我正在做THREE.js的第一步。THREE.js第一步:嘗試向場景添加攪拌機模型的問題
現在的我只是試圖修改在這裏找到一個示例文件:http://aerotwist.com/tutorials/getting-started-with-three-js/
的文件創建三個場景,增加了一個球體和一個點光源。
我的問題是: 我不覺得如何,我創建使用攪拌機2.63,並使用攪拌機2.63出口導出的模型來代替球。
我想我的語法有點不對。
這裏是我下面的代碼。誰能告訴我什麼改變來獲取要顯示在舞臺上我的攪拌機模式?
thx。
<head>
<meta charset="utf-8" />
<title>Sample Three.js</title>
<link rel="stylesheet" href="js/Styles.css" />
</head>
<body>
<div id="container">
</div>
</body>
<script src="js/Stats.js"></script>
<script src="js/Three.js"></script>
<script>
var WIDTH = 700,
HEIGHT = 600;
var VIEW_ANGLE = 45,
ASPECT = WIDTH/HEIGHT,
NEAR = 0.1,
FAR = 10000;
var container = window.document.getElementById('container');
var renderer = new THREE.WebGLRenderer();
var camera = new THREE.PerspectiveCamera( VIEW_ANGLE,
ASPECT,
NEAR,
FAR );
var scene = new THREE.Scene();
camera.position.z = 300;
renderer.setSize(WIDTH, HEIGHT);
container.appendChild(renderer.domElement);
var sphereMaterial = new THREE.MeshLambertMaterial(
{
color: 0xCC0000
});
//var radius = 50, segments = 16, rings = 16;
var loader = new THREE.JSONLoader();
loader.load('js/ModelTest.js', function (geometry) {
mesh = new THREE.Mesh(geometry, sphereMaterial);
scene.add(mesh);
mesh.position.x = 0;
mesh.position.y = 0;
mesh.position.z = 0;
alert(mesh.geometry.vertices.length)
});
//var sphere = new THREE.Mesh(
//new THREE.SphereGeometry(radius, segments, rings),sphereMaterial);
//scene.add(sphere);
scene.add(camera);
var pointLight = new THREE.PointLight(0xFFFFFF);
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 130;
scene.add(pointLight);
renderer.render(scene, camera);
</script>