我有一個帶有許多項目和圖像的微調器的應用程序。很多對renderscript的調用會產生錯誤「創建的RS線程數量少於預期數量」
每當用戶選擇列表中的項目時,將執行一個數字(1到5)的renderscript腳本來更改圖像的像素。
做出大約30個選擇後,應用程序崩潰並出現錯誤。
這是堆棧跟蹤。
03-20 13:56:59.366: ERROR/RenderScript(3405): Created fewer than expected number of RS threads.
03-20 13:57:02.990: ERROR/AndroidRuntime(3405): FATAL EXCEPTION: main
java.lang.RuntimeException: createWindowSurface failed EGL_BAD_ALLOC
at android.view.HardwareRenderer$GlRenderer.createSurface(HardwareRenderer.java:1064)
at android.view.HardwareRenderer$GlRenderer.createEglSurface(HardwareRenderer.java:961)
at android.view.HardwareRenderer$GlRenderer.initialize(HardwareRenderer.java:787)
at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1502)
at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:989)
at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4351)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:749)
at android.view.Choreographer.doCallbacks(Choreographer.java:562)
at android.view.Choreographer.doFrame(Choreographer.java:532)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:735)
at android.os.Handler.handleCallback(Handler.java:725)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:5041)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560)
at dalvik.system.NativeStart.main(Native Method)
我想我應該以某種方式關閉renderscript使用的非平民線程或什麼?
UPDATE:
有時誤差是不同的:
03-20 16:09:42.293: ERROR/bcc(24984): !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
03-20 16:09:42.293: ERROR/bcc(24984): rslAssert [frameworks/compile/linkloader/include/ELFObject.h:86] SHNCommonDataPtr && "Must init common data size before use!"
03-20 16:09:42.293: ERROR/bcc(24984): !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
或
03-20 15:46:27.315: ERROR/AndroidRuntime(19330): FATAL EXCEPTION: Thread-3582
android.renderscript.RSRuntimeException: Loading of ScriptC script failed.
at android.renderscript.ScriptC.<init>(ScriptC.java:60)
at com.gfranq.android.ScriptC_BrightnessContrast.<init>(ScriptC_BrightnessContrast.java:41)
at com.gfranq.android.filters.logic.ImageFilter.brightnessContrastRs(ImageFilter.java:1438)
它指向的線
ScriptC_BrightnessContrast script = new ScriptC_BrightnessContrast(rs, context.getResources(),
R.raw.brightnesscontrast);
更新2:
這是Brightness conrast過濾器。 我想,每次吃內存時都會創建新的輸入輸出分配和Script對象。是否可以使用一個分配來執行一系列renderscript動作?例如,我從位圖進行分配,然後對其應用brightnesscontrastfilter,然後使用類似實現的一些不同的過濾器?
public Bitmap brightnessContrastRs(Bitmap bmIn, int brightness, int contrast, Context context)
{
Bitmap bmOut = Bitmap.createBitmap(bmIn.getWidth(), bmIn.getHeight(),
bmIn.getConfig());
// RenderScript rs = RenderScript.create(context);
Allocation allocIn;
allocIn = Allocation.createFromBitmap(rs, bmIn,
Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
Allocation allocOut = Allocation.createTyped(rs, allocIn.getType());
ScriptC_BrightnessContrast script = new ScriptC_BrightnessContrast(rs, context.getResources(),
R.raw.brightnesscontrast);
script.set_in(allocIn);
allocIn.destroy();
script.set_out(allocOut);
script.set_script(script);
float rowContrast = ((100.0f + contrast) * (100.0f + contrast)/10000.0f);
float rowBrightness = brightness/255.f;
script.set_rowBrightness(rowBrightness);
script.set_rowContrast(rowContrast);
script.invoke_filter();
allocOut.copyTo(bmOut);
allocOut.destroy();
return bmOut;
}
除此之外的一些動作內我有相當大的INT陣列(360000個整數),如我理解每次我創建小號criptC對象它爲每一個陣列,所述的renderScript內部限定分配內存時間,因此存儲器可以泄漏相當快。
當我發佈這個問題時,每次創建RenderScript對象的註釋行都沒有被註釋,並且內存泄漏速度更快。
該設備的Nexus 4
例如這裏是RS使用數組文件(其他文件與此類似,但可能不包含數組)
rs_allocation out;
rs_allocation in;
rs_script script;
float opacity;
float alphas[360000];
int width;
void root(const uchar4* v_in, uchar4* v_out, const void* usrData, uint32_t x,
uint32_t y)
{
float4 current = rsUnpackColor8888(*v_in);
current.a = alphas[width * y + x] * opacity;
*v_out = rsPackColorTo8888(current.r, current.g, current.b, current.a);
}
void filter()
{
#if !defined(RS_VERSION) || (RS_VERSION < 14)
rsForEach(script, in, out, 0);
#else
rsForEach(script, in, out);
#endif
}
你可以發佈你的BrightnessContrast.rs文件,也許你如何運行它?這也有助於在日誌失敗之前再添加幾行(並提及您正在運行的設備)。 – 2013-03-20 16:15:36
這是代碼。 – TpoM6oH 2013-03-21 06:29:38