我喜歡slugster提供的答案,這裏是slugster的答案替代建築。
如果您使用DelegateCommnd你可以添加事件處理程序CollectionChanged和的PropertyChanged改變一個簡單的布爾標誌來控制OK按鈕的狀態綁定到你的OK按鈕。
public class MainViewModel : ViewModelBase
{
public DelegateCommand<object> RunCommand { get; set; }
public DelegateCommand<object> OkCommand { get; set; }
private bool enableOk = false;
private bool setOK = false;
private ObservableCollection<MyEntity> _entites = new ObservableCollection<MyEntity>();
public MainViewModel()
{
_entites.CollectionChanged += (s, e) =>
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
// handle property changing
foreach (MyEntity item in e.NewItems)
{
((INotifyPropertyChanged)item).PropertyChanged += (s1, e1) => { if (setOK) enableOk = true; };
}
}
// handle collection changing
if (setOK) enableOk = false;
};
MyEntity me1 = new MyEntity { Name = "Name", Information = "Information", Details = "Detials" };
MyEntity me2 = new MyEntity { Name = "Name", Information = "Information", Details = "Detials" };
MyEntity me3 = new MyEntity { Name = "Name", Information = "Information", Details = "Detials" };
_entites.Add(me1);
_entites.Add(me2);
_entites.Add(me3);
// allow collection changes now to start enabling the ok button...
setOK = true;
RunCommand = new DelegateCommand<object>(OnRunCommnad, CanRunCommand);
OkCommand = new DelegateCommand<object>(OnOkCommnad, CanOkCommand);
}
private void OnRunCommnad(object obj)
{
MyEntity me = new MyEntity { Name = "Name", Information = "Information", Details = "Detials" };
// causes ok to become enabled
_entites.Add(me);
MyEntity first = _entites[0];
// causes ok to become enabled
first.Name = "Zamboni";
}
private bool CanRunCommand(object obj)
{
return true;
}
private void OnOkCommnad(object obj)
{
}
private bool CanOkCommand(object obj)
{
return enableOk;
}
}
這裏是一個版本myEntity所(類似於slugster提供的一個):
只有Name屬性在這個例子中觸發一個事件...
public class MyEntity : INotifyPropertyChanged
{
private string _name = string.Empty;
public string Name
{
get
{
return _name;
}
set
{
_name = value;
OnPropertyChanged("Name");
}
}
public string Information { get; set; }
public string Details { get; set; }
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
添加到@slugster的的ObservableCollection有CollectionChanged事件,您可以設置,說什麼旗在所述事件的處理者中改變 – 2010-09-17 02:31:32