2014-02-05 138 views
0

所以我試圖創建一個遊戲,在這個遊戲中有一個從中間落下的物體,如果它很好或者不好,你必須在左邊拖動它。錯誤#1006:removeChild不是函數

我現在遇到的問題是我不知道程序如何知道對象是好還是壞。我認爲。

我收到一個錯誤: 錯誤#1006:removeChild不是函數。

我是Flash新手,如果您有任何提示或其他,請分享!

http://pastebin.com/AnpN6tEy import flash.events.Event;上線37

var tray:Array = new Array(Legal2_1,Legal2_2,Legal2_3,Legal2_4,Legal2_5,Legal2_6,Legal2_7,Legal2_8,Legal2_9,Legal2_10,Legal2_11,Legal2_12,Legal2_13,Legal2_14,Legal2_15,Illegal2_1,Illegal2_2,Illegal2_3,Illegal2_4,Illegal2_5,Illegal2_6,Illegal2_7,Illegal2_8,Illegal2_9,Illegal2_10,Illegal2_11,Illegal2_12,Illegal2_13,Illegal2_14,Illegal2_15); 
var traypos:int; 
var goodpos:int; 
var badpos:int; 

traypos = (stage.stageWidth/2)-100; 
goodpos = ((stage.stageWidth/3) -100); 
badpos = (((stage.stageWidth/3) *2) -100); 

var timerT:Timer = new Timer(1000,120); 
timerT.addEventListener(TimerEvent.TIMER, traytimerhandler); 
timerT.start(); 

var secondsT:Number = 1; 

function traytimerhandler(event:TimerEvent) 
{ 
//trace("Seconds elapsed: " + seconds); 
    SpawnTray(null); 
    secondsT++; 
} 

function SpawnTray(event:Event):void 
{ 
    var trayspawn:int; 
    trayspawn = int(Math.random() * tray.length); 

    var trayn:MovieClip = new tray[trayspawn](); 

    addChild(trayn); 

    trayn.x = traypos; 
    trayn.y = -20; 

    trayn.addEventListener(Event.ENTER_FRAME, MoveTray(trayspawn)); 
    trayn.addEventListener(MouseEvent.MOUSE_DOWN, startDragging); 
//trayn.addEventListener(MouseEvent.CLICK, CheckTray(trayspawn)); 
} 

function MoveTray(trayc:int):Function 
{ 
    return function(event:Event):void { 
    var trayn:DisplayObject = event.target as DisplayObject; 
    trayn.y += 5; 
    if (trayn.y >= stage.stageHeight + 50) 
    { 
     CheckTray(trayc); 
     trayn.removeEventListener(Event.ENTER_FRAME, MoveTray); 
     this.removeChild(trayn); 
    } 
    } 
} 

function startDragging(e:MouseEvent):void 
{ 
    e.target.removeEventListener(MouseEvent.MOUSE_DOWN, startDragging); 
    e.target.removeEventListener(Event.ENTER_FRAME, MoveTray); 
// surprise! This object will not be moved via MOUSE_DOWN,; 
// because it's already being moved 
    // e.target.addEventListener(
    e.target.addEventListener(MouseEvent.MOUSE_UP, stopDragging); 
    e.target.startDrag(); 
} 
// drag; 


function stopDragging(e:MouseEvent):void 
{ 
    e.target.stopDrag(); 
    e.target.addEventListener(Event.ENTER_FRAME, MoveTray); 
    e.target.addEventListener(MouseEvent.MOUSE_DOWN, startDragging); 
    e.target.removeEventListener(MouseEvent.MOUSE_UP,stopDragging); 
    return;// emergency exit. We don't need to do more 
} 

function CheckTray(trayspawn:int):Function 
{ 
    return function(event:Event):void { 
    var trayn:DisplayObject = event.target as DisplayObject; 
    if (trayn.x <= goodpos) 
    { 
    //good side 
     if (trayspawn<=14) 
     { 
      score += 15; 
     } 
     else 
     { 
      score -= 15; 
     } 
    } 
    if (trayn.x >= badpos) 
    { 
     //bad side 
     if (trayspawn<=14) 
     { 
      score -= 15; 
     } 
     else 
     { 
      score += 15; 
     } 
    } 

    if (trayn.x > goodpos && trayn.x < badpos) 
    { 
     //middle 
     score -= 15; 

    } 
    } 
} 

回答

0

隱式強制錯誤是由addEventListener期望功能的事實引起的。將該行更改爲:

trayn.addEventListener(Event.ENTER_FRAME, MoveTray); 

「未定義的屬性事件」問題具有共同的原因。在函數的簽名中缺少事件參數。他們應該是這樣的:

function MoveTray(event:Event):void 

function CheckTray(event:Event):void 
+0

但我需要通過在函數的值..我想。除非有其他方式。 –

+0

你需要通過什麼樣的價值觀? –

+0

我更新了我的代碼!我現在有不同的錯誤!請檢查。謝謝你,對不起! –

0

您可以訪問正在使用Event的屬性目標分派Event的對象。

例如:

var m1:MovieClip = new MovieClip(); 
m1.name = 'm1'; 
m1.addEventListener(Event.ENTER_FRAME, onEnterFrame); 

var m2:MovieClip = new MovieClip(); 
m2.name = 'm2'; 
m2.addEventListener(Event.ENTER_FRAME, onEnterFrame); 

function onEnterFrame(e:Event):void 
{ 
    trace('onEnterFrame', e.target.name); // you could see m1 and m2 
} 

希望這可以幫助你

+0

如果說我有30件物品,那麼呃毫不會有麻煩嗎?有更容易的方法嗎?你能檢查我的代碼嗎?我編輯過它。 –

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