我安裝了google json到我的項目以及FirebaseAuth.unitypackage。在添加Firebase.Auth.unitypackage時,控制檯顯示「Gradle無法獲取依賴關係」。我通過刪除前一個,將我的播放服務解析器更新爲1.2.50.00,並將另一個解析器導入到我的項目中,如另一篇文章所述,但沒有解決。我也試過/ Assets/PlayServicesResolver/Resolve和Force resolve。安裝FirebaseAuth.unitypackage時出錯,Gradle無法獲取依賴關係
控制檯日誌:
Gradle failed to fetch dependencies.
Failed to run 'Temp\PlayServicesResolverGradle\gradlew.bat -b Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle "-PANDROID_HOME=C:/Users/Augmented Marketing/Downloads/android-sdk_r24.4.1-windows/android-sdk-windows" "-PTARGET_DIR=C:\Users\Augmented Marketing\Documents\Unity firebase test\Assets\Plugins\Android" "-PMAVEN_REPOS=file:///C:/Users/Augmented Marketing/Documents/Unity firebase test/Assets/Firebase/m2repository" "-PPACKAGES_TO_COPY=com.google.android.gms:play-services-base:11.2.0;com.google.firebase:firebase-common:11.2.0;com.google.firebase:firebase-core:11.2.0;com.google.firebase:firebase-app-unity:4.1.0;com.google.firebase:firebase-auth:11.2.0;com.google.firebase:firebase-auth-unity:4.1.0"'
stdout:
BUILD FAILED
Total time: 1.315 secs
stderr:
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\Users\Augmented Marketing\Documents\Unity firebase test\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle' line: 129
* What went wrong:
A problem occurred evaluating root project 'PlayServicesResolverGradle'.
> Illegal character in path at index 26: file:///C:/Users/Augmented Marketing/Documents/Unity firebase test/Assets/Firebase/m2repository
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
exit code: 1
UnityEngine.Debug:LogError(Object)
GooglePlayServices.PlayServicesResolver:<PlayServicesResolver>m__0(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
GooglePlayServices.<GradleResolution>c__AnonStorey0:<>m__0(Result)
GooglePlayServices.<GradleResolution>c__AnonStorey1:<>m__0()
GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
請發佈您的build.gradle文件。 –
@TonnyBaya我搜索谷歌,無法找到這個文件在我的團結項目 – SwordOfDoom
我的道歉沒有看到你正在開發與Unity。 –