我最近一直在使用OpenGL,並決定使用C++爲我的最新項目使用OpenGL。我正在使用xCode 8.1,並且正確鏈接了我的庫路徑和標題路徑。一切編譯罰款,但我在運行時出現此錯誤:xCode 8.1 GLFWWindow「第一響應者」問題
2016-11-03 15:17:24.649264 Modulo[25303:14858638] [General] ERROR: Setting <GLFWContentView: 0x100343da0> as the first responder for window <GLFWWindow: 0x100222540>, but it is in a different window ((null))! This would eventually crash when the view is freed. The first responder will be set to nil.(
0 AppKit 0x00007fff85c069a4 -[NSWindow _validateFirstResponder:] + 566
1 AppKit 0x00007fff853f79eb -[NSWindow _setFirstResponder:] + 31
2 AppKit 0x00007fff8549f66a -[NSWindow _realMakeFirstResponder:] + 406
3 AppKit 0x00007fff8549f480 -[NSWindow makeFirstResponder:] + 123
4 libglfw3.3.dylib 0x000000010011194a _glfwPlatformCreateWindow + 610
5 libglfw3.3.dylib 0x000000010010d533 glfwCreateWindow + 428
6 Modulo 0x00000001000010a8 main + 296
7 libdyld.dylib 0x00007fff9c828255 start + 1
8 ??? 0x0000000000000001 0x0 + 1)
我運行產生這個錯誤的代碼如下:
#include <iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
int main(int argc, const char * argv[]) {
//Engine Startup.
std::cout << "<----- Engine Start-Up ----->" << std::endl;
//Initialize GLFW.
if(!glfwInit()) {
std::cout << "- GLFW Failed to Initialize!" << std::endl;
return -1;
}
std::cout << "+ GLFW Initialized!" << std::endl;
//Create GLFWWindow
GLFWwindow* window = glfwCreateWindow(640, 480, "Engine", nullptr, nullptr);
if(!window) {
std::cout << "- GLFWWindow Failed to Create!" << std::endl;
glfwTerminate();
return -1;
}
std::cout << "+ GLFWWindow Created!" << std::endl;
return 0;
}
程序執行,因爲它應該,但這個錯誤可能會成爲問題後來也讓控制檯很難調試,所以我想盡早整理它!
預先感謝您,如果需要更多信息,請讓我知道! :)