我正在使用故事板製作基本遊戲。我有多個視圖(當然),當重新打開視圖時,它們重置。所以,我創建了一個appdelaget應該關閉對象的類。 現在,我將appdelaget導入所有需要傳遞變量的視圖/不重置視圖重新加載時。現在, 沒有人知道我是如何從另一個對象內創建的對象獲取變量。不管怎麼說,這是很難解釋,這裏是重要的類:如何從對象中獲取變量(Objective-C)
VariableControll.h:
#import <Foundation/Foundation.h>
@interface VariableControl : NSObject
@property (nonatomic) int maxNr;
@property (nonatomic) int nrSet;
@property (nonatomic) int guessNr;
VariableControll.m:
#import "VariableControl.h"
@implementation VariableControl
@synthesize maxNr;
@synthesize guessNr;
@synthesize nrSet;
@end
這是一個簡單的類,將節省的變量這將通過意見。
Appdelaget.h:
#import <UIKit/UIKit.h>
#import "VariableControl.h"
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
Appdelaget.m:
#import "AppDelegate.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:
(NSDictionary *)launchOptions
{
VariableControl *VarControll = [[VariableControl alloc] init];
VarControll.maxNr = 100;
VarControll.nrSet = arc4random() %VarControll.maxNr;
// Override point for customization after application launch.
return YES;
}
//More methods are not listed becouse they're non-touched//
Game.h:
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
@interface Game : UIViewController
//User interaction and labels
@property (strong, nonatomic) IBOutlet UILabel *theTitle;
@property (strong, nonatomic) IBOutlet UITextField *theInput;
@property (strong, nonatomic) IBOutlet UILabel *theMessage;
@property (strong, nonatomic) IBOutlet UINavigationItem *theTabTitle;
@property (strong, nonatomic) IBOutlet UIButton *theGuessButton;
@property (strong, nonatomic) IBOutlet UIButton *theNewGameButton;
//Variables
@property (nonatomic) int number;
@property (nonatomic) int guess;
@property (nonatomic) int nrOfGuess;
@property (nonatomic) int maxNr;
@property (nonatomic, retain) NSString *guessString;
//Actions
- (IBAction)guess:(id)sender;
- (IBAction)newGame:(id)sender;
@end
//Have some non-neded outlets becouse I tried to fix SIGABRT error, and didn't remove
them(btw, I have solved sigabrt!!!!)//
Game.m:
#import "Game.h"
@implementation Game
@synthesize theTitle;
@synthesize theInput;
@synthesize theMessage;
@synthesize theTabTitle;
@synthesize theGuessButton;
@synthesize theNewGameButton;
@synthesize number;
@synthesize nrOfGuess;
@synthesize guess;
@synthesize guessString;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:
(NSDictionary *)launchOptions
{
AppDelegate *StartUp = [[AppDelegate alloc] init];
return YES;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
//When the user taps somwhere away from the keyboard, it disapears
[theInput resignFirstResponder];
[theTabTitle setTitle:@"Game"];
[theNewGameButton setTitle:@"New Game" forState:UIControlStateNormal];
[theGuessButton setTitle:@"Guess" forState:UIControlStateNormal];
//set a random number and clear variables
nrOfGuess = 0;
guess = 0;
}
- (void)viewDidUnload
{
[self setTheTitle:nil];
[self setTheInput:nil];
[self setTheMessage:nil];
[self setTheTabTitle:nil];
[self setTheGuessButton:nil];
[self setTheNewGameButton:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[theInput resignFirstResponder];
//If the user touches outside the keyboard, it will disapear
}
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (IBAction)guess:(id)sender {
guess = [[theInput text] intValue];
if (guess == number) {
guessString = [NSString stringWithFormat:@"Corret! You guessed %i times!", nrOfGuess];
[theMessage setText: guessString];
number = arc4random() %101;
nrOfGuess = 0;
guess = 0;
}
else {
if (guess < number) {
[theMessage setText:@"Sorry! Guessed too low!"];
nrOfGuess = nrOfGuess + 1;
[theInput setText:@""];
}
else {
[theMessage setText:@"Sorry! Guessed too high!"];
nrOfGuess = nrOfGuess + 1;
[theInput setText:@""];
}
}
}
- (IBAction)newGame:(id)sender {
//set a random number and clear variables
number = arc4random() %101;
nrOfGuess = 0;
guess = 0;
}
@end
現在,問題是;在game.m中,如何獲得「VarControll」中的變量maxNr這是在appdelaget.m中創建的類VariableControll的對象。我不可能做
number = StartUp.VarControll.maxNr;
它只會給我一個錯誤!
順便說一句,不要生我的氣,如果這是你見過的最愚蠢的問題,或者有最明顯的答案,我是一個初學者客觀的c。
感謝名單中建議,JomanJi
就是這樣,Thanx! – JomanJi 2012-08-11 14:15:42
你能接受這個答案嗎? – 2012-08-12 07:44:48
大聲笑,我以爲我確實.....對不起! – JomanJi 2012-08-14 18:30:31