我想讀取一個XML文件,並根據一個元素的值我想執行一些代碼,然後用一個代碼生成替換值,然後保存該文件到一個新的位置。讀取一個XML文件,然後寫入一個複製版本
我現在這樣做的方式非常冗長而且不準確,並且變成了一大麻煩。我想要做的是修改「ClInclude」和「ClCompile」元素。當他們被發現時,我想執行一些代碼,然後用新的代碼替換當前值,而不是保存它們。我寧願使用linq to xml方法,而不使用我的XML閱讀器和Writer方法。這是一個XML示例。
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57900E99-A405-49F4-83B2-0254117D041B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libprojx</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>WIN32;projx_EXPORTS;_DEBUG;_WINDOWS;_USRDLL;LIBprojx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\Win32;..\..\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\..\..\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libdirect.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;projx_EXPORTS;NDEBUG;_WINDOWS;_USRDLL;LIBprojx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\Win32;..\..\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\..\..\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libdirect.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\lib\projx\conf.c" />
<ClCompile Include="..\..\lib\projx\hash.c" />
<ClCompile Include="..\..\lib\projx\init.c" />
<ClCompile Include="..\..\lib\projx\shmalloc.c" />
<ClCompile Include="..\..\lib\projx\shm\fake.c" />
<ClCompile Include="..\..\lib\projx\vector.c" />
<ClCompile Include="dllmain.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\lib\projx\conf.h" />
<ClInclude Include="..\..\lib\projx\hash.h" />
<ClInclude Include="..\..\lib\projx\shmalloc.h" />
<ClInclude Include="..\..\lib\projx\types.h" />
<ClInclude Include="..\..\lib\projx\vector.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
這是我目前使用的是什麼來完成這項工作:
string vcName = Path.GetFileName(textBox1.Text);
string vcProj = Path.Combine(baseDir, vcName);
using (XmlReader reader = XmlReader.Create(textBox1.Text))
{
XmlWriterSettings settings = new XmlWriterSettings();
settings.ConformanceLevel = ConformanceLevel.Auto;
settings.Indent = true;
settings.CloseOutput = false;
string nameSpace = "http://schemas.microsoft.com/developer/msbuild/2003";
using (XmlWriter writer = XmlWriter.Create(vcProj, settings))
{
while (reader.Read())
{
switch (reader.NodeType)
{
case XmlNodeType.Element:
if (reader.Name == "ClInclude")
{
//execute code here- omitted for example
writer.WriteStartElement(reader.Name, nameSpace);
writer.WriteAttributeString("Include", "include/" + filename);
writer.WriteEndElement();
}
else if (reader.Name == "ClCompile" && reader.HasAttributes)
{
//execute code here- omitted for example
writer.WriteStartElement(reader.Name, nameSpace);
writer.WriteAttributeString("Include", "src/" + filename);
writer.WriteEndElement();
}
else
{
writer.WriteStartElement(reader.Name, nameSpace);
writer.WriteAttributes(reader, true);
}
break;
case XmlNodeType.Text:
writer.WriteString(reader.Value);
break;
case XmlNodeType.XmlDeclaration:
case XmlNodeType.ProcessingInstruction:
writer.WriteProcessingInstruction(reader.Name, reader.Value);
break;
case XmlNodeType.Comment:
writer.WriteComment(reader.Value);
break;
case XmlNodeType.Attribute:
writer.WriteAttributes(reader, true);
break;
case XmlNodeType.EntityReference:
writer.WriteEntityRef(reader.Value);
break;
case XmlNodeType.EndElement:
writer.WriteFullEndElement();
break;
}
}
}
它比我的嘗試更輕,而且完美無缺!我非常感謝幫助。在此之前,我並沒有真正想過很多關於LINQ的內容,因爲很多的語法看起來都很混亂和不合適。這個解決方案表明它不一定是。現在我知道這是力量,接下來要學什麼。再次感謝。 – user1632018
我很高興,答案有幫助。 – pasty