好吧,我正在製作壟斷遊戲。我到目前爲止有JFrame
,JPanel
充當董事會。我已經加載了所有必要的圖像。我創建了一個Player
對象,它擴展了JLabel
,以表示棋盤上的球員。無法移動JPLnel上的JLabel
我想設置的位置(希望在棋盤周圍移動棋子)Player
對象(這是一個JLabel
),在板上(這是一個JPanel
)。我嘗試了.setLocation
方法,.setBounds
方法。
由於某種原因,不管我做什麼Player
對象只顯示在JPanel
的頂部中間。我想知道如何將Player
物體移動到我的主板上。
JFrame
代碼(我試圖在構造底部移動JLabel
):
package com.Game.Monopoly;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.Timer;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.LayoutManager;
import java.awt.Point;
import java.awt.SystemColor;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.IOException;
import net.miginfocom.swing.MigLayout;
//a class that represent the board (JFrame) and all of it components
public class GameFrame extends JFrame {
private final double SCALE;
// all the graphical components
private Board board;
private JLabel lblPlayerMoney;
private JLabel lblCurrentPlayer;
private JLabel lblDice1;
private JLabel lblDice2;
private JList lstPropertiesList;
private JButton btnEndTurn;
private JButton btnBuyProperty;
private JButton btnRollDice;
// all images needed
private ImageIcon imgDice1;
private ImageIcon imgDice2;
private ImageIcon imgDice3;
private ImageIcon imgDice4;
private ImageIcon imgDice5;
private ImageIcon imgDice6;
private ImageIcon icnAirplane;
// all players
private Player[] playerList;
// all properties
private Property[] propertiesList;
public GameFrame(double scale) {
// SCALE = scale;
SCALE = 1;
// set up the JFrame
setResizable(true);
setTitle("Monopoly");
// etUndecorated(true);
// set size to a scale of 1080p
setSize((int) (1920 * SCALE), (int) (1080 * SCALE));
setLayout(new MigLayout());
loadImages();
// add the components to the frame
board = new Board(SCALE);
board.setPreferredSize(new Dimension((int) (1024 * SCALE),
(int) (1024 * SCALE)));
board.setBackground(Color.BLACK);
add(board, "east, gapbefore 80");
lblCurrentPlayer = new JLabel("Current Player:" + " Player 1");
add(lblCurrentPlayer, "wrap");
lblPlayerMoney = new JLabel("Player1's money:" + "$14000000");
add(lblPlayerMoney, "wrap");
lstPropertiesList = new JList();
add(new JScrollPane(lstPropertiesList),
"span 2 2, grow, height 70:120:200");
btnRollDice = new JButton("Roll Dice");
add(btnRollDice, "wrap");
lblDice1 = new JLabel(imgDice1);
add(lblDice1);
lblDice2 = new JLabel(imgDice1);
add(lblDice2, "wrap");
btnBuyProperty = new JButton("Buy Property");
add(btnBuyProperty, "wrap, top");
btnEndTurn = new JButton("End Turn");
add(btnEndTurn, "aligny bottom");
setUpEventListeners();
loadProperties();
// load players
playerList = new Player[6];
playerList[0] = new Player("Player 1", icnAirplane);
// add Players to the board
board.add(playerList[0]);
playerList[0].setLocation(new Point(500, 230));
}
public static void main(String[] args) {
GameFrame board = new GameFrame(1);
board.setVisible(true);
}
// method to add event listeners
public void setUpEventListeners() {
// roll dice
btnRollDice.addActionListener(new ActionListener() {
// creates an object with an timers to help with rolling dice
class RollDice implements ActionListener {
private Timer time = new Timer(152, this);
private int count = 0;
public void actionPerformed(ActionEvent e) {
count++;
if (count == 21)
time.stop();
int whatDice1 = (int) (Math.random() * 6) + 1;
int whatDice2 = (int) (Math.random() * 6) + 1;
// set the icons of the labels according to the random
// number
if (whatDice1 == 1)
lblDice1.setIcon(imgDice1);
else if (whatDice1 == 2)
lblDice1.setIcon(imgDice2);
else if (whatDice1 == 3)
lblDice1.setIcon(imgDice3);
else if (whatDice1 == 4)
lblDice1.setIcon(imgDice4);
else if (whatDice1 == 5)
lblDice1.setIcon(imgDice5);
else if (whatDice1 == 6)
lblDice1.setIcon(imgDice6);
if (whatDice2 == 1)
lblDice2.setIcon(imgDice1);
else if (whatDice2 == 2)
lblDice2.setIcon(imgDice2);
else if (whatDice2 == 3)
lblDice2.setIcon(imgDice3);
else if (whatDice2 == 4)
lblDice2.setIcon(imgDice4);
else if (whatDice2 == 5)
lblDice2.setIcon(imgDice5);
else if (whatDice2 == 6)
lblDice2.setIcon(imgDice6);
}
public void roll() {
count = 0;
time.start();
}
}
// create a new dice roll object
RollDice roll = new RollDice();
// if the roll dice button is clicked
public void actionPerformed(ActionEvent arg0) {
roll.roll();
}
});
}
// load all images to memory
public void loadImages() {
BufferedImage i = null;
try {
i = ImageIO.read((getClass().getResource("/resources/Dice 1.png")));
imgDice1 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 2.png")));
imgDice2 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 3.png")));
imgDice3 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 4.png")));
imgDice4 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 5.png")));
imgDice5 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass().getResource("/resources/Dice 6.png")));
imgDice6 = new ImageIcon(i.getScaledInstance(100, 100,
java.awt.Image.SCALE_SMOOTH));
i = ImageIO.read((getClass()
.getResource("/resources/Airplane Icon.png")));
icnAirplane = new ImageIcon(i.getScaledInstance(40, 40,
java.awt.Image.SCALE_SMOOTH));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
// load all properties
public void loadProperties() {
propertiesList = new Property[40];
// set up the properties list
// (name, index, isBuyable, price, initial rent)
propertiesList[0] = new Property("Go", 0, false, 0, 0);
propertiesList[1] = new Property("Jacob's Field", 1, true, 600000,
20000);
propertiesList[2] = new Property("Community Chest", 2, false, 0, 0);
propertiesList[3] = new Property("Texas Stadium", 3, true, 600000,
40000);
propertiesList[4] = new Property("Income Tax", 4, false, 0, 0);
propertiesList[5] = new Property("O'Hare International Airport", 5,
true, 2000000, 250000);
propertiesList[6] = new Property("Grand Ole Opry", 6, true, 1000000,
60000);
propertiesList[7] = new Property("Chance", 7, false, 0, 0);
}
}
JPanel
代碼:
package com.Game.Monopoly;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class Board extends JPanel {
private static final long serialVersionUID = 1L;
private Image board;
public Board(double scale) {
this.setPreferredSize(new Dimension((int) (1024 * scale),
(int) (1024 * scale)));
BufferedImage i = null;
try {
i = ImageIO.read((getClass().getResource("/resources/monopoly-board-web.jpg")));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
board = i.getScaledInstance((int) (1024 * scale), (int) (1024 * scale), java.awt.Image.SCALE_SMOOTH);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(board, 0, 0, this);
}
}
Player
對象代碼:
package com.Game.Monopoly;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
//a class representing a player with its graphical component
public class Player extends JLabel {
private String playerName;
private int money;
private Property[] propertiesOwned;
public Player(String n, ImageIcon icon) {
playerName = n;
this.setIcon(icon);
}
// changes the amount of money available
public void changeMoney(int amount) {
money = money + amount;
}
public void movePlayer(int x, int y){
this.setLocation(x, y);
}
}
你正在與佈局管理器作鬥爭,我相信默認情況下使用的是「FlowLayout」 。在這裏,你最好設計一個自己的佈局管理器來支持你的Board,並允許你在虛擬座標中指定組件的位置(比如單元格或「遊戲位置」),然後將其轉換由佈局經理來實際的座標 – MadProgrammer