我想從python中的類創建一個對象,但我得到一個錯誤,「e_tank = EnemyTank() TypeError:'Group'對象不可調用」嘗試在Python中創建一個對象時出錯
我不確定這是什麼意思,我試過谷歌,但我無法得到明確的答案是什麼導致這個錯誤。有誰知道爲什麼我無法從我的EnemyTank Class創建一個對象?
這裏是我的代碼:
#Image Variables
bg = 'bg.jpg'
bunk = 'bunker.png'
enemytank = 'enemy-tank.png'
#Import Pygame Modules
import pygame, sys
from pygame.locals import *
#Initializing the Screen
pygame.init()
screen = pygame.display.set_mode((640,360), 0, 32)
background = pygame.image.load(bg).convert()
bunker_x, bunker_y = (160,0)
class EnemyTank(pygame.sprite.Sprite):
e_tank = pygame.image.load(enemytank).convert_alpha()
def __init__(self, startpos):
pygame.sprite.Sprite.__init__(self, self.groups)
self.pos = startpos
self.image = EnemyTank.image
self.rect = self.image.get_rect()
def update(self):
self.rect.center = self.pos
class Bunker(pygame.sprite.Sprite):
bunker = pygame.image.load(bunk).convert_alpha()
def __init__(self, startpos):
pygame.spriter.Sprite.__init__(self, self.groups)
self.pos = startpos
self.image = Bunker.image
self.rect = self.image.get_rect()
def getCollisionObjects(self, EnemyTank):
if (EnemyTank not in self._allgroup, False):
return False
self._allgroup.remove(EnemyTank)
result = pygame.sprite.spritecollide(EnemyTank, self._allgroup, False)
self._allgroup.add(EnemyTank)
def update(self):
self.rect.center = self.pos
#Setting Up The Animation
x = 0
clock = pygame.time.Clock()
speed = 250
allgroup = pygame.sprite.Group()
EnemyTank = allgroup
Bunker = allgroup
e_tank = EnemyTank()
bunker = Bunker()5
#Main Loop
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(background, (0,0))
screen.blit(bunker, (bunker_x, bunker_y))
screen.blit(e_tank, (x, 0))
pygame.display.flip()
#Animation
milli = clock.tick()
seconds = milli/1000.
dm = seconds*speed
x += dm
if x>640:
x=0
#Update the Screen
pygame.display.update()
與其要求讀者仔細閱讀所有代碼,能否剪掉那些不必要的位,並嘗試創建一個最小的問題示例?你也可以通過這種方式親自接近答案! –
下一次,如果您將錯誤發生在行上,將會有所幫助。 – PygameNerd