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因此,我正在製作一個程序,鉤入遊戲D3D9 ::目前畫一個時鐘,遇到了問題,有時,例如當我在遊戲中,顏色會出現非常明亮,看起來很糟糕。奇怪的D3D9錯誤當繪圖
這裏是我的意思
正常:
竊聽:
這就是我製作stateblock後調用..
m_Device->SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE);
m_Device->SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, 0);
m_Device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, 0);
m_Device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
m_Device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
m_Device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
m_Device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
m_Device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
m_Device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
m_Device->SetTextureStageState(0, D3DTSS_TEXCOORDINDEX, 0);
m_Device->SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
m_Device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
m_Device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
m_Device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
m_Device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
m_Device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
m_Device->SetTexture(3, nullptr);
m_Device->SetTexture(0, nullptr);
m_Device->SetTexture(1, nullptr);
m_Device->SetVertexShader(nullptr);
m_Device->SetPixelShader(nullptr);
m_Device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); //D3DZB_TRUE
m_Device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
m_Device->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD);
m_Device->SetRenderState(D3DRS_ZWRITEENABLE, 0);
m_Device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); //D3DCULL_CCW
m_Device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
m_Device->SetRenderState(D3DRS_FOGENABLE, 0);
m_Device->SetRenderState(D3DRS_SPECULARENABLE, 0);
m_Device->SetRenderState(D3DRS_STENCILENABLE, 0);
m_Device->SetRenderState(D3DRS_CLIPPING, 0); //1
m_Device->SetRenderState(D3DRS_LIGHTING, 0);
m_Device->SetRenderState(D3DRS_COLORVERTEX, 1);
m_Device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); //1
m_Device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
m_Device->SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
m_Device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); //D3DBLEND_ONE
m_Device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); //D3DBLEND_ZERO
m_Device->SetRenderState(D3DRS_ALPHATESTENABLE, 1);
m_Device->SetRenderState(D3DRS_ALPHAREF, 0x08);
m_Device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
我畫鍾與m_Device-> DrawPrimitiveUP東西有D3DPT_TRIANGLEFAN
所以我的問題是...你如何找出什麼導致這個問題呢?我該如何解決它?