我正在使用下面的代碼來初始化我的音頻組件。AudioUnitInitialize在初始化AudioComponentInstance時拋出錯誤
-(void) startListeningWithCoreAudio
{
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error:&error];
if (error)
NSLog(@"error setting up audio session: %@", [error localizedDescription]);
[[AVAudioSession sharedInstance] setDelegate:self];
OSStatus status = AudioSessionSetActive(YES);
checkStatus(status);
// Find the apple mic
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);
status = AudioComponentInstanceNew(inputComponent, &kAudioUnit);
checkStatus(status);
// enable mic output as our input
UInt32 flag = 1;
status = AudioUnitSetProperty(kAudioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, kInputBus, &flag, sizeof(flag));
checkStatus(status);
// Define mic output audio format
AudioStreamBasicDescription audioFormat;
audioFormat.mSampleRate = 16000.0;
audioFormat.mFormatID = kAudioFormatLinearPCM;
audioFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioFormat.mFramesPerPacket = 1;
audioFormat.mChannelsPerFrame = 1;
audioFormat.mBitsPerChannel = 16;
audioFormat.mBytesPerPacket = 2;
audioFormat.mBytesPerFrame = 2;
status = AudioUnitSetProperty(kAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kInputBus, &audioFormat, sizeof(audioFormat));
checkStatus(status);
// Define our callback methods
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = self;
status = AudioUnitSetProperty(kAudioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, kInputBus, &callbackStruct, sizeof(callbackStruct));
checkStatus(status);
// By pass voice processing
UInt32 audiobypassProcessing = [[NSUserDefaults standardUserDefaults] boolForKey:VOICE_BY_PASS_PROCESSING];
status = AudioUnitSetProperty(kAudioUnit, kAUVoiceIOProperty_BypassVoiceProcessing,
kAudioUnitScope_Global, kInputBus, &audiobypassProcessing, sizeof(audiobypassProcessing));
checkStatus(status);
// Automatic Gain Control
UInt32 audioAGC = [[NSUserDefaults standardUserDefaults]boolForKey:VOICE_AGC];
status = AudioUnitSetProperty(kAudioUnit, kAUVoiceIOProperty_VoiceProcessingEnableAGC,
kAudioUnitScope_Global, kInputBus, &audioAGC, sizeof(audioAGC));
checkStatus(status);
//Non Audio Voice Ducking
UInt32 audioDucking = [[NSUserDefaults standardUserDefaults]boolForKey:VOICE_DUCKING];
status = AudioUnitSetProperty(kAudioUnit, kAUVoiceIOProperty_DuckNonVoiceAudio,
kAudioUnitScope_Global, kInputBus, &audioDucking, sizeof(audioDucking));
checkStatus(status);
//Audio Quality
UInt32 quality = [[NSUserDefaults standardUserDefaults]integerForKey:VOICE_QUALITY];
status = AudioUnitSetProperty(kAudioUnit, kAUVoiceIOProperty_VoiceProcessingQuality,
kAudioUnitScope_Global, kInputBus, &quality, sizeof(quality));
checkStatus(status);
status = AudioUnitInitialize(kAudioUnit);
checkStatus(status);
status = AudioOutputUnitStart(kAudioUnit);
checkStatus(status);
UInt32 audioRoute = (UInt32)kAudioSessionOverrideAudioRoute_Speaker;
status = AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof (audioRoute), &audioRoute);
checkStatus(status);
}
-(void) stopListeningWithCoreAudio
{
OSStatus status = AudioUnitUninitialize(kAudioUnit);
checkStatus(status);
status = AudioOutputUnitStop(kAudioUnit);
checkStatus(status);
// if(kAudioUnit)
// {
// status = AudioComponentInstanceDispose(kAudioUnit);
// checkStatus(status);
// kAudioUnit = nil;
// }
status = AudioSessionSetActive(NO);
checkStatus(status);
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategorySoloAmbient error:&error];
if (error)
NSLog(@"error setting up audio session: %@", [error localizedDescription]);
}
它工作正常,第一次。我的意思是startListeningWithCoreAudio
被一個按鈕按下的事件調用。它可以很好地記錄/處理音頻。在其他事件中,我打電話stopListeningWithCoreAudio
停止錄製/處理音頻。
當我再次嘗試調用函數startListeningWithCoreAudio
時,問題即將到來。它引發兩個函數的錯誤。 AudioUnitInitialize
和AudioOutputUnitStart
,其從startListeningWithCoreAudio
調用。
任何人都可以請幫助我什麼是問題?
謝謝先進。
感謝您的回答。 +1。實際的原因是音樂會。我在應用程序變爲活動狀態時設置會話,並在應用程序進入後臺時刪除會話。事後沒有初始化音頻單元。 – Apurv