2017-10-14 48 views
0

我正在統一創建3D對象的資產捆綁。它不是用變換值(比例,旋轉,位置)創建的。但是,雖然我調試它的值是正確的,但捆綁和加載到我的應用程序後重置爲默認值。統一 - 資產捆綁無法正常創建

我使用下面的腳本導出3D對象,以資產包

using UnityEngine; 
 
using System.Collections; 
 
using UnityEditor; 
 

 
public class CreateAssetBundles : Editor 
 
{ 
 
    [MenuItem("Assets/Create Asset Bundle")] 
 
    static void CreateBundle() 
 
    { 
 
     string bundlePath = "Assets/AssetBundle/"; 
 
     Object[] selectedAssets = Selection.GetFiltered(typeof(Object), SelectionMode.Assets); 
 
     GameObject gameobject = (GameObject) selectedAssets[0]; 
 
     string name = gameobject.name; 
 
     BuildPipeline.BuildAssetBundle(Selection.activeObject, selectedAssets, bundlePath+name+ ".unity3d", BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.Android); 
 

 
    } 
 
}

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