我運行這段代碼:方法論證問題
graphic.addAnimation("standart",new int[] {0,1},1.0,true);
至極調用graphic.addAnimation(字符串,INT [],浮點,boolean)方法:
public void addAnimation(String nme,int[] frmes,float time,boolean loop) {
animations.push(new Aim(nme, frmes, time, loop));
}
,但我得到這個錯誤:
the function addAnimation(String,int[],float,boolean) does not exist.
SpriteSheet:
package progame;
import java.util.Stack;
import processing.core.PImage;
public class SpriteSheet extends Graphic {
public int height,width,index;
public int timer;
public String playing;
public Stack<PImage> sheet = new Stack<PImage>();
public Stack<Aim> animations = new Stack<Aim>();
public SpriteSheet(String path,int h,int w) {
super(path);
height = h;
width = w;
for(int i = 0; i < Math.floor(source.height/height); i++) {
for(int j = 0; j < Math.floor(source.width/width); j++) {
sheet.push(source.get(j*width, i*height, width, height));
}
}
}
public SpriteSheet(String path,Entity e,int h,int w) {
super(path,e);
height = h;
width = w;
for(int i = 0; i < Math.floor(source.height/height); i++) {
for(int j = 0; j < Math.floor(source.width/width); j++) {
sheet.push(source.get(j*width, i*height, width, height));
}
}
}
public Aim getAnimation(String name) {
for(int i = 0; i< animations.size(); i++)
{
if(animations.get(i).name == name) {
return(animations.get(i));
}
}
return null;
}
public void play(String name) {
for(int i = 0; i< animations.size(); i++)
{
if(animations.get(i).name == name) {
playing = name;
index = 0;
timer = 0;
}else
{
playing = null;
return;
}
}
}
public void update() {
timer ++;
Aim aim = getAnimation(playing);
if(timer > aim.frameRate)
{
timer = 0;
if(index == aim.frames.length)
{
if(aim.looping) {
index = 0;
}else
{
playing = null;
}
}else
{
index++;
}
}
source = sheet.get(index);
}
public void render() {
update();
super.render();
}
public void addAnimation(String nme,int[] frmes,float time,boolean loop) {
animations.push(new Aim(nme, frmes, time, loop));
}
private class Aim
{
String name;
int[] frames;
float frameRate;
boolean looping;
public Aim(String nme,int[] frmes,float time,boolean loop)
{
name = nme;
frames = frmes;
frameRate = time;
looping = loop;
}
}
}
發佈'addAnimation(...)'是其成員的類的聲明。還發布'graphic'變量的聲明。 – ssapkota 2011-05-29 09:37:26
值'1.0'是一個double而不是一個float,所以我不相信你完全符合你描述的情況。您需要再次檢查您的詳細信息,以確切地查看問題所在。 – 2011-05-29 09:37:59
我從來沒有聽說過Java調用任何「函數」。 – johusman 2011-05-29 09:38:54