2013-03-21 48 views
0

我有SD卡一個圖像誰能告訴我如何從SD卡繪製圖像到定製的OnDraw方法如何從SD卡繪製位圖定製的OnDraw方法

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你的問題是不是清楚的圖像繪製的圖像。看看這個http://stackoverflow.com/questions/6123557/how-to-upload-images-from-sd-card-by-picking-over-them-in-android?rq=1幫助 – 2013-03-21 07:09:01

回答

1

我得到的答案居然從SD卡,我們必須在功能再次intialize下面

 public void surfaceCreated(SurfaceHolder holder) 
     { 

      ball=BitmapFactory.createScaledBitmap(src,width,height,true); 
      bgr=BitmapFactory.decodeFile("/sdcard/1364275090569.jpg"); 
       } 
0

其實這是我的代碼,並在這個我能夠繪製和customly超過背景通過放置在資源文件夾中的圖像移動圖像,但是當我從SD卡,而不是加載一個圖像,然後執行它的應用程序給出錯誤

public class Preview extends Activity{ 

BallBounces ball; 
public static int wd; 
public static int ht; 
public static String txt; 
public static String path; 
@Override 
public void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    requestWindowFeature(Window.FEATURE_NO_TITLE); 
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); 
    Intent i=getIntent(); 

    ball = new BallBounces(this); 
    setContentView(ball); 

    txt=i.getStringExtra("bpath"); 
    path=i.getStringExtra("path"); 

    wd= getWindowManager().getDefaultDisplay().getWidth(); 
    ht=getWindowManager().getDefaultDisplay().getHeight(); 



} 

} 類BallBounces延伸SurfaceView器具SurfaceHolder.Callback {

private int mActivePointerId = INVALID_POINTER_ID; 
private static final int INVALID_POINTER_ID = -1; 
private ScaleGestureDetector mScaleDetector; 
private float mScaleFactor = 1.f; 
public float mPosX=0; 
public float mPosY=0; 
public float mLastTouchX; 
public float mLastTouchY; 

//For Fetching image 
private Bitmap bmp; 
private Drawable image; 
private byte[] byteArray; 
private ByteArrayBuffer baf = null; 
int wid =Preview.wd, hght = Preview.ht; 
//For Rotation 
int direction = 0; 
int degree = 0; 
String twxt=Preview.txt; 
String pth=Preview.path; 
float wdth,hgt; 
private float newX ; 
public float newY ; 
private float rotateX; 
private float rotateY; 
private float imgX; 
private float imgY; 
GameThread thread; 
public int screenW; //Device's screen width. 
public int screenH; //Devices's screen height. 
public int ballX; //Ball x position. 
public int ballY; //Ball y position. 
int initialY ; 
float dY; //Ball vertical speed. 
int ballW; 
int ballH; 
int bgrW; 
int bgrH; 
int angle; 
int bgrScroll; 
int dBgrY; //Background scroll speed. 
float acc; 
Bitmap ball, bgr, bgrReverse; 
boolean reverseBackroundFirst; 
boolean ballFingerMove; 
Bitmap d; 
//Measure frames per second. 
long now; 
int framesCount=0; 
int framesCountAvg=0; 
long framesTimer=0; 
Paint fpsPaint=new Paint(); 

//Frame speed 
long timeNow; 
long timePrev = 0; 
long timePrevFrame = 0; 
long timeDelta; 




public BallBounces(Context context) { 
    super(context); 



    ball = BitmapFactory.decodeResource(getResources(), R.drawable.bubble);//load image 
    bgr = BitmapFactory.decodeResource(getResources(), R.drawable.grd); //Load a background. 

    bgrW = bgr.getWidth(); 
    bgrH = bgr.getHeight(); 

    ballW = ball.getWidth(); 
    ballH = ball.getHeight(); 



    image =new BitmapDrawable(context.getResources() , ball); 

    imgX=image.getIntrinsicWidth(); 
    imgY=image.getIntrinsicHeight(); 

    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener()); 
    //Set thread 
    getHolder().addCallback(this); 

    setFocusable(true); 
} 

@Override 
public void onSizeChanged (int w, int h, int oldw, int oldh) { 
    super.onSizeChanged(w, h, oldw, oldh); 
    //This event-method provides the real dimensions of this custom view. 
    screenW = w; 
    screenH = h; 
    System.out.println(w+" X "+h); 
    bgr = Bitmap.createScaledBitmap(bgr, w, h, true); //Scale background to fit the screen. 
    bgrW = bgr.getWidth(); 
    bgrH = bgr.getHeight(); 


} 

//*************************************** 
//************* TOUCH ***************** 
//*************************************** 
@Override 
public synchronized boolean onTouchEvent(MotionEvent ev) { 

    mScaleDetector.onTouchEvent(ev); 

     final int action = ev.getActionMasked(); 

     if (action == MotionEvent.ACTION_DOWN) { 


      System.out.println("DOWN"); 
      final float x = ev.getX(); 
      final float y = ev.getY(); 

      mLastTouchX = x; 
      mLastTouchY = y; 

      System.out.println("DOWN-POSITION--"+x+" X "+y); 
      mActivePointerId = ev.getPointerId(0); 
     } 

     if (action == MotionEvent.ACTION_MOVE) { 

      System.out.println("MOVE"); 
      final int pointerIndex = ev.findPointerIndex(mActivePointerId); 
      final float x = ev.getX(pointerIndex); 
      final float y = ev.getY(pointerIndex); 

      System.out.println("Moving points" +x+" X "+y); 

      if (!mScaleDetector.isInProgress()) { 
       final float dx = x - mLastTouchX; 

       final float dy=y-mLastTouchY; 

       mPosX += dx; 
       mPosY += dy; 
       newX=ev.getRawX(); 
       newY=ev.getRawY(); 

       System.out.println("Image Config" +newX+" X "+newY); 
       invalidate(); 
      } 

      mLastTouchX = x; 
      mLastTouchY = y; 



     } 

     if (action == MotionEvent.ACTION_UP) { 
      System.out.println("UP"); 
      mActivePointerId = INVALID_POINTER_ID; 


     } 

     if (action == MotionEvent.ACTION_CANCEL) { 
      System.out.println("CANCEL"); 
      mActivePointerId = INVALID_POINTER_ID; 
     } 

     if (action == MotionEvent.ACTION_POINTER_UP) { 
      System.out.println("ACTN_POINTER_UP"); 
      final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) 
      >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; 

     } 

     return true; 
} 

public BitmapDrawable writeOnDrawable(int drawableId, String text){ 



    Rect bounds = new Rect(); 
    Paint textPaint = new Paint(); 
    textPaint.getTextBounds(twxt,0,twxt.length(),bounds); 
    float height = bounds.height(); 
    float width = bounds.width(); 
    wdth=width/2; 
    hgt=height/2; 

    Bitmap bm = BitmapFactory.decodeResource(getResources(), drawableId).copy(Bitmap.Config.ARGB_8888, true); 

    Paint paint = new Paint(); 
    paint.setStyle(Style.FILL_AND_STROKE); 
    paint.setColor(Color.WHITE); 

    paint.setTextSize(15); 
    Canvas canvas = new Canvas(bm); 
    int xPos =(int) ((bm.getWidth()/2)-wdth); 

    int yPos = (int) ((bm.getHeight()/2)-hgt) ; 

    canvas.drawText(text, xPos-(wdth/8),yPos+hgt, paint); 
    return new BitmapDrawable(bm); 
} 



@Override 
public void onDraw(Canvas canvas) { 
    super.onDraw(canvas); 
    Rect fromRect1 = new Rect(0, 0, bgrW - bgrScroll, bgrH); 
    Rect toRect1 = new Rect(bgrScroll, 0, bgrW, bgrH); 

    Rect fromRect2 = new Rect(bgrW - bgrScroll, 0, bgrW, bgrH); 
    Rect toRect2 = new Rect(0, 0, bgrScroll, bgrH); 

    if (!reverseBackroundFirst) { 
     canvas.drawBitmap(bgr, fromRect1, toRect1, null); 

    } 
    else{ 
     canvas.drawBitmap(bgr, fromRect2, toRect2, null); 

    } 


    if(mPosX<0) 
    { 
     mPosX=0; 
    } 
    if(mPosX>screenW-ballW) 
    { 
     mPosX=screenW-ballW; 
    } 
    if(mPosY>screenH-ballH) 
    { 
     mPosY=screenH-ballH; 
    } 

    if(mPosY<0) 
    { 
     mPosY=0; 
    } 

    canvas.drawBitmap(ball, mPosX, mPosY, null); 
    canvas.drawText(mPosX+ " X "+mPosY, 40, 70, fpsPaint); 
    canvas.drawText(ballW+ " X "+ballH, 40, 100, fpsPaint); 

    canvas.drawText(screenW+ " X "+screenH, 40, 150, fpsPaint); 
} 

public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { 
} 



public void surfaceCreated(SurfaceHolder holder) { 
    thread = new GameThread(getHolder(), this); 
    thread.setRunning(true); 
    thread.start(); 
} 
public void surfaceDestroyed(SurfaceHolder holder) { 
    boolean retry = true; 
    thread.setRunning(false); 
    while (retry) { 
     try { 
      thread.join(); 
      retry = false; 
     } catch (InterruptedException e) { 

     } 
    } 
} 


class GameThread extends Thread { 
    private SurfaceHolder surfaceHolder; 
    private BallBounces gameView; 
    private boolean run = false; 

    public GameThread(SurfaceHolder surfaceHolder, BallBounces gameView) { 
     this.surfaceHolder = surfaceHolder; 
     this.gameView = gameView; 
    } 

    public void setRunning(boolean run) { 
     this.run = run; 
    } 

    public SurfaceHolder getSurfaceHolder() { 
     return surfaceHolder; 
    } 

    @Override 
    public void run() { 
     Canvas c; 
     while (run) { 
      c = null; 

      //limit frame rate to max 60fps 
      timeNow = System.currentTimeMillis(); 
      timeDelta = timeNow - timePrevFrame; 
      if (timeDelta < 16) { 
       try { 
        Thread.sleep(16 - timeDelta); 
       } 
       catch(InterruptedException e) { 

       } 
      } 
      timePrevFrame = System.currentTimeMillis(); 

      try { 
       c = surfaceHolder.lockCanvas(null); 
       synchronized (surfaceHolder) { 
        //call methods to draw and process next fame 
        gameView.onDraw(c); 
       } 
      } finally { 
       if (c != null) { 
        surfaceHolder.unlockCanvasAndPost(c); 
       } 
      } 
     } 
    } 
} 



private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener { 
    @Override 
    public boolean onScale(ScaleGestureDetector detector) { 
     mScaleFactor *= detector.getScaleFactor(); 

     // Don't let the object get too small or too large. 
     mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f)); 

     invalidate(); 
     return true; 
    } 
} 

}

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我會感謝如果你有幫助 – Aryan 2013-03-21 09:39:04