2013-08-25 52 views
0

我正在通過套接字連接到客戶端的任務發送消息,我有一個客戶端連接到主機IP(102.107.201.107)和端口(6424)和所有客戶端IP和連接端口都保存在數據庫中,我必須向客戶端發送消息,並從數據庫中獲取IP和連接端口即IPendpoint並將消息發送給客戶端。Socket編程C#(發送消息到客戶端)

請幫我關於如何在C#中發送消息給客戶端。

+0

檢查了這一點: - http://www.codeproject.com/Articles/12286/Simple-Client-server-Interactions-using-C –

回答

-1

我認爲你應該在谷歌搜索,但你可以看到這些鏈接。 請參閱thisthisthis 此示例從Microsoft

using System; 
using System.Net; 
using System.Net.Sockets; 
using System.Threading; 
using System.Text; 

// State object for receiving data from remote device. 
public class StateObject { 
    // Client socket. 
    public Socket workSocket = null; 
    // Size of receive buffer. 
    public const int BufferSize = 256; 
    // Receive buffer. 
    public byte[] buffer = new byte[BufferSize]; 
    // Received data string. 
    public StringBuilder sb = new StringBuilder(); 
} 

public class AsynchronousClient { 
    // The port number for the remote device. 
    private const int port = 11000; 

    // ManualResetEvent instances signal completion. 
    private static ManualResetEvent connectDone = 
     new ManualResetEvent(false); 
    private static ManualResetEvent sendDone = 
     new ManualResetEvent(false); 
    private static ManualResetEvent receiveDone = 
     new ManualResetEvent(false); 

    // The response from the remote device. 
    private static String response = String.Empty; 

    private static void StartClient() { 
     // Connect to a remote device. 
     try { 
      // Establish the remote endpoint for the socket. 
      // The name of the 
      // remote device is "host.contoso.com". 
      IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com"); 
      IPAddress ipAddress = ipHostInfo.AddressList[0]; 
      IPEndPoint remoteEP = new IPEndPoint(ipAddress, port); 

      // Create a TCP/IP socket. 
      Socket client = new Socket(AddressFamily.InterNetwork, 
       SocketType.Stream, ProtocolType.Tcp); 

      // Connect to the remote endpoint. 
      client.BeginConnect(remoteEP, 
       new AsyncCallback(ConnectCallback), client); 
      connectDone.WaitOne(); 

      // Send test data to the remote device. 
      Send(client,"This is a test<EOF>"); 
      sendDone.WaitOne(); 

      // Receive the response from the remote device. 
      Receive(client); 
      receiveDone.WaitOne(); 

      // Write the response to the console. 
      Console.WriteLine("Response received : {0}", response); 

      // Release the socket. 
      client.Shutdown(SocketShutdown.Both); 
      client.Close(); 

     } catch (Exception e) { 
      Console.WriteLine(e.ToString()); 
     } 
    } 

    private static void ConnectCallback(IAsyncResult ar) { 
     try { 
      // Retrieve the socket from the state object. 
      Socket client = (Socket) ar.AsyncState; 

      // Complete the connection. 
      client.EndConnect(ar); 

      Console.WriteLine("Socket connected to {0}", 
       client.RemoteEndPoint.ToString()); 

      // Signal that the connection has been made. 
      connectDone.Set(); 
     } catch (Exception e) { 
      Console.WriteLine(e.ToString()); 
     } 
    } 

    private static void Receive(Socket client) { 
     try { 
      // Create the state object. 
      StateObject state = new StateObject(); 
      state.workSocket = client; 

      // Begin receiving the data from the remote device. 
      client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, 
       new AsyncCallback(ReceiveCallback), state); 
     } catch (Exception e) { 
      Console.WriteLine(e.ToString()); 
     } 
    } 

    private static void ReceiveCallback(IAsyncResult ar) { 
     try { 
      // Retrieve the state object and the client socket 
      // from the asynchronous state object. 
      StateObject state = (StateObject) ar.AsyncState; 
      Socket client = state.workSocket; 

      // Read data from the remote device. 
      int bytesRead = client.EndReceive(ar); 

      if (bytesRead > 0) { 
       // There might be more data, so store the data received so far. 
      state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); 

       // Get the rest of the data. 
       client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, 
        new AsyncCallback(ReceiveCallback), state); 
      } else { 
       // All the data has arrived; put it in response. 
       if (state.sb.Length > 1) { 
        response = state.sb.ToString(); 
       } 
       // Signal that all bytes have been received. 
       receiveDone.Set(); 
      } 
     } catch (Exception e) { 
      Console.WriteLine(e.ToString()); 
     } 
    } 

    private static void Send(Socket client, String data) { 
     // Convert the string data to byte data using ASCII encoding. 
     byte[] byteData = Encoding.ASCII.GetBytes(data); 

     // Begin sending the data to the remote device. 
     client.BeginSend(byteData, 0, byteData.Length, 0, 
      new AsyncCallback(SendCallback), client); 
    } 

    private static void SendCallback(IAsyncResult ar) { 
     try { 
      // Retrieve the socket from the state object. 
      Socket client = (Socket) ar.AsyncState; 

      // Complete sending the data to the remote device. 
      int bytesSent = client.EndSend(ar); 
      Console.WriteLine("Sent {0} bytes to server.", bytesSent); 

      // Signal that all bytes have been sent. 
      sendDone.Set(); 
     } catch (Exception e) { 
      Console.WriteLine(e.ToString()); 
     } 
    } 

    public static int Main(String[] args) { 
     StartClient(); 
     return 0; 
    } 
} 
相關問題