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TextureLoader.TextureParameter param = new TextureLoader.TextureParameter();
param.minFilter = Texture.TextureFilter.MipMapLinearNearest;
param.magFilter = Texture.TextureFilter.Nearest;
param.genMipMaps = true;
manager.load("MainMenu.pack", TextureAtlas.class);
manager.load("GameScreen/player.png", Texture.class, param);
manager.load("GameScreen/obstacle.png", Texture.class, param);
manager.load("GameScreen/star.png", Texture.class, param);
MainMenu還在.pack文件中設置了過濾器。Libgdx - 使用MipMaps
現在這一切都完成自動?或者我必須手動告訴應用程序使用mipmaps,我可能必須這樣做,但我該怎麼做?