我正試圖在特定區域將草的圖像上傳到我的遊戲中,但由於它在課程中,因此我遇到了麻煩。我想要做這樣的事情..在一個類中定位一個實體(Pygame)
grass_platform.draw(screen, (200, 200))
注:我知道這其實不工作
這裏是我的代碼...
import pygame
pygame.init()
#Screen Size
screen_size = [1024,576]
#Display Window
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption('The Adventures of Fresco the Explorer')
#Clock
clock = pygame.time.Clock()
#Colors
black = (0,0,0)
white = (255,255,255)
#Game Start
gameStart = False
#Backgrounds
forest = pygame.image.load('forest.png')
#Gravity
gravity =-10
fall = True
#Player
fresco = pygame.image.load('fresco v2.png').convert()
fresco = pygame.transform.scale(fresco,(32,136))
class Player(pygame.sprite.Sprite):
def __init__(self, x, y, filename):
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.image = fresco
self.rect = self.image.get_rect()
def update (self):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
self.rect.x -= 6
self.image = pygame.transform.flip(fresco, True, False)
elif event.key == pygame.K_d:
self.rect.x += 6
self.image = pygame.transform.flip(fresco, False, False)
elif event.key == pygame.K_w:
self.rect.y -= 20
def draw(self, screen):
screen.blit(self.image, self.rect)
player = Player(0, 0, 'fresco v2.png')
#Grass Platform
grass = pygame.image.load('grass.png')
grass = pygame.transform.scale(grass, (90, 90))
class Grass (pygame.sprite.Sprite):
def __init__(self, filename):
self.image = grass
self.rect = self.image.get_rect()
def draw(self, screen):
screen.blit(self.image,self.rect)
grass_platform = Grass('grass.png')
#Game Loop
while not gameStart:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameStart = True
#Background Blitted
screen.blit(forest,(0,0))
#Falling Event
if fall == True:
if gravity:
player.rect.y -= gravity
#Class Blitted
player.update()
player.draw(screen)
grass_platform.draw(screen)
#Updates Screen
pygame.display.update()
#FPS
clock.tick(30)
pygame.quit()
in'__init__'你需要'self.rect.x = x'和'self.rect.y = y' – furas
使編碼更具可讀性,所有類都放在開頭。並使用加載的圖像作爲參數ie。「草(草)」或在課堂內加載圖像。 – furas