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我最近在Ray Wenderlich的網站上發現了一個有趣的tutorial,其中介紹瞭如何使用長按手勢並拖動它們來更改順序來重新定位TableCells。這一切都正常,但我相信它干擾了我的核心數據獲取,因爲我重新定位了單元格,然後單擊它將其推到另一個視圖,當我返回時,單元格會返回到它們在移動它們之前的順序 - _-我不能指出造成這個問題的路線。所以,如果您有任何建議,請隨時讓我知道!謝謝!重新定位表格細胞時的問題
TableView.m:
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
// Fetch the lists from persistent data store
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] initWithEntityName:@"List"];
self.lists = [[[self managedObjectContext] executeFetchRequest:fetchRequest error:nil] mutableCopy];
[self.tableView reloadData];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return self.lists.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
NSManagedObject *list = [self.lists objectAtIndex:indexPath.row];
[cell.textLabel setText:[list valueForKey:@"name"]];
return cell;
}
-(IBAction)add:(id)sender {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Add List" message:@"Create a New Wish List" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"Save", nil];
[alert setAlertViewStyle:UIAlertViewStylePlainTextInput];
[alert setTag:2];
[alert show];
alert.delegate = self;
}
- (void) alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (buttonIndex != 0 && alertView.tag == 2) {
UITextField *tf = [alertView textFieldAtIndex:0];
NSManagedObjectContext *context = [self managedObjectContext];
// Create a new managed object
NSManagedObject *newList = [NSEntityDescription insertNewObjectForEntityForName:@"List" inManagedObjectContext:context];
[newList setValue:tf.text forKey:@"name"];
NSError *error = nil;
// Save the object to persistent store
if (![context save:&error]) {
NSLog(@"Can't Save! %@ %@", error, [error localizedDescription]);
}
}
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] initWithEntityName:@"List"];
self.lists = [[[self managedObjectContext] executeFetchRequest:fetchRequest error:nil] mutableCopy];
[self.tableView reloadData];
}
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
NSManagedObjectContext *context = [self managedObjectContext];
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete object from database
[context deleteObject:[self.lists objectAtIndex:indexPath.row]];
NSError *error = nil;
if (![context save:&error]) {
NSLog(@"Can't Delete! %@ %@", error, [error localizedDescription]);
return;
}
// Remove list from table view
[self.lists removeObjectAtIndex:indexPath.row];
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
}
#pragma mark - Storyboard support
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
WishListView *wishListController = segue.destinationViewController;
NSIndexPath *indexPath = [[self tableView] indexPathForSelectedRow];
List *selectedList = self.lists[indexPath.row];
wishListController.list = selectedList;
wishListController.managedObjectContext = self.managedObjectContext;
}
-(void)viewDidLoad {
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc]
initWithTarget:self action:@selector(longPressGestureRecognized:)];
[self.tableView addGestureRecognizer:longPress];
}
- (IBAction)longPressGestureRecognized:(id)sender {
UILongPressGestureRecognizer *longPress = (UILongPressGestureRecognizer *)sender;
UIGestureRecognizerState state = longPress.state;
CGPoint location = [longPress locationInView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:location];
static UIView *snapshot = nil; ///< A snapshot of the row user is moving.
static NSIndexPath *sourceIndexPath = nil; ///< Initial index path, where gesture begins.
switch (state) {
case UIGestureRecognizerStateBegan: {
if (indexPath) {
sourceIndexPath = indexPath;
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
// Take a snapshot of the selected row using helper method.
snapshot = [self customSnapshotFromView:cell];
// Add the snapshot as subview, centered at cell's center...
__block CGPoint center = cell.center;
snapshot.center = center;
snapshot.alpha = 0.0;
[self.tableView addSubview:snapshot];
[UIView animateWithDuration:0.25 animations:^{
// Offset for gesture location.
center.y = location.y;
snapshot.center = center;
snapshot.transform = CGAffineTransformMakeScale(1.05, 1.05);
snapshot.alpha = 0.98;
// Black out.
cell.backgroundColor = [UIColor clearColor];
} completion:nil];
}
break;
}
case UIGestureRecognizerStateChanged: {
CGPoint center = snapshot.center;
center.y = location.y;
snapshot.center = center;
// Is destination valid and is it different from source?
if (indexPath && ![indexPath isEqual:sourceIndexPath]) {
// ... update data source.
[self.lists exchangeObjectAtIndex:indexPath.row withObjectAtIndex:sourceIndexPath.row];
// ... move the rows.
[self.tableView moveRowAtIndexPath:sourceIndexPath toIndexPath:indexPath];
// ... and update source so it is in sync with UI changes.
sourceIndexPath = indexPath;
}
break;
}
default: {
// Clean up.
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:sourceIndexPath];
[UIView animateWithDuration:0.25 animations:^{
snapshot.center = cell.center;
snapshot.transform = CGAffineTransformIdentity;
snapshot.alpha = 0.0;
// Undo the black-out effect we did.
cell.backgroundColor = [UIColor whiteColor];
} completion:^(BOOL finished) {
[snapshot removeFromSuperview];
snapshot = nil;
}];
sourceIndexPath = nil;
break;
}
}
}
- (UIView *)customSnapshotFromView:(UIView *)inputView {
UIView *snapshot = [inputView snapshotViewAfterScreenUpdates:YES];
snapshot.layer.masksToBounds = NO;
snapshot.layer.cornerRadius = 0.0;
snapshot.layer.shadowOffset = CGSizeMake(0.0, 0.0);
snapshot.layer.shadowRadius = 5.0;
snapshot.layer.shadowOpacity = 0.4;
return snapshot;
}
@end