2015-01-17 31 views
4

在我的three.js場景中,我有一些立方體。我想爲用戶提供使用鼠標選擇一個框的可能性。Three.js/Intersection

這個顯著代碼(我用three.js所版本69):

function init() { 
    [...] 
    camera = new THREE.PerspectiveCamera(VIEW_ANGLE,ASPECT,NEAR,FAR); 
    [...] 
    // in a 'for' iteration, I a many boxes in a 'objects' array : 
     abox = new THREE.Mesh(geometry, material); 
     objects.push(abox); 
    [...] 
    vector = new THREE.Vector3(0,0,0); 
    raycaster = new THREE.Raycaster(); 
    animate(); 
    document.addEventListener('mousedown', onDocumentMouseDown, false ); 
} 


function onDocumentMouseDown(event) { 
    event.preventDefault(); 
    if (camera instanceof THREE.OrthographicCamera) { 
     vector.set((event.clientX/window.innerWidth) * 2 - 1, - (event.clientY/window.innerHeight) * 2 + 1, - 1); 
     vector.unproject(camera); 
     dir.set(0, 0, - 1).transformDirection(camera.matrixWorld); 
     raycaster.set(vector, dir); 
    } else if (camera instanceof THREE.PerspectiveCamera) { 
     vector.set((event.clientX/window.innerWidth) * 2 - 1, - (event.clientY/window.innerHeight) * 2 + 1, 0.5); 
     vector.unproject(camera); 
     raycaster.set(camera.position, vector.sub(camera.position).normalize()); 
    } 

    var intersects = raycaster.intersectObjects(objects , false); 

    if (intersects.length > 0) { 

     var intersect = intersects[ 0 ]; 

     // change color of the face 
     intersect.object.material.color.setHex(Math.random() * 0xFF0000); 

     renderer.render(scene, camera); 

     } 

    } 

當我點擊一個立方體,選擇的點(相交),不完全(接近,但不完全),其中我點擊了。有一個轉變,一個翻譯(我嘗試了一個正交或相機相同的問題)。

任何幫助,歡迎。

感謝

+0

看看http://stackoverflow.com/questions/13542175/three-js-ray-intersect-fails-by-adding-div/13544277#13544277可以幫助你。 – WestLangley

+0

完美!非常感謝 ! –

回答