該文檔說你應該打開/關閉Realm在onCreateView()/onDestroyView()
,但以我的經驗來說,片段生命週期異常不穩定,所以我可以告訴你另外兩種方法。
1.)打開/關閉Activity.onCreate()
和Activity.onDestroy()
中的領域,然後使用getSystemService()
將它共享到片段(甚至在視圖層次結構中!)。
public class MyActivity extends AppCompatActivity {
Realm realm;
@Override
protected void onCreate(Bundle bundle) {
// ...
realm = Realm.getDefaultInstance();
}
@Override
protected void onDestroy() {
realm.close();
realm = null;
// ...
}
// -----------------------------
private static final String REALM_TAG = "__REALM__";
public static Realm getRealm(Context context) {
// noinspection ResourceType
return (Realm)context.getSystemService(REALM_TAG);
}
@Override
public Object getSystemService(@NonNull String name) {
if(REALM_TAG.equals(name)) {
return realm;
}
return super.getSystemService(name);
}
}
然後在片段您可以在UI線程做
Realm realm = MyActivity.getRealm(getActivity());
而且在視圖中,你可以做
Realm realm = MyActivity.getRealm(getContext());
2)管理領域全球生命週期使用保存片段作爲生命週期監聽器/活動引用計數器。
/**
* Created by Zhuinden on 2016.08.16..
*/
public class RealmManager {
private static final String TAG = "RealmManager";
static Realm realm;
static RealmConfiguration realmConfiguration;
public static void init(Context context) {
Realm.init(context);
}
public static void initializeRealmConfig(Context appContext) {
if(realmConfiguration == null) {
Log.d(TAG, "Initializing Realm configuration.");
setRealmConfiguration(new RealmConfiguration.Builder(appContext).initialData(new RealmInitialData())
.deleteRealmIfMigrationNeeded()
.inMemory()
.build());
}
}
public static void setRealmConfiguration(RealmConfiguration realmConfiguration) {
RealmManager.realmConfiguration = realmConfiguration;
Realm.setDefaultConfiguration(realmConfiguration);
}
private static int activityCount = 0;
public static Realm getRealm() { // use on UI thread only!
return realm;
}
public static void incrementCount() {
if(activityCount == 0) {
if(realm != null) {
if(!realm.isClosed()) {
Log.w(TAG, "Unexpected open Realm found.");
realm.close();
}
}
Log.d(TAG, "Incrementing Activity Count [0]: opening Realm.");
realm = Realm.getDefaultInstance();
}
activityCount++;
Log.d(TAG, "Increment: Count [" + activityCount + "]");
}
public static void decrementCount() {
activityCount--;
Log.d(TAG, "Decrement: Count [" + activityCount + "]");
if(activityCount <= 0) {
Log.d(TAG, "Decrementing Activity Count: closing Realm.");
activityCount = 0;
realm.close();
if(Realm.compactRealm(realmConfiguration)) {
Log.d(TAG, "Realm compacted successfully.");
}
realm = null;
}
}
}
在結合
public class RealmScopeListener
extends Fragment {
public RealmScopeListener() {
setRetainInstance(true);
RealmManager.incrementCount();
}
@Override
public void onDestroy() {
RealmManager.decrementCount();
super.onDestroy();
}
}
而且
/**
* Created by Zhuinden on 2016.09.04..
*/
public class RealmActivity extends AppCompatActivity {
protected Realm realm;
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
RealmManager.init(this);
RealmManager.initializeRealmConfig(getApplicationContext());
super.onCreate(savedInstanceState);
RealmScopeListener realmScopeListener = (RealmScopeListener)getSupportFragmentManager().findFragmentByTag("SCOPE_LISTENER");
if(realmScopeListener == null) {
realmScopeListener = new RealmScopeListener();
getSupportFragmentManager().beginTransaction().add(realmScopeListener, "SCOPE_LISTENER").commit();
}
realm = RealmManager.getRealm();
}
}
這使您可以撥打RealmManager.getRealm()
的UI線程,它的生命週期被保留碎片管理。
我個人會考慮將它們移動到片段的onCreate/onDestroy上 – EpicPandaForce
儘管**實際上**我爲UI線程保留一個Realm實例並使用保留的片段進行管理,但這有點棘手:D它可以避免所有這些棘手的生命週期shenanigan – EpicPandaForce
您是否有解決方案的樣本? – CuirMoustachu