我有一個PyQt應用程序,其中QtOpenGL.QGLWidget顯示一個風力渦輪機。從高分辨率的opengl(pyqt)保存圖像:
我想渦輪保存爲高resulution的圖像,但到目前爲止,我只能夠保存渲染的屏幕圖像,也就是在我的情況下1680×1050減去邊框,工具欄等
glPixelStorei(GL_PACK_ALIGNMENT, 1)
data = glReadPixels(0, 0, self.width, self.height, GL_RGBA, GL_UNSIGNED_BYTE)
我怎樣才能解決這個限制?
編輯
我一直在使用一個幀緩衝區試過,
from __future__ import division
import OpenGL
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from PIL import Image
import time, sys
import numpy as np
WIDTH = 400
HEIGHT = 300
def InitGL():
glMatrixMode(GL_PROJECTION)
gluPerspective(45.0, float(WIDTH)/float(HEIGHT), 0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
def DrawGLScene():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(0, 0., -3)
glutWireTeapot(1)
glFlush()
def capture_screen():
DrawGLScene()
glPixelStorei(GL_PACK_ALIGNMENT, 1)
data = glReadPixels(0, 0, WIDTH, HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE)
image = Image.fromstring("RGBA", (WIDTH, HEIGHT), data)
image.transpose(Image.FLIP_TOP_BOTTOM).show()
def capture_fbo(width=800, height=600):
fbo = glGenFramebuffers(1)
render_buf = glGenRenderbuffers(1)
glBindRenderbuffer(GL_RENDERBUFFER, render_buf)
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, width, height);
glBindFramebuffer(GL_FRAMEBUFFER, fbo)
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_buf);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glTranslatef(1, 1., -3)
glScale(width/WIDTH, height/HEIGHT, 1)
glutWireTeapot(1.0)
glFlush()
glReadBuffer(GL_COLOR_ATTACHMENT0);
data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
image = Image.fromstring("RGBA", (width, height), data)
image.transpose(Image.FLIP_TOP_BOTTOM).show()
glDeleteFramebuffers(1, [fbo]);
glDeleteRenderbuffers(1, [render_buf]);
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH)
glutInitWindowSize(WIDTH, HEIGHT)
window = glutCreateWindow("")
glutDisplayFunc(DrawGLScene)
InitGL()
DrawGLScene()
capture_screen()
capture_fbo()
glutMainLoop()
,但沒有在該地區被描繪的常態屏幕窗口區域外
創建一個更高分辨率的FBO渲染到它並保存 –
我已經嘗試過,但我沒有成功看到有問題的編輯 –