對於我的計算機科學課,我正在研究年底項目,我選擇使用Python和Tkinter創建一個Yahtzee遊戲。我已經開始了代碼,但到目前爲止我沒有工作,我不知道爲什麼,有人可以幫我嗎?有人可以幫我製作Yahtzee遊戲嗎?
「#roll1」,「#roll2」等後面的代碼是爲五個骰子上的每個可能性創造點。它們存儲在我不太瞭解的定義中。複選框用於確定玩家想要擲哪個骰子,但是當我測試了可以滾動1的擲骰按鈕時,該複選框並未奏效。此外,我希望複選框水平組織,但由於某種原因,它們是垂直的。有人請幫忙!
from Tkinter import *
import random
root = Tk()
drawpad = Canvas(root, width=600, height=600, background='white')
dice1 = drawpad.create_rectangle(10, 10, 110, 110, fill="white")
dice2 = drawpad.create_rectangle(130, 10, 230, 110, fill="white")
dice3 = drawpad.create_rectangle(250, 10, 350, 110, fill="white")
dice4 = drawpad.create_rectangle(370, 10, 470, 110, fill="white")
dice5 = drawpad.create_rectangle(490, 10, 590, 110, fill="white")
check1 = False
check2 = False
check3 = False
check4 = False
check5 = False
# roll 1
roll1 = []
for i in range(1, 6, 1):
x = (120 * i) - 65
y = x + 10
roll1.append(drawpad.create_oval(x, 55, y, 65, fill="red", state=HIDDEN))
# roll 2
roll2 = {}
for i in range(1, 6, 1):
x = (120 * i) - 98
y = x + 10
x2 = (120 * i) - 33
y2 = x2 + 10
roll2[i] = [drawpad.create_oval(x, 23, y, 33, fill="red", state=HIDDEN), drawpad.create_oval(
x2, 87, y2, 97, fill="red", state=HIDDEN)]
# roll3
roll3 = {}
for i in range(1, 6, 1):
x = (120 * i) - 65
y = x + 10
x2 = (120 * i) - 98
y2 = x2 + 10
x3 = (120 * i) - 33
y3 = x3 + 10
roll3[i] = [drawpad.create_oval(x, 55, y, 65, fill="red", state=HIDDEN), drawpad.create_oval(
x2, 23, y2, 33, fill="red", state=HIDDEN), drawpad.create_oval(x3, 87, y3, 97, fill="red", state=HIDDEN)]
# roll4
roll4 = {}
for i in range(1, 6, 1):
x = (120 * i) - 98
y = x + 10
x2 = (120 * i) - 33
y2 = x2 + 10
roll4[i] = [drawpad.create_oval(x, 23, y, 33, fill="red", state=HIDDEN), drawpad.create_oval(x2, 23, y2, 33, fill="red", state=HIDDEN), drawpad.create_oval(
x2, 87, y2, 97, fill="red", state=HIDDEN), drawpad.create_oval(x, 87, y, 97, fill="red", state=HIDDEN)]
# roll5
roll5 = {}
for i in range(1, 6, 1):
x = (120 * i) - 98
y = x + 10
x2 = (120 * i) - 33
y2 = x2 + 10
x3 = (120 * i) - 65
y3 = x3 + 10
roll5[i] = [drawpad.create_oval(x, 23, y, 33, fill="red", state=HIDDEN), drawpad.create_oval(x2, 23, y2, 33, fill="red", state=HIDDEN), drawpad.create_oval(
x2, 87, y2, 97, fill="red", state=HIDDEN), drawpad.create_oval(x, 87, y, 97, fill="red", state=HIDDEN), drawpad.create_oval(x3, 55, y3, 65, fill="red", state=HIDDEN)]
# roll6
roll6 = {}
for i in range(1, 6, 1):
x = (120 * i) - 98
y = x + 10
x2 = (120 * i) - 33
y2 = x2 + 10
roll6[i] = [drawpad.create_oval(x, 23, y, 33, fill="red", state=HIDDEN), drawpad.create_oval(x2, 23, y2, 33, fill="red", state=HIDDEN), drawpad.create_oval(x2, 87, y2, 97, fill="red", state=HIDDEN), drawpad.create_oval(
x, 87, y, 97, fill="red", state=HIDDEN), drawpad.create_oval(x, 55, y, 65, fill="red", state=HIDDEN), drawpad.create_oval(x2, 55, y2, 65, fill="red", state=HIDDEN)]
class MyApp(object):
def __init__(self, parent):
global drawpad
self.myParent = parent
self.myContainer1 = Frame(parent)
self.myContainer1.pack()
# Roll Button
self.rollButton = Button(self.myContainer1)
self.rollButton.configure(text="Roll", background= "green")
self.rollButton.grid(row=0,column=0)
# Stop Button
self.stop = Button(self.myContainer1)
self.stop.configure(text="End Turn", background= "green")
self.stop.grid(row=0,column=1)
# Dice Checkboxes
self.var1 = IntVar()
c = Checkbutton(root, text="Dice 1",variable = self.var1,command=self.cb)
c.grid(row=1,column=0)
self.var2 = IntVar()
c2 = Checkbutton(root, text="Dice 2",variable = self.var2,command=self.cb2)
c2.grid(row=1,column=1)
self.var3 = IntVar()
c3 = Checkbutton(root, text="Dice 3",variable = self.var3,command=self.cb3)
c3.grid(row=1,column=2)
self.var4 = IntVar()
c4 = Checkbutton(root, text="Dice 4",variable = self.var4,command=self.cb4)
c4.grid(row=1,column=3)
self.var5 = IntVar()
c5 = Checkbutton(root, text="Dice 5",variable = self.var5,command=self.cb5)
c5.grid(row=1,column=4)
self.rollButton.bind("<Button-1>", self.rollButtonClick)
c.pack()
c2.pack()
c3.pack()
c4.pack()
c5.pack()
drawpad.pack()
def cb(self):
global check1
if(self.var1.get() == 1):
check1 = True
else:
check1 = False
def cb2(self):
global check2
if(self.var2.get() == 1):
check2 = True
else:
check2 = False
def cb3(self):
global check3
if(self.var3.get() == 1):
check3 = True
else:
check3 = False
def cb4(self):
global check4
if(self.var4.get() == 1):
check4 = True
else:
check4 = False
def cb5(self):
global check5
if(self.var5.get() == 1):
check5 = True
else:
check5 = False
def rollButtonClick(self, event):
global drawpad
global roll1
global check
global check2
global check3
global check4
global check5
dice1=0
dice2=0
dice3=0
dice4=0
dice5=0
diceValues = [dice1,dice2,dice3,dice4,dice5]
if(check1==True):
dice1 = random.randint(1,6)
if(check2==True):
dice2 = random.randint(1,6)
if(check3==True):
dice3 = random.randint(1,6)
if(check4==True):
dice4 = random.randint(1,6)
if(check5==True):
dice5 = random.randint(1,6)
for i in (0,4,1):
if(diceValues[i]==1):
drawpad.itemconfig(roll1[i],state=NORMAL)
app = MyApp(root)
root.mainloop()
充滿「globals」的代碼很瘋狂。這是Python的缺點,你做了很多糟糕的編程......你也可能會考慮有一個列表,你可以通過代碼獲得很長的變量列表...... – nbro
@Xenomorph我不認爲OP的糟糕設計是Python的錯...... – jonrsharpe
@Xenomorph我真的不知道我在做什麼,請幫忙!和哪個變量的列表? –