我遇到了一個錯誤,我不知道如何解決在試圖讓Cast Game Manager啓動並運行時如何解決這個問題。我已經能夠連接遊戲管理器,並獲得狀態更新。在此之後,我嘗試發送一個PlayerAvailableRequest。接收者更新遊戲調試ui,指示請求成功,但在嘗試將其響應消息發送給發件人時崩潰。下面我附上了相關的控制檯日誌,以及GameDebug UI的圖片。請讓我知道,如果有什麼我在我的最後失蹤。Google Cast Game Manager Receiver
[ 59.643s] [cast.receiver.IpcChannel] Received message: {"data":"{\"type\":1100,\"requestId\":1}","namespace":"urn:x-cast:com.google.cast.games","senderId":"219:C97BEC14-B8AF-4BD1-855A-C55CEED51E43"}
cast_receiver.js:37 [ 59.650s] [cast.receiver.CastMessageBus] Dispatching CastMessageBus message
cast_receiver.js:37 [ 59.669s] [cast.receiver.IpcChannel] IPC message sent: {"namespace":"urn:x-cast:com.google.cast.games","senderId":"219:C97BEC14-B8AF-4BD1-855A-C55CEED51E43","data":"{\"type\":1,\"requestId\":1,\"playerToken\":null,\"statusCode\":0,\"errorDescription\":\"\",\"gameplayState\":1,\"lobbyState\":1,\"players\":[{\"playerId\":\":0\",\"playerState\":1,\"playerData\":null}],\"gameData\":null,\"gameStatusText\":\"\",\"gameManagerConfig\":{\"applicationName\":\"Code Cast\",\"maxPlayers\":2,\"version\":\"1.0.0\"},\"extraMessageData\":null}"}
cast_receiver.js:37 [ 59.689s] [cast.receiver.IpcChannel] Received message: {"data":"{\"type\":1,\"requestId\":2}","namespace":"urn:x-cast:com.google.cast.games","senderId":"219:C97BEC14-B8AF-4BD1-855A-C55CEED51E43"}
cast_receiver.js:37 [ 59.696s] [cast.receiver.CastMessageBus] Dispatching CastMessageBus message
cast_games_receiver.js:220 Uncaught TypeError: Cannot read property 'call' of undefined cast_games_receiver.js:220 b.Zbcast_games_receiver.js:221 l.f.EventTarget.dkcast_games_receiver.js:218 b.dispatchEventcast_games_receiver.js:261 Qcast_games_receiver.js:255 cast.receiver.games.j.Clcast_receiver.js:22 ybcast_receiver.js:21 g.dispatchEventcast_receiver.js:33 R.gbcast_receiver.js:22 ybcast_receiver.js:21 g.dispatchEventcast_receiver.js:31 g.hbcast_receiver.js:22 ybcast_receiver.js:21 g.dispatchEventcast_receiver.js:28 g.hb
編輯:我已經將範圍縮小到通過addGameManagerListener使用GameManagerListener。我讓聽衆像例子一樣簡單,但它仍然崩潰。
Game Manager Listener Object:
MyGame = function() {
};
MyGame.prototype.onPlayerAvailable = function (event) {
console.log('Player ' + event.playerInfo.playerId + ' is available');
};
MyGame.prototype.onPlayerReady = function() { };
MyGame.prototype.onPlayerIdle = function() { };
MyGame.prototype.onPlayerPlaying = function() { };
MyGame.prototype.onPlayerDropped = function() { };
MyGame.prototype.onPlayerQuit = function() { };
MyGame.prototype.onGetGameManagerStatus = function() { };
MyGame.prototype.onGameMessage = function() { };
MyGame.prototype.onGameLoading = function() { };
MyGame.prototype.onGameRunning = function() { };
MyGame.prototype.onGamePaused = function() { };
MyGame.prototype.onGameShowingInfoScreen = function() { };
MyGame.prototype.onLobbyOpen = function() { };
MyGame.prototype.onLobbyClosed = function() { };
line adding it:
this.mMyGame = new MyGame();
this.mCastGameManager.addGameManagerListener(this.mMyGame);