我目前正在一個項目中接收幀作爲bytearray並將它們顯示在GUI(WPF)上。現在我不滿意這個表現,因爲這些幀會延遲顯示。 所以我想到做多線程,以便套接字和GUI工作彼此獨立。但是,如果我嘗試在一個單獨的線程中運行socketRoutine,我得到一個錯誤,一個線程不能訪問另一個線程的資源。C#在線程之間傳遞數據很容易
林不知道哪個資源是指。我猜它可能是傳遞給GUI的bytearray或其必須訪問的GUI組件。
這些是我現在的代碼。
namespace Subscriber_WPF{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
///
public partial class MainWindow : Window{
/*Kinect Datentypen*/
private WriteableBitmap colorBitmap = null;
static readonly String publisherID = "TYPE1";
SocketHandler socketHandler;
Thread socketThread;
public MainWindow(){
ConsoleManager.Show();
colorBitmap = new WriteableBitmap(1920, 1080, 96.0, 96.0, PixelFormats.Bgra32, null);
this.DataContext = this;
//initializeKinectComponents();
socketHandler = new SocketHandler(5555, publisherID, this);
socketThread = new Thread(()=>socketHandler.runSocketRoutine());
Console.WriteLine("GUI-Components initialized. Press Enter to start receiving Frames.");
this.KeyDown += MainWindow_KeyDown;
}
private void MainWindow_KeyDown(object sender, KeyEventArgs e){
if (e.Key.Equals(Key.Return)) {
socketThread.Start();
}
}
public void refreshGUI(byte[]content) {
Action EmptyDelegate = delegate() { };
BitmapSource source = BitmapSource.Create(1920, 1080, 72, 72, PixelFormats.Bgra32, BitmapPalettes.Gray256, content, 1920 * 4);
videoView.Source = source;
/*interrupt the socket-Loop to update GUI=> that is the current method without multithreading*/
//this.Dispatcher.Invoke(DispatcherPriority.Render, EmptyDelegate);
}
}
的SocketHandler
namespace Subscriber_WPF{
class SocketHandler{
private int port;
private string publisherID;
private MainWindow window;
private static ZContext context;
private static ZSocket subscriber;
public SocketHandler(int port, string publisherID, MainWindow window) {
this.port = port;
this.publisherID = publisherID;
this.window = window;
this.initializeZMQSocket(this.port, this.publisherID);
}
private void initializeZMQSocket(int port, String publishID){
context = new ZContext();
subscriber = new ZSocket(context, ZSocketType.SUB);
/*initialize sockets*/
subscriber.Connect("tcp://127.0.0.1:" + port);
subscriber.Subscribe(publishID);
Console.WriteLine("subscriber is ready!");
}
public void runSocketRoutine(){
Console.WriteLine("Waiting for Messages.");
while (true)
{
byte[] content = new byte[8294400];
using (ZMessage message = subscriber.ReceiveMessage())
{
Console.WriteLine("Message received!");
string pubID = message[0].ReadString();
/**/
if (pubID.Equals(publisherID))
{
content = message[1].Read();
Console.WriteLine("size of content: " + message[1].Length);
window.refreshGUI(content);
}
}
}
}
}
如果有人有關於如何停止拖延顯示器或我怎麼能輕易搞定線程問題,我將非常感激的想法!
很多問候!
我想你嘗試從另一個線程比MainThread = UIThread更新UI。你必須使用'Dispatcher.Invoke'http://stackoverflow.com/questions/4253088/updating-gui-wpf-using-a-different-thread – Mat
[使用不同的線程更新GUI(WPF)]的可能重複( http://stackoverflow.com/questions/4253088/updating-gui-wpf-using-a-different-thread) – Mat
因此,您經常重新創建一個1920 x 1080的位圖來顯示並思考性能問題?也許你應該找到一種不同的方式來呈現你的視覺數據。 – grek40