT "${CMAKE_CURRENT_SOURCE_DIR}/src/libxslt/*.c")
# Settings that work with Unix, Linux and OSX
IF (UNIX)
# Ideally we should use -Werror but libxml2 will break
SET(FLAGS "-Wno-attributes -g -Wall -std=c++11 -stdlib=libc++ -Wunused -D_GLIBCXX_USE_NANOSLEEP -m64")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_REENTRANT -DTRIO_HAVE_CONFIG_H")
FILE(GLOB to_remove "${CMAKE_CURRENT_SOURCE_DIR}/src/g2log/crashhandler_win.cpp")
IF (${CMAKE_BUILD_TYPE} MATCHES DEBUG)
SET(FLAGS "${FLAGS} -DGOOGLETEST")
ENDIF(${CMAKE_BUILD_TYPE} MATCHES DEBUG)
ENDIF(UNIX)
IF (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
SET(CMAKE_CXX_FLAGS "${FLAGS}")
INCLUDE_DIRECTORIES("/System/Library/Frameworks/")
FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices)
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
IF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
SET(CMAKE_CXX_FLAGS "${FLAGS} -rdynamic")
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
IF (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
FILE(GLOB to_remove "${CMAKE_CURRENT_SOURCE_DIR}/src/g2log/crashhandler_unix.cpp")
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
LIST(REMOVE_ITEM G2LOG ${to_remove})
# Build the main library
ADD_LIBRARY(g2log OBJECT ${G2LOG})
ADD_LIBRARY(libzip OBJECT ${LIBZIP})
ADD_LIBRARY(core OBJECT ${SOURCES})
ADD_LIBRARY(libxml OBJECT ${LIBXML})
ADD_LIBRARY(libxslt OBJECT ${LIBXSLT})
ADD_LIBRARY(MyProject STATIC $<TARGET_OBJECTS:core> $<TARGET_OBJECTS:libxslt> $<TARGET_OBJECTS:libxml> $<TARGET_OBJECTS:libzip> $<TARGET_OBJECTS:g2log>)
ADD_EXECUTABLE(MyProjectTests "${CMAKE_CURRENT_SOURCE_DIR}/tests/src/MyProjectTests.cpp")
TARGET_LINK_LIBRARIES(MyProjectTests MyProject)
IF (UNIX)
TARGET_LINK_LIBRARIES(MyProjectTests "${CMAKE_CURRENT_SOURCE_DIR}/src/somelib/libsomelib.a")
TARGET_LINK_LIBRARIES(MyProjectTests "${APP_SERVICES_LIBRARY}")
TARGET_LINK_LIBRARIES(MyProjectTests "${CMAKE_CURRENT_SOURCE_DIR}/tests/src/libgtest.a")
FIND_PACKAGE(ZLIB REQUIRED)
IF (ZLIB_FOUND)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(MyProjectTests ${ZLIB_LIBRARIES})
ENDIF(ZLIB_FOUND)
IF (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# In OSX link to iconv installed by Macports
LINK_DIRECTORIES("/opt/local/lib/")
TARGET_LINK_LIBRARIES(MyProjectTests iconv)
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
ENDIF(UNIX)
說它無法找到.a文件。我顯然可以將它拖入Xcode,但我寧願讓CMake爲我做。 – ruipacheco
是的,我有CMake中的說明來生成文件。它是示例代碼中由STATIC命令生成的。 – ruipacheco