2015-11-19 26 views
2

我有一個奇怪的問題,我需要幫助。動作回調與循環衝突

當我打印循環變量i,這是印刷I = 3。但是我必須是0,1或2

這是我的代碼:

IEnumerator Start() 

{ 

itemCount = 3; 

for (int i = 0; i < itemCount; i++) 
{ 
    StartCoroutine(TextureFromURL(textureURLString[i], (Sprite callback) => 
    { 
     print("i = " + i); 
     AddItem(); 
     GameObject.Find("pashaItem(Clone)").GetComponentInChildren<Text>().text = descriptions[u];      
     GameObject.Find("pashaItem(Clone)").transform.GetChild(1).GetComponent<Image>().sprite = callback; 
     GameObject.Find("pashaItem(Clone)").name = "pashaItem" + (u + 1).ToString(); 
    })); 
     } 
} 

    IEnumerator TextureFromURL(string url, Action<Sprite> callback) 
    { 
     Sprite s = new Sprite(); 
     WWW textureWWW = new WWW(url); 
     yield return textureWWW; 

     if (!String.IsNullOrEmpty(textureWWW.error)) 
     { 
      print("null ve ya bos"); 
     } 
     else 
     { 
      Texture2D myTexture = textureWWW.texture; 
      s = Sprite.Create(myTexture, new Rect(0, 0, myTexture.width, myTexture.height), new Vector2(0.5f, 0.5f)); 
     } 

     callback(s); 
    } 

回答

2

問題是anonmyous方法。他們引用同一個循環變量i。你可以通過複製「我」來解決它。

我剝離了你的代碼來做一個簡單的工作例子。

void Start() 
{ 
    var itemCount = 3; 

    for (int i = 0; i < itemCount; i++) 
    { 
     var x = i; // Important Line 
     StartCoroutine(TextureFromURL(() => 
     { 

      print("i = " + x); 
     })); 
    } 
} 

IEnumerator TextureFromURL(Action callback) 
{ 
    yield return null; 
    callback(); 
}