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我正在編輯Google Chrome的恐龍遊戲。我想在手機上運行這款遊戲,但我未能添加手機觸控。我只想要這個遊戲的觸摸功能。當我觸摸屏幕時,它會跳轉或開始新的遊戲。 (我不需要鴨子選項。)我希望你們幫助我。如何在Unity上爲我的恐龍遊戲添加移動觸摸
using UnityEngine;
using System.Collections;
public class JumpAndDuck : MonoBehaviour
{
public Level level = null;
public GameObject ground = null;
public Collider2D standingCollider = null;
public Collider2D duckingCollider = null;
public AudioSource jumpAudioSource = null;
public AudioClip jumpAudioClip = null;
private Animator animator;
private bool grounded = true;
private bool ducking = false;
private float jumpVelocity = 0f;
private float gravity = 144f;
private Vector3 startVector;
void Start()
{
animator = GetComponent<Animator>();
standingCollider.enabled = true;
duckingCollider.enabled = false;
}
void Update()
{
if (grounded)
{
if (Input.GetButton("Jump") || Input.GetAxis("Vertical") > 0)
{
jump();
}
else if (Input.GetAxis("Vertical") < 0)
{
duck();
}
else
{
stand();
}
}
else
{
transform.position += jumpVelocity * Vector3.up * Time.deltaTime;
jumpVelocity -= gravity * Time.deltaTime;
if (transform.position.y < ground.transform.position.y)
{
grounded = true;
transform.position = startVector;
animator.SetBool("jumping", false);
}
else if (3 < transform.position.y && 20 < jumpVelocity)
{
jumpVelocity = 20;
}
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject == ground)
{
grounded = true;
transform.position = startVector;
animator.SetBool("jumping", false);
}
}
void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject == ground)
{
grounded = false;
animator.SetBool("jumping", true);
}
}
void jump()
{
if (!grounded)
{
return;
}
stand();
if (jumpAudioSource && jumpAudioClip)
{
jumpAudioSource.PlayOneShot(jumpAudioClip, 1);
}
startVector = transform.position;
jumpVelocity = 40f + level.mainSpeed/10f;
grounded = false;
animator.SetBool("jumping", true);
}
void duck()
{
if (ducking || !grounded)
{
return;
}
standingCollider.enabled = false;
duckingCollider.enabled = true;
ducking = true;
animator.SetBool("ducking", true);
}
void stand()
{
if (!ducking)
{
return;
}
standingCollider.enabled = true;
duckingCollider.enabled = false;
ducking = false;
animator.SetBool("ducking", false);
}
}
代碼和項目不是我的。它在PC上運行良好,鼠標點擊,我需要在具有觸摸功能的移動設備上進行操作。
Input.GetMouseButtonDown(0)可被用於還觸摸。我的意思是來吧。我在谷歌上找到了它,這是我30秒的時間。 – Thalthanas
也許像[this](https://docs.unity3d.com/460/Documentation/ScriptReference/Input.GetTouch.html)? –
謝謝,我現在修復它。你是對的,這是非常基本的,但我在這裏是新的。 –